HNDY07 AWE Standard Size Pangaea

Greebley said:
Sorry to Nix your dot map TMcC, but it provided no ability for cities to support one another. I should have looked at it more closely before playing, but I have agreed with your decisions in the past.

Uhh ... all of those towns are (were) within 3 squares of each other. The only >3 square gap was to the already-founded Newcastle. It was also created considering we would put our FP on the town re-founded 1 SE(?) of Karakorum, which then would have kicked 6 kinds of ass having a mix of floodplains and hills/mountains.

Of course, it was also predicated on the SE being away from the front lines.
 
They were within 3 of each other but about 5 from our existing cities. I don't know if you planned to back fill, but it would have been very crowded to do so. We need to be able to bring troops from our interior to the coast as well as just along the coast.
 
The SE lands seem pretty empty. I don't think we will get many troops from that direction, so that side will be less intense. I don't think we have much choice on it as we need the iron which is fairly far outward.

I would like to try to grab the SE as much as possible as it will lessen the number of cities in that direction and make the attacks from that direction weaker.

I would like to know where Babylon is located as it will make planning the front line easier.
 
Eygpt & Korea show up.

Pre turns all the builds look good

IBT
Nada

Turn1
Gosh I hope the Arabs get both Sun Tzu and ToA, and don’t have any iron. :lol: What good luck that would be.
Archer & Spear win @ York
Kill a Mongol spear who was probably heading N on a pillaging mission.
Turn research to zero.

IBT 50ad
Nottingham – sword – sword
Hastings – Glib – Settler
Canterbury – sword – sword

Turn 2 90
Kill spear 7 archer @ York. No leader. Cats are doing great so far, but we do need more.
Perhaps we can go worker – cat – worker cat in Warwick & Coventry

IBT
Learn MM, Monarchy, Construction,
London – setter – sword (looks like a decent pattern to repeat. Decide to pull 10spt in London to build 2 turn cats and then a settler. We are going to need a lot of artillery in this game.

Turn 3 110
Cats at York miss, so I’ll just play defense there this turn.
Sword takes out archer @ Nottingham.
Archer army bumps into Korean MI near the Mongol capital
Korea has 13 cities; Republic, Feudalism, Enginnering; 43 gold; horses & Iron; Incense
All we can get is 43 gold for Lit, so I take it and we declare.
I think I’ll turn the army around and head back home as a defensive player.
Start irrigation @ Oxford since we will be revolting this turn.
We pull 3 turns of anarchy
We are 2 under the troop limit now, and will be 20 over after the revolt. Since science is off we are +48 GPT that will get better when gems come on line.

IBT
Learn Republic, but our people are happy with anarchy. :lol:
HNDY07_anarchy.JPG

Learn Feudalism; Enginnering; research still @ zero.
We won’t lose any citizens due to starvation here.

Turn 4 130
Kill 4 archers @ York
Found Brighton
Reach the frozen tundra in the south. I’m skipping the barb since I want to find the ponies and don’t want to risk losing the conscript-exploring warrior.

IBT
Mongol archers are retreating, perhaps they are at war with Korea.

Turn 5 150
Kill spear @ York. I’m only attacking redlined spears with archers, yellow with swords.
Bummer, Cleopatra is on F4, so we declare on her.
Egypt has 17 cities; Iron & Horses; 100 gold; spices & silks; tech parity.

Turn 6 170
We are a monarchy.
Drop lux to 10%, +52gpt now.
Kill a spear @ York. Where are the leaders?
All our swords get upgrades to MI. They were all still veterans.

Turn 7 190
Red borders to the south now.
Kill spear @ York
New MI from Nottingham heads S towards the Iron.
Upgrade some spears to pikes. We’ll need some near the iron.
Archer army moves toward the Iron as well.
Kill a barbarian so he does not pillage the road to the iron. Watch for this.

IBT
Hastings – settler – barracks
Arabs drop warrior & archer off next to Hastings (close to the iron). Archer army will deal with this.
Newcastle would make quite a nice FP site.

Turn 8 210
Settler heads to Greebley’s Green Dot.
Shuffle spears for pikes so I can upgrade some more.

IBT
Exploring conscript bites the dust.
London – treb – settler
Arabia has iron now as a result, elite spears get upgraded to pikes @ York.

Spot blue borders across the sea.
Mongols want to talk, they have only 1 city.

Turn 9
Not much
IBT
York – MI – Setter
Newcastle – walls – worker (had to hire a specialist)
Big (8) stack of barbs approach Dover (iron)
:lol: Volcano eruption offs some Arabian MI :lol:
Mongols are fighting Babylon

Turn 10
Kill 2 arab MI
IIRC we did not lose any units (except the conscript warrior exploring).

Note:
Nottingham has 12 food so it can work a mountain with its 6th citizen. It can pull 10spt with a mountain & a mined BG from Hastings.
I MM’d Hastings to get to 10spt.
Coventry is a great city to dedicate to artillery & settlers. No rax and it pulls 4spt. Can occasionally pop setters from there and grow back quickly.
Newcastle or Dover for FP. Maybe Dover to expand borders to get the Gems (or place HE there for quick culture) – or colony with a slave even.
Need a pike to fortify on the mountain S of Norwich to deny the AI the defensive bonus.
London is on 10 spt, pop a settler when it will grow to 7.
Warwick is a good worker/artillery city.
6 Korean troops are moving on the Coventry area, where a settler is headed.
The team needs to discuss what to do with the settler near Coventry. Six Korean troops with no walls or artillery is a mismatch. Open the west picture attached to see the Korean situation. East shows a lot of activity around the iron. Ai spears & 8 barb horses.
Keep shuffleing and upgrading pikes.
We currently have zero markets under construction. We probably need at least 1 infrastructure core build going at all times. Should we switch London?
 

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250 AD (0)
Well, we have the Great Library. That's good.

But the bad is that there are acres of craptacular land to our south. What I / we might try to do is close off the semi-choke in our west, and back fill the crap at our leisure. I don't think the active settler can go in our west as of yet.

We only have the one settler active, and 8 native workers. We also have 8 slaves. The active settler will claim the Gems for us.

I think the important thing here is to get our cities over size 6. We have a lot of river sites and should take advantage of that. And we can always use more workers. So I think this round will see few settlers built, a nice bit of infrastructure, and we can get caught up on troops for the front lines. I don't care if other people settler horribly corrupt cities in the southern wasteland.

Actually, on second look there is no choke in the west. No idea what I thought I saw.

London to Marketplace. York to Aqueduct. We are really tightly built in our core. Hastings to Marketplace. I don't fear the enemy yet. Canterbury to Pike. Hurry the Walls in Norwich. MM to gain 5 gpt.

IT - 8 dead Barb Horses.

260 AD (1)
Kill a Mongol Spear and shuffle a few troops. Looks like the Arabs will be contributing a couple slaves to the pile.

IT - Who selected Raging Barbs? Another 8 Horses appear.

270 AD (2)
Claim two slaves. Spot Incense by a Bab city that we may be able to toast. We need incense.

IT - Seriously. There are 16 more Barb horses in our South.

280 AD (3)
The Barbs are getting in the way of our settling the south.

Whack a Bab spear. Find Horses, in our West next to a Korean city.

Bump lux to 20% to keep all citizens working in (size 7) London. Short-rush away almost all of our money and vacate a city in front of the 16 Barb horses. We don't have time for this nonsense.

IT - We lose 12 gold, but 20 Barb Horses are gone. Lose a fortified Pike on a Mountain to a Korean MDI, when a multitude of Korean troops had casually passed it by. Hmm ... does the AI get a peek at the pRNG?

290 AD (4)
An anemic bombardment round is made up for in Spades as we pop a leader off of the Elite Archer in the North. At this point I've got to figure a Pike Army for the West.

Promote an MDI to Elite on the backs of a Mongol Spear. Have settler in place to claim the Gems, and the Pike army will be properly deployed by the end of next turn, prior to any possible Korean attacks.

You know, the Mongols have out-lived their usefulness. I'll try to see them off this round.

IT - Nothing special.

300 AD (5)
Build Leeds and claim the Gems. Form the Pike army and place it in a neutral spot until the Koreans choose a target. Start some workers fixing up the area North of York.

Drop lux to 10% and scan the cities.

IT - Babs found a city all up in the Barbarians area, so this Barb Warrior red-lines the Bab Spear. We have an Elite Spear just hangin' on the next tile ...

310 AD (6)
Our Elite Spear toasts the new Bab city. :) But no leader. :(

Koreans line up to attack the Pike army fortified behind Walls. I suspiciously do not fire our Artillery, as I wouldn't want those MDI to get scared away. :devil2:

Short-rush 7 turns off of York's Aqueduct. Knock down the Forest that was in front of it.

Just a note: We make +64 gpt.

IT - Three dead Koreans, one tile pillaged. Now they'll chase the empty city in the back lines. Hey, we got Invention.

320 AD (7)
Two Markets complete and a city grows to size 7. We now make +83 gpt. :D

Lose an MDI on a Korean Spear. Then kill Spear with Pike. Shuffle troops to cover all bases over there, although we may have our road connection pillaged.

Task force is two turns from sending the Mongols off into that good night.

IT - The Koreans are being rather annoying. They won't choose a target and stick to it.

330 AD (8)
Trim a Spear off of the Mongol Capital.

IT - We're going to meet Spain soon. They aren't on F4, but they did put a city on our South.

340 AD (9)
Whack Bab Spear that had wandered up. Gong a Korean MDI twice and kill with Vet Archer.

Lose MDI vs. Arab MDI. Tried to be too cute and use the Artillery to make the 2nd guy retreat.

Elite MDI kills Spear at Hovd, no leader. But we did just lose a friend. :( :lol:

Weird stuff in the West with the Koreans. We need some more roads to facilitate troop movements. If we can get through the next few turns our two major cities are both at 10 spt so we can bump up the troop count fairly quickly.

IT - The plethora of empty cities has the AI confused. :rolleyes: We do have a freshly Elite MDI, though.

350 AD (10)
Elite MDI shoots, but doesn't score.

Final Notes:
We now make 83 gpt, and I leave the next player with 256 gold. We will have 3 strong troop producers after the 1st IT when Hastings' Barracks completes, so other cities can start some infrastructure.

We are a bit behind on troops, and that will slow down our settlements. Just about every city we found for the forseeable future will be on the front lines, so we need to beef up our military before grabbing new cities. That and the land we have available isn't particularly good. We should also work on ridding ourselves of empty cities as I'm not a big fan of using that as a tactic.

London is running a taxman for one turn because I moved all the other troops and then realized I left the Catapult by itself. It'll cost us 1 gold on the IT.

The Archer Army is in Leeds and can move to the Korean front next turn. A few other units are straggling back from Hovd, and should be sufficient to hold down that front for a few turns.The Babs do not appear to have any resources, but worth a "spy" mission to check.

There is a Spear fortified on a Mountain in the very South of the Map. He'll be healed on the IT and can go back to poking around the Babs territory.

Tread lightly on vetoing the Temple builds. We're a little too ICS for our own good, especially on a map with so many mountains. We need a border expansion in the east to get those cities off of the tiles our core cities should be using. Warwick need a border expansion to get some shields and to spot enemy troops from farther away.

I'll re-iterate: I think Hastings will eventually be our Capital, so I would not build/rush the FP there.
 
I got it, but I probably won't be able to play until tonight.
 
See my post at HNDY06.
 
Propably got it, play tonight propably.

Oops, got so excited with Civ 3 for mac as I got it today I forgot this and Ank09... I'll play the other one first, then this, but I doubt I'll get this tonight.
 
TMcC, One thing I noticed. You left a Cat unguarded next to an enemy unit. You should finish the turn and kill the archer or cover it with a pike. The next player might just hit enter and lose the cat.

Looks like we need more offense if we can get it. We have only 3 MDI.

This is not going to be an easy game I think.
 
Obviously I saved the game, looked over the situation, moved a Pike from London to cover the Cat, made a note of it in my report, and then uploaded the save before I moved the Pike. Heh.

I have confidence Ankaa will figure it out.

And yes, we're low on offense because I took an infra turn (and almost doubled our income). We should have 3-4 cities that can do strictly military until we need to build Libraries. London and Hastings are 10 spt, and I think whoever that is NE of Hastings can do 8 spt, although it would be nice if we could get that city over size 7 as well.

That is also the reason I didn't build any settlers on my turn. Well, that and the crappy land we have to settle in the back lines. I figure we can use the Flood Plains cities to build any settlers we need moving forward, keeping our core cities at size 7+ makes our economy better, and lets us build troops more quickly.
 
Ya, TMcC, I figured building infra was the reason and well worth doing too. I believe in switching between military and infra based on need and it looked like it was the military's turn to go :) Good to hear we will have towns free to do so soon. We do better by attacking MDI with our MDI than simply defending with pikes.

I agree with the settler decision. As much as I would love to fill that land quickly, it is not worth weakening ourselves for. We should pay attention to city size; when they hit max size, and are not going for an aquaduct right away, then slipping in a settler or worker makes sense.

Using the flood plain city makes sense too. They may have troubles with shields though.

[Edit: I also like building settlers at size 9 if happiness is becoming an issue - that way they stay above size 7.]
 
350AD [Preturn]: Check to see our situation, lots has happened since I last played judging by the turnlogs.

First thing I do is cover the catapault to not forget it. Then I start looking around.

This looks like effectively a 2-front AWE. I suppose that isn't the best possible situation?

Some minor MM changes to get a little more taxes or food.

I think our next target should be Arabia, they have a lot better lands than we at the South, and are at our border, and actually eat a part of our second ring of cities.

IBT: A barb horse attacks our MID in the large southern desert, but loses.

Argh, London riots because the MP went away. :wallbash:
Hastings rax > MID.
Canterbury pike > treb.
Brighton harbor > pike.

360AD [1]: We are really low on military. We have 3 MID's.

Regroup and do some bombarding.

IBT: The pike army defends away some 6 or so Korean MID's. Kill ratio is something like 7-0 so far.

A Spanish settler - AC pair pops out from Arabia.

Arab troops turn home. :hmm:
370AD [2]: A vet archer kills an Arab one.

Vet pike kills a Korean relined spear heading for an empty town inland. (9-0)

Oops, press enter in mistake. Let's hope too much wasn't lost in MMing.

IBT: Spain offers a deal: Mono for Engineering+300 gold. Too expensive. Declare war.

I thouhgt we had met them already. :hmm:

Lose a pike to a Korean MID.

Egypt starts Leo's.

380AD [3]: Kill a spear and MDI with the archer army. (11-1)

Way cool! An elite MDI kills the Spanish AC without damage, and guess what we get?

Nelson! :D

Looks like it's time for a MDI army. Or would rushing the Heroic epic be better? I think an army would be good, if we have enough cities. We're gonna have enough elite victories to build the FP and Heroic Epic easily.

Nelson builds an army in Nottingham.

We also get 2 slaves.

IBT: We win a battle at the Korean side town (can't remember name).

Arab wounded, 2-hp MID attacks 5-hp Nelson's Infantry. We lose. I didn't think they would attack. My fault. (13-2)

We can build the Pentagon in 380AD. :lol:

390AD [4]: Vet archer kills wounded spear easily.

Upgrade an archer to a longbow.

Archer army kills intruding Korean spear. (15-2)

IBT: No attacks? :hmm: Suspicious.

London MID > MID.
Nottingham ditto.
Hastiongs too.

400AD [5]: Bombard a Spanish settler pair. All Arabs are out of reach..

Load 3 MID's into the army.

Nelson's Army kills the spear defending the settler, we get 2 slaves. (16-2)

IBT: Our pike defending a treb at the Korean Front defends against a MID. (17-2)

The Arabs are now coming in huge masses. We need troops bad. Luckily we have the army there...

Canterbury treb > treb.

410AD [6]: Elite MID loses attacking a Babylonian Bowman.

Upgrade a vet archer.

Archer army loses about half of it's hp when attacking a healthy Korean MID, but wins. (18-3)

IBT: Spear defends against a lonely bowman. (19-3)

Norwich treb > treb.

420AD [7]: Vet longbow kills reg spear and promotes.

Vet longbow attacks a 2-hp archer, and loses! Gah. Didn't even do any damage. And the enemy promoted.

Nelson's Army kills the archer and a pike. (21-4)

Hurry temple in Warwick, it was growing in 1 and already had some happiness issues.
Same at Coventry.

IBT: Pike wins against an Arab MID, but loses to second and we lose 2 slaves. (21-5)

Warwick temple > settler.
York MID > MID.
Coventry temple > settler.

430AD [8]: Elite archer kills Korean MID, no leader.
Elite longbow kills Arab archer.
Archer army kills Korean MID and spear.
Vet MID kills Arab unit.
Nelson's army kills Arab MID on Volcano. Let's hope it doesn't erupt IBT.
Vet MID kills redlined MID on mountain, promotes. (28-5)

IBT: Many Spanish AC's pour down the Eastcoast. And with several I mean 7 and one MID.

Arab units flee from our wrath.

We get Mono from the GLib.
And Gunpowder.

London MID > MID.
Hastings dittoes that.

440AD [9]: Reinforce the empty Liverpool the Spanish were going for.

Archer army kills Babylonian Lonely spear.
Archer kills Korean Longbow. (30-5)

IBT: Spanish pour down...

Nottingham MID > MID.
Liverpool harbor > rax.

We get a palace expansion.

450AD [10]: Elite longbow kills arab spear defending a settler.
Arg. Lose a pike attacking a redlined spear.
MID army kills 2 arab units.
Vet MID kills Arab MID. (34-6).

I'll let next better player decide what to do with the reinforcements near Liverpool - Nottingham. They are fortified there. Beware of Spain. 9 AC's isn't a matter of playing. This is getting serious. ;)
 
With all that desert, we have saltpeter hopefully?

I think the army was the better option. We were in bad need of offensive troops. The AC stack doesn't sound too pretty - hopefully we can hold them off. This is the usual downpour of ACs (or crusaders) that civilizations with SoZ (or KT) send at you when you declare. Then they will just come in isolated groups.

Got it.
 
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