Hello! You indeed came to the very right place for advice.
We can basically use this start for a shadow game getting advice from the beginning, It is good that you used normal settings, although we advise turning off huts/events as well. But we can work with this.
Just for perspective, as you appear new to the game, with just an increased understanding and practice of some key basic concepts you really should dominate AIs on Noble level. AI are generally rather docile on lower levels, even the Shakas, so that should not be a problem once you do things better overall. First key point to learn is that the early game is crucial, so you need to make better decisions from the starts.
Also, when posting a game it is recommend to post a starting screenshot like so:
Many of us can give some advice even from the screenshot as to how to start without even opening the save.
(As a sidenote, do you use BUG/BULL. If not, you can still install it (Custom Asset mod) and use it with this game as no mod is actually loaded).
First thing to consider at the start is analyzing the start location(map), resources, and making a decision on moving the starting warrior or scout to give a better view.. Then one can make a decision on whether to Settle in Place (SIP) or move to a location that may offer more benefit in some way.
In this case, two things stand out to me as I analyze this start. SIP gives the city a lot of rivers and some flood plains when are nice for capitals to develop cottages for Bureaucracy later on. Yet, I see a plains hill (PH) to the N, which while coastal, keeps deer and sheep, while the PH adds a bonus hammer to the city center tile for faster early production - always nice. However, I tend to avoid settling coastal if I can so I'm not inclined to move usually. And this cap looks pretty juicy with the flood plains and river tiles.
In my case, I moved my warrior on the PH to see surrounding tiles. Very nice up there, with faster start potential, but likewise could make for a nice city later - two actually.
So, I think I would just settle in place here. We at least have some forest to chop for faster production. Sheep is the only food special and FOOD is always your priority. However, Wang's techs are not ideal for an AH start. One could consider going straight to Bronze Worker (BW) here and just start chopping, or one could go Agriculture (AG) > Animal Husbandry(AH) and then BW. Worker can farm a floodplain early while waiting on AH. This is probably the path I would take here so that we emphasize food for you, which is so important.
And with that said, another bit of key advice is that you will almost always build a worker first in most situations..really very few exceptions that guideline, other than some coastal starts maybe.
I may play a few turns of this myself to show you, but based on what I just describe, you could start again here and maybe play a small turnset until the worker pops and report back for more advice.
(edit: just a bit of advice since you have huts on. A hut appears just below the starting location. Best to let your borders expand to pop the hut for better results than running your warrior down to grab it first. Warriors give poorer results that scouts and border pops, and you will not be building scouts - at all)