Do you play any games at all? There is so little games that don't use DRM this days it isn't even funny anymore. :\ (and not in a good way of funny)
Actually I play an embarassingly large amount of games, but I rarely buy them earlier than 2 years after release (the Civ games are a rare exception), so I may not be totally up to date with recent developments. I did notice that there has been a general shift towards more aggressive DRM (and towards limiting customer freedom) during the last years. I did hope that the Civ franchise would be spared from that trend though. the release of a DRM-removing patch for Civ4 seemed to be a step in the right direction. I did not expect to be
forced into an DRM scheme that invalidates my purchase if I change my hardware at some time in the future and Steam happens to be gone by that time.
I understand and i didn't like DRM when it was just starting to grow.. and i still dont.. but now i dont have a choise but Steam was always good to me and as DRM method by far the best.
Well, for me the best method were the CD keys. No hassle with any intrusive software on my system, and I had (and kept) control over the purchased game. A one-time CD key input during installation was also less prone to errors than physical tricks with the disc (like intentionally corrupted sectors), and less annoying than manual-based questions on the start of each game (that's the copy protection that Civ1 and MoO1 had).
Of course, in times where a CD key (or a scanned manual) can be published to a million people worldwide within seconds, this method of protection isn't terribly efficient any more. So I perfectly understand that the publishers are looking for something better. What I
don't understand or condone is that they combine this with a reduction of customer's rights.
With today's technology, it's perfectly possible to implement forms of copy protection that are, compared to repeated online activation, at least as safe for the publishers (in terms of prevention of piracy), but much safer for customers (in terms of having control over their purchased goods, and not having to fear that someday they won't be able to activate it any more). One example are personalized watermarks, which you may know from movie previews. If games are bought online at the publisher and then downloaded, then the publisher can watermark the files that get sent to the customer. If those personalized, watermarked files later turn up in a torrent, then the customer can be identified (through the personal information given on the purchase) and actually held accountable. For the customer, this means that he doesn't have to worry about any software secretly installed on his machine, or about not being able to activate the game once the publisher has gone.
Unfortunately, publishers currently don't even want to think into that direction - because the very much understandable piracy prevention is only one of their goals. The other economic interest, which tends to slip under the radar because it's camouflaged behind all the "piracy prevention" ballyhoo, is to gain as much control of their product (even
after purchase) as possible, being successful in this would be an economic advantage. And currently they seem to be testing out how far they can go - which is pretty far, since many customers don't seem to mind giving up their rights, and others accept "piracy prevention" as a plausible reason to give up customer rights.
Point in case: If the publishers actually cared about customer's rights, then they could add a "customer right of DRM removal upon unavailability of online activation" into their warranties. But they don't do that - as I said, they're trying out how much control they can get, how far they can go, and how long the customers will follow.
Anyway, you probably didn't want to go that deep into the matter, so I apologize.

In any case, it's my decision whether or not I put up with intrusive, control-taking DRM. I don't _have_ to buy Civ5 if it's only offered with unacceptable DRM measures that endanger long-term use of the product. As with Spore, I can simply pass on it, and play Civ4, MoO, Alpha Centauri, FreeCiv, or any future civ clone without such DRM, instead. Just as well, it's your right to accept the loss of customer rights if you don't regard it as much of an issue. So we probably have to agree to disagree in the end, but I hope I at least explained my position in a somewhat comprehensible manner.
