IIRC, there is a mod that combines all three games into one much like Tale of Two Wastelands for Fallout 3/NV.
Three posts above yours.
IIRC, there is a mod that combines all three games into one much like Tale of Two Wastelands for Fallout 3/NV.
Three posts above yours.
It can be, when you get a lot of tanks. But cleaning and feeding takes a short time and the more tanks and fish you have, the more experience points are awarded.It mainly sounds like an absolute drudge :-/
I can understand the criticism for DAI, but really not for TW3 - exploration is COMPLETELY optional in it (you can stick to the MQ without doing anything else), and there is none of the fetch quests that are prevalent in Inquisition (all quests are unique and tell a story).
Actually, the VAST majority of the experience you get comes from MQ. Anything else gives really little. You might need to do a few to help for a difficult part, but not many and never the MMO crap in Inquisition - all sidequests are properly written and fit in the world (it's mostly Witcher's contracts, which are what Geralt is supposed to do a a living).Hmm, it just seemed to me I needed to do a lot of side quests to get a higher level because that game was difficult. I often found myself struggling to meet the level requirement for the quest unless I did sidequests.
I found combat to be absolutely abysmal in DAI (the idea of requiring to click for each strike is just absolutely cretinous and unbelievable). It's a mix of a terribad console gameplay with a terribad (and gutted) tactical one, and I really can't understand how people can find it fun. I like DAO combat and always play on Hard, but with DA2 and DAI, I try to play in hard/normal at the beginning, but become so bored with it that I end up switching to the lowest difficulty just to get over the bore and skip the fights.Funny enough I actually started a DA:I game. The game can be really fun but really frustrating at the same time. I still don't like the MMO gameplay features, and I miss the strategic combat of the first game, but combat can be fun in its own way.
It's actually rather surprising how little my habits have changed. I guess I've been somewhat stable in my preferences since... well, forever.
The kind of game I play might vary widely, but it's much much more dependent on what new games are actually available and interesting than any noticeable change in what I like.
And the only noticeable changes are mainly due to what is common in the market and feels formulaic (like, I loved Half-Life when it was the first linear story-driven shooter, but it's become so prevalent as a genre it doesn't interest me anymore).
Reading everyone else describing how they changed, I wonder just how much of a statistical outlier I am