How is your EU3 Game going?

The Restore the Holy See mission is one of the most badly-designed missions in the game (and that's saying something). A big country getting it is reason enough to load the game as it and cancel the mission.

Or for you to build up your military. Only France and Austria can be a serious threat and if you're going to try and form Italy you're going to have to deal with them sooner or later.
 
Really? If so, does that only apply if you are catholic?

Edit: I checked it out. You have to be catholic, you can say no, and if Italy exists, it doesn't happen.

Correct, but saying no is bad. Worse than the "Unlawful Territory" modifier if I remember right.
 
I've never heard of this, and I have formed Italy. You annex the papal states like any other country, and then you get a core on Rome like any other province. The papal states will reamerge as long as there are catholic teochracies left.

However, a big catholic country can get a mission to restore the pope to Rome, wich gives it a conquest casus belli against you. It can be bad news if France gets this.

I didn't realise that the Papal States would most likely reform in another country. I was expecting to get the event basically straight away.

I did end up diplo annexing them and France has got the mission above to liberate Rome but so far they haven't used it. I guess I've got enough allies to scare them off.
 
Or for you to build up your military. Only France and Austria can be a serious threat and if you're going to try and form Italy you're going to have to deal with them sooner or later.

If you have formed Italy, they get a conquest CB on your capital. There is no way to definitively beat them, like you could if it was a core. All you get is a country absolutely set on taking Rome, no matter how many times you beat them to a pulp (which I did to France as Italy before cancelling their mission). If you are losing to them, and are willing to surrender, you're still gonna have to wait for like three wars and a bunch of lost provinces until they are able to take Rome.

Of course, the mission makes sense in some cases. It just should not fire when Rome is a capital.
 
Started again last night as Castille cause I wasn't sure where to take my England game next. I'm still getting used to weirdness of the game only giving you loose, optional missions and other than that setting your own goals, that's a new type of strategy game experience for me. Anyway as Castille I quickly conquered Granada. Their alliance with Morocco caused a few problems but nothing too bad. Now I'm just waiting for my current truce with Morocco to run out so I'll have another valid target to attack, my expansion options are limited to them, Portugal (who is allied with England who I don't want to tangle with right now), or Aragon (who have a crazy stew of alliances that I don't want to deal with right now). So, Morocco it is, their only ally is Tunisia who are... not strong.
 
First time as Austria, and playing in the HRE. It's about 1490. I've vassalized most of the empire, and inherited PU's with Castille, Bavaria, and a few other smaller states. Now I find myself smiting rebellions, eating infamy, and riding things out until Castille cores. How much IA will I get for bringing Castille into the HRE? I've got two reforms passed, but I'm wondering where I'll get the IA for the next reforms.
 
You gain and lose plenty during the Reformation. You're right on time. :)
 
Very little, even if you could. To bring provinces into the empire they have to border it.

Heck, that'll be easy enough. I already broke up France, so I'll just diploannex my way through Southern France. Just a matter then of carving up Aragon or Navarre.

How much infamy for diploannexing a vassal? One per province?
 
How much infamy for diploannexing a vassal? One per province?

I think so, yes.

If you want imperial authority:
Most should come from you forcing members to your religion (if they refuse you get a casus belli to force them). You can get more authority by converting to protestant, but that makes it a bit harder to make people vote for you (this is what I did last time). If you remain catholic, it's not certain that enough convert for you to re-convert. Also note that every time someone converts from your religion, you lose 10 authority. The trick is that you can't get minus-authority.
You can also try bordering a horde and simply make them concede defeat every five years. It's counted as a war against the empire, and I believe you get 10 authority each time. But make sure that the horde doesn't collapse.
The last way is to realease vassals inside the HRE (you can also do this with provinces you hae added to the empire). A minus with this is that when you form the HRE you only get cores on the empire-provinces of the countries that borders you.

You also get authority by joining other member's wars, but this is kind of uncertain.
 
- It is no longer possible to annex the Emperor of HRE.
- Releasing a country voluntarily now removes your cores from their provinces.
- A union with different culture will slowly decay in relation.
- Religious Unity now requires you to own all your cores as well.
- Truce now lasts ten years.

Why? :(

And Austria owns Serbia in the 1700s? How can they do this?
 

1. Probably to prevent gamey mechanics
2. Probably to prevent an AI forced to release nations from immediately re-DoWing - or to allow humans not interested in conquering released nations to maintain relations with said released nation without the malaffects of unconquered cores.
3. Because Austria-Hungary/Castille-Leon/England-Scotland/etc.. Also protects against game-breaking PU mechanics.
4. Makes sense.
5. Prevents easy CtW/aggressive expansion. Who doesn't want that?
 
This means they actually released a 5.2 final? I never thought the day would arrive. Though I must say, the change list is massive.

Some interesting changes though. Max 200% production, trade, and trade bonus, better Ottoman AI, rejected union being -200 relations, war exhaustion affecting legitimacy 50% faster, among others. Some that would affect my strategies, like Nomad Neighbor bonus being limited to 1, not 1 per neighboring province. Should slow down the Russians quite a bit, and would've affected my Ottoman and Manchu games significantly. I also like that Ottoman Tolerance now reduces stability costs.

"Our Fleet is the Pride of the Nation will no longer happen if you don't have any ships."

:lol:

I see the Kingdom of Jerusalem is now formable as well...

But I'll probably stick with 5.1 until I finish my games in progress.
 
I played the most engrossing EU3 game I've had in recent memory. Stayed up until 3am playing as Byzantium in the History & Empires mod;

http://forum.paradoxplaza.com/forum/showthread.php?679170-(MOD)-History-and-Empires&

Basically just cutting a bloody swath through the Middle East. Conquered the Mamluks, Arabia and contributed to the destruction of Persia. Also colonized the east coast of America and Australia. Infamy got into the red and it's been in the 30's most of the time simply because I want to take advantage of the Holy War casus belli before it expires and there have been plenty of times when lots of countries ganged up on me but thanks to my military, which is the largest and one of the most advanced in the world, I've been able to stop their efforts.
 
I played the most engrossing EU3 game I've had in recent memory. Stayed up until 3am playing as Byzantium in the History & Empires mod;

http://forum.paradoxplaza.com/forum/showthread.php?679170-(MOD)-History-and-Empires&

Basically just cutting a bloody swath through the Middle East. Conquered the Mamluks, Arabia and contributed to the destruction of Persia. Also colonized the east coast of America and Australia. Infamy got into the red and it's been in the 30's most of the time simply because I want to take advantage of the Holy War casus belli before it expires and there have been plenty of times when lots of countries ganged up on me but thanks to my military, which is the largest and one of the most advanced in the world, I've been able to stop their efforts.
That mod has genocide decisions.:wallbash:
 
Photos of said game;

byzantium-1-june2013_zps18a493e3.jpg

byzantium-2-june2013_zps44b7d6f4.jpg

byzantium-3-june2013_zps16c7edb8.jpg


byzantium-world-june2013_zps162296e0.jpg

byzantium-empire-june2013_zpsb4146bed.jpg
 
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