uat2d
ಠ_ಠ
APD is baby mode so it's not like one misses out on a lot 

I run a 64-bit OS as well, and while APD does slow down a fair bit after ~1890, it's not unbearable and the game doesn't CTD.
Windows 8?
But why? I don't really see why a mod that works for a game that works perfectly fine for Windows 8 wouldn't work for Windows 8. This is the only mod I've ran into that has this problem, meaning it probably isn't Windows 8 and just a poorly designed mod.
If you keep adding more things that need to be calculated to a program it will get slower no matter how well designed it is.
APD is a 119 megabyte mod.
Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.
File size isn't a good metric of how RAM inventive a program is.APD is a 119 megabyte mod.
Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.
Just tried to Humiliate Denmark as Sweden. Didn't notice Prussia was their friend and now I have no army. Bum.
At least I got my economy going ok this time. Last game as Spain I just couldn't get an money. Tax and Admin efficiency early seem to be the key.
APD is a 119 megabyte mod.
Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.
You're basically comparing apples to oranges.
More like computer code and computer code.
You actually don't want high Tax efficiency too early, as you'll just end up taxing your PoPs out of the country.
In my Sweden game you start as a State Capitalist party. Trouble was that without high tax and around 10% tariff there was no way I could really afford to build or contribute towards factories. I'd dropped military stockpile spending down to around 30%, cut education and military spending and even reduced the national stockpile spending to below 50% (though I don't know if that really helped much).
I encouraged an mix of crats and clergy. Crats to stop state corruption and clergy to speed pop promotion. I also encouraged some capitalists so they could start projects and I could contribute to them - boosting my industry without the full cost. When the factories started being built I set my NFs for craftsmen but definitely didn't have enough for the 2 factories I had when I made my war derp.
Should I concentrate on my RGOs early on? I wasn't sure if improving them might just lead to a glut of produce that would depress price (not that Sweden is a big enough producer to have much of a global effect i expect).
Some more advice on say the first 10/15 years would be great! I'm playing HoD of course.
AMD might release an Octocore @5GHz, ZOMG it will curb stomp anything Intel makes because 5GHZ!!!1!!1!All doz hertzes
In my Sweden game you start as a State Capitalist party. Trouble was that without high tax and around 10% tariff there was no way I could really afford to build or contribute towards factories. I'd dropped military stockpile spending down to around 30%, cut education and military spending and even reduced the national stockpile spending to below 50% (though I don't know if that really helped much).
I encouraged an mix of crats and clergy. Crats to stop state corruption and clergy to speed pop promotion. I also encouraged some capitalists so they could start projects and I could contribute to them - boosting my industry without the full cost. When the factories started being built I set my NFs for craftsmen but definitely didn't have enough for the 2 factories I had when I made my war derp.
Should I concentrate on my RGOs early on? I wasn't sure if improving them might just lead to a glut of produce that would depress price (not that Sweden is a big enough producer to have much of a global effect i expect).
Some more advice on say the first 10/15 years would be great! I'm playing HoD of course.