How is your Victoria Game going?

I think we have learned APD plays better on Windows 7.
 
But why? I don't really see why a mod that works for a game that works perfectly fine for Windows 8 wouldn't work for Windows 8. This is the only mod I've ran into that has this problem, meaning it probably isn't Windows 8 and just a poorly designed mod.
 
But why? I don't really see why a mod that works for a game that works perfectly fine for Windows 8 wouldn't work for Windows 8. This is the only mod I've ran into that has this problem, meaning it probably isn't Windows 8 and just a poorly designed mod.

If you keep adding more things that need to be calculated to a program it will get slower no matter how well designed it is.
 
If you keep adding more things that need to be calculated to a program it will get slower no matter how well designed it is.

APD is a 119 megabyte mod.

Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.
 
APD is a 119 megabyte mod.

Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.

APD crashes and gets UI glitches from running out of RAM.
 
APD is a 119 megabyte mod.

Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.
File size isn't a good metric of how RAM inventive a program is.
 
Just tried to Humiliate Denmark as Sweden. Didn't notice Prussia was their friend and now I have no army. Bum.

At least I got my economy going ok this time. Last game as Spain I just couldn't get an money. Tax and Admin efficiency early seem to be the key.
 
You actually don't want high Tax efficiency too early, as you'll just end up taxing your PoPs out of the country.
 
Just tried to Humiliate Denmark as Sweden. Didn't notice Prussia was their friend and now I have no army. Bum.

At least I got my economy going ok this time. Last game as Spain I just couldn't get an money. Tax and Admin efficiency early seem to be the key.

In the early game focus on getting more money into the pockets of the poor people, it inevitably gets into your pockets. Go Carlist and get some good factories up and running which can pay the craftsmen pretty well.
 
In my Sweden game you start as a State Capitalist party. Trouble was that without high tax and around 10% tariff there was no way I could really afford to build or contribute towards factories. I'd dropped military stockpile spending down to around 30%, cut education and military spending and even reduced the national stockpile spending to below 50% (though I don't know if that really helped much).

I encouraged an mix of crats and clergy. Crats to stop state corruption and clergy to speed pop promotion. I also encouraged some capitalists so they could start projects and I could contribute to them - boosting my industry without the full cost. When the factories started being built I set my NFs for craftsmen but definitely didn't have enough for the 2 factories I had when I made my war derp.

Should I concentrate on my RGOs early on? I wasn't sure if improving them might just lead to a glut of produce that would depress price (not that Sweden is a big enough producer to have much of a global effect i expect).

Some more advice on say the first 10/15 years would be great! I'm playing HoD of course.
 
APD is a 119 megabyte mod.

Caveman2Cosmos for Civilization IV is a 2.43 gig mod and is more stable and less buggy than APD. Slowdown isn't an issue. Being buggy, prone to crashing, and having UI glitches are issues.

You're basically comparing apples to oranges.
 
More like computer code and computer code.
 
You actually don't want high Tax efficiency too early, as you'll just end up taxing your PoPs out of the country.

I haven't played much recently and don't have the last expansion, but I thought that granted reforms (or the lack thereof) had a greater impact on immigration than the rate of taxation.

In my Sweden game you start as a State Capitalist party. Trouble was that without high tax and around 10% tariff there was no way I could really afford to build or contribute towards factories. I'd dropped military stockpile spending down to around 30%, cut education and military spending and even reduced the national stockpile spending to below 50% (though I don't know if that really helped much).

I encouraged an mix of crats and clergy. Crats to stop state corruption and clergy to speed pop promotion. I also encouraged some capitalists so they could start projects and I could contribute to them - boosting my industry without the full cost. When the factories started being built I set my NFs for craftsmen but definitely didn't have enough for the 2 factories I had when I made my war derp.

Should I concentrate on my RGOs early on? I wasn't sure if improving them might just lead to a glut of produce that would depress price (not that Sweden is a big enough producer to have much of a global effect i expect).

Some more advice on say the first 10/15 years would be great! I'm playing HoD of course.

I generally do all-clergy or a mix of clergy/capitalist promotion early on if I'm trying to get some factories. Administrative efficiency can be buffed cheaply via sliders early on, and I like picking up the occasional tech that boosts AE instead of encouraging bureaucrats. Only exception is if I'm the US or have other colonial regions I want to become full state.

If your literacy is low, you are going to struggle to get enough capitalists and craftsmen to make your factories worthwhile, so I'd focus on RGOs. It's generally a good idea to pick up the RGO techs, because it smooths out the world economy, greatly boosts your tax income because the RGOs will generate more goods, and the upgrades shrink the size of your RGOs, which will eventually force more people into the factories.
 
All doz hertzes
AMD might release an Octocore @5GHz, ZOMG it will curb stomp anything Intel makes because 5GHZ!!!1!!1!
In my Sweden game you start as a State Capitalist party. Trouble was that without high tax and around 10% tariff there was no way I could really afford to build or contribute towards factories. I'd dropped military stockpile spending down to around 30%, cut education and military spending and even reduced the national stockpile spending to below 50% (though I don't know if that really helped much).

I encouraged an mix of crats and clergy. Crats to stop state corruption and clergy to speed pop promotion. I also encouraged some capitalists so they could start projects and I could contribute to them - boosting my industry without the full cost. When the factories started being built I set my NFs for craftsmen but definitely didn't have enough for the 2 factories I had when I made my war derp.

Should I concentrate on my RGOs early on? I wasn't sure if improving them might just lead to a glut of produce that would depress price (not that Sweden is a big enough producer to have much of a global effect i expect).

Some more advice on say the first 10/15 years would be great! I'm playing HoD of course.

Since you are playing HoD you should focus on RGOs until your first minimum wage because otherwise craftsmen get 0 money from factories (bug right now).
 
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