Without mods you have to guess, I play without mods and just rely on the Demographics screen.
Well what mod for example does provide this info?
Info addict is the first mod that comes to mind. It also gives more accurate information on other areas of gameplay such asoutput,
output,
output or current trade deals each AI has running.
You should send a spy to their capitol. Oh wait you have to wait for the expansion.
I think this is actually something they specifically left out of the main game (the charts from civ 4). That way it would make espionage in the expansion much more interesting. But until then, all you have is soldiers on the borders. Be wary of open borders treaties... the AI will use these to find the size of your army.
Info addict is the first mod that comes to mind. It also gives more accurate information on other areas of gameplay such asoutput,
output,
output or current trade deals each AI has running.
Yes. I always felt the precise info about opponents provided by Civ4 shouldn't be there. It's obviously helpful, but if we do use real life analogy, there is no way to get access to it, especially not at early stages of the game.There hasn't been anything to suggest that espionage will allow you to see the exact military strength of another civilization. I dare say it was left out of the base game on purpose, yes, but not because it was a hole for espionage to fill.
Does anyone know if any info addict version is compatible with 1.0.0.17 version of Civ5?
Im afraid if I update the game to the newest version my load games will not be compatible with it and won't load.
Yes. I always felt the precise info about opponents provided by Civ4 shouldn't be there. It's obviously helpful, but if we do use real life analogy, there is no way to get access to it, especially not at early stages of the game.
Yeah, using espionage is fine. But not just like that, out of nowhere you know exactly on what turn your opponent discovered BW and how many axes he currently has.I feel if your spies should get military info, but it should be a process which takes some time and effort.
Yeah, using espionage is fine. But not just like that, out of nowhere you know exactly on what turn your opponent discovered BW and how many axes he currently has.
@nokmirt
Have to admit, my expectations regarding religion implementation are not very high currently. Although I'm not very familiar with everything is going on there. Info flood in G&K forum is a bit overwhelming, but I'll catch up as I play. Espionage, however, might add some depth to player-AI interaction and neutralize the feeling you play against one generic artificial intelligence rather than against 7 opponents. More wishful thinking, I guess.We'll see.