Civ'ed
I ain't gotta explain a thing
I GIVE UP! 

All right, here's a shot of the XML:Please show us a screenshot in the explorer of one of the deepest folders of your civ, e.g. with a view on the XML folder with full visibility of the path to this folder.
After putting them in subfolders, I get this message when I load the mod:The whole file path is needed.
But one thing to tell you: Unless you're doing it modular (i don't assume so; if you don't know what i'm talking about, then you're not doing it in that way),...er...unless you're doing it modular, you will need ALL the subfolders in which these files are in the normal BtS installation, and you have to put them exactly there, else the game will not load them (exception: XML\Text subfolder, every valid file in there will get loaded).
Okay.I don't get an error when i start it, but your civ has a leader which doesn't exist, the leaderheadInfos.xml isn't there. This should normally give an error...why not here....er...oh...the folder name has to be "Civilizations", not "Civilization".
The error message you get is coming from elsewhere...do you get that message also when you
- start the base game
- start another mod?
so if you can help me out with the leaderhead and UB files
I've done it exactly as the guide says and my civ still comes out messed up.Hey, that's covered in the tutorial.
I've done it exactly as the guide says and my civ still comes out messed up.
Whenever I start up my mod it says "Beyond the Sword has stopped working" and it closes the program. Im sure im doing everything right! PLEASE REPLY!!!!![]()
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>