How to Create a Civilization in BTS

Please show us a screenshot in the explorer of one of the deepest folders of your civ, e.g. with a view on the XML folder with full visibility of the path to this folder.
All right, here's a shot of the XML:
Spoiler :
screen1wzn.png
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The whole file path is needed ;).

But one thing to tell you: Unless you're doing it modular (i don't assume so; if you don't know what i'm talking about, then you're not doing it in that way ;)),...er...unless you're doing it modular, you will need ALL the subfolders in which these files are in the normal BtS installation, and you have to put them exactly there, else the game will not load them (exception: XML\Text subfolder, every valid file in there will get loaded).
 
The whole file path is needed ;).

But one thing to tell you: Unless you're doing it modular (i don't assume so; if you don't know what i'm talking about, then you're not doing it in that way ;)),...er...unless you're doing it modular, you will need ALL the subfolders in which these files are in the normal BtS installation, and you have to put them exactly there, else the game will not load them (exception: XML\Text subfolder, every valid file in there will get loaded).
After putting them in subfolders, I get this message when I load the mod:
 

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I don't get an error when i start it, but your civ has a leader which doesn't exist, the leaderheadInfos.xml isn't there. This should normally give an error...why not here :hmm:....er...oh...the folder name has to be "Civilizations", not "Civilization".

The error message you get is coming from elsewhere...:think: do you get that message also when you
- start the base game
- start another mod?
 
I don't get an error when i start it, but your civ has a leader which doesn't exist, the leaderheadInfos.xml isn't there. This should normally give an error...why not here :hmm:....er...oh...the folder name has to be "Civilizations", not "Civilization".

The error message you get is coming from elsewhere...:think: do you get that message also when you
- start the base game
- start another mod?
Okay.
For your questions, no on both counts.
I took your advice, and the mod said the leader head and UB were not valid files. However, the UU, Civ, and starting techs were present, so if you can help me out with the leaderhead and UB files, I'll be back in Business.
I'll upload it again.
 

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Whenever I start up my mod it says "Beyond the Sword has stopped working" and it closes the program. Im sure im doing everything right! PLEASE REPLY!!!!:cry::cry:
 
I've done it exactly as the guide says and my civ still comes out messed up.

Give me the files too, then i can take a look at them ;).

Whenever I start up my mod it says "Beyond the Sword has stopped working" and it closes the program. Im sure im doing everything right! PLEASE REPLY!!!!:cry::cry:

Welcome to CFC :).
Check again, if everything what you've added has proper art define tags.
e.g. is the ART_DEFINE_UNIT_XY in the UnitInfos.xml really the same like the entry in the ArtDefines_units.xml? Is it the same for the civ, the leader, the unique building? Check them again, you might have somewhere a small typo.
 
can I send you my mod? sorry I'm not good at finding errors.
 
here:)
 

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You forgot to include the XML\Art\ArtDefines_XYZ.xml ;).
If you don't have these in your civ, then you forgot to follow parts of the tutorial.

Additionally some parts of the CivilizationInfos.xml are wrong.
This part:
PHP:
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>

should be like this:
PHP:
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
               <FreeUnitClass>					
                    <UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
                    <iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>

(and the same structure for the buildings where it is also wrong)
 
what's ArtDefines_XYZ and where is it?
 
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