"How to dominate the world with <Civ>"

Max expand strategy for English:

1. Get the Pyramids, Research Astronomy.
2. Found new cities, you start at 4 with tons of building, so build settler, whip it one turn later, then you get another new city, and so on.

If you don't get divine rights, you can also whip pagan temple for church.
 
The advantages of Kition are that
a. It is an AMAZING great Cothon spot.
b. You start on a Bronze mine with great productivity, so you get Spears and Axes right off the bat.
c. It is surrounded by water, sono conquerors can attack it. Also, it is protected from the Persians, Arabs, Seljuks, and Turks by its naval position.

Agreed. But you only have 1 fish, so its growth is limited.

I recommend Gebal (1N from Sur) instead. plain hill, access to fish, sheep, wheat. Let Carthage build GC for UHV. Yes, you need at least 8 turns to mine copper (culture + work time), but it is better in the long run.

Besides, don't use mercenary. Extra upkeep cost really hurts.
 
Agreed. But you only have 1 fish, so its growth is limited.

I recommend Gebal (1N from Sur) instead. plain hill, access to fish, sheep, wheat. Let Carthage build GC for UHV. Yes, you need at least 8 turns to mine copper (culture + work time), but it is better in the long run.

Besides, don't use mercenary. Extra upkeep cost really hurts.

Phoenicia's UP is that there are no extra merc. costs. Also, I'd much rather have a somewhat slow-growing city than a vulnerable city on the mainland. The Arab and Seljuk (and even Persian sometimes) armies are SCARY, and I'd rather not have to go through the effort of preparing for them and already be fighting barbarians in Italy and North Africa.
 
India:

It is hard, you have to plan carefully from start.

1. Found Patliputra on spot, if you move, you don't get free workers.

2. Research iron working, you can finish this before turn 75, and send a warrior to meet Phoenecian, buy masonry+priesthood from them. If you don't do so, you'll get iron late, and there's no benefit researching masonry+priesthood by yourself. There's little chance to get the Oracle, you can try, and it needs iron for hammers.

3. Workers build cottage on floodplains first! Ignore unhealthiness, you'll get it done eventually. You have a chance to occur 'better herb' random event that provides +2 health in ancient era, but we still can prevail without it.

4. Patliputra build library or granary, Dilli and Varanasi build a worker, then Dilli build barracks(if not pre-built), Varanasi build granary, switch to temple after priesthood. Make your way to build both shrines to fulfill UHV #1.

5. Research math - calender - monotheism. You need calender to unleash India's richness. 6 workers is enough to work them one by one. Buy polytheism from Phoenecian by math, and you'll eventually be able to buy alphabet by tons of tech from Greeks. You can also buy monarchy from either Egyptian or respawned Babylonian.

6. Dilli build army to conquer Persia. Indian has the most expansive settler cost(264), so it is better to conquer instead, and you can capture more workers. You still need 3-4 settlers to fill the blank, but you can do it later, not in early stage. By the time you fight Persian, Greek conquerer should be also on stage, so you'll wipe them out with catapults+swordsmen+axemen easily. Next target: Greeks.

7. Raze Shushan, keep all other cities you get in Persia and Babylonia, they'll get silk routes, and will be rich by all your resources. Parsa is a good army-producing center, and if you have luck to get Phrada or other city near the horse, build a lot of spearmen to defend it, a fort in forest-hill is helpful. By this time, barb horse archer and war elephants is going to pillage you, so be prepared. OB with Tamils, their war elephant might help you fighting barbs.

8. If you have spare time, build a settler to settle Hanoi for further expansion into China. Chinese will work some tiles for you, although they may fight you as well, and you don't have much time to concern this.

9. Further city founding plan: Pattala on cotton(NW from Mumbai), Goa on gem hill.

10. Focus on military tech and be prepared for 600 AD. Research aesthetics and theology, switch to Catholicism (if you didn't found it, you may conquer Jerusalem to get it), benefit from Khujajaho.
 
youiten, I'd like to hear if you have any strategies for African or Mesoamerican civs.

After blizzrd (disappeared?), there's been a lack of in depth games featuring them.
 
India:

It is hard, you have to plan carefully from start.

1. Found Patliputra on spot, if you move, you don't get free workers.

2. Research iron working, you can finish this before turn 75, and send a warrior to meet Phoenecian, buy masonry+priesthood from them. If you don't do so, you'll get iron late, and there's no benefit researching masonry+priesthood by yourself. There's little chance to get the Oracle, you can try, and it needs iron for hammers.

3. Workers build cottage on floodplains first! Ignore unhealthiness, you'll get it done eventually. You have a chance to occur 'better herb' random event that provides +2 health in ancient era, but we still can prevail without it.

4. Patliputra build library or granary, Dilli and Varanasi build a worker, then Dilli build barracks(if not pre-built), Varanasi build granary, switch to temple after priesthood. Make your way to build both shrines to fulfill UHV #1.

5. Research math - calender - monotheism. You need calender to unleash India's richness. 6 workers is enough to work them one by one. Buy polytheism from Phoenecian by math, and you'll eventually be able to buy alphabet by tons of tech from Greeks. You can also buy monarchy from either Egyptian or respawned Babylonian.

6. Dilli build army to conquer Persia. Indian has the most expansive settler cost(264), so it is better to conquer instead, and you can capture more workers. You still need 3-4 settlers to fill the blank, but you can do it later, not in early stage. By the time you fight Persian, Greek conquerer should be also on stage, so you'll wipe them out with catapults+swordsmen+axemen easily. Next target: Greeks.

7. Raze Shushan, keep all other cities you get in Persia and Babylonia, they'll get silk routes, and will be rich by all your resources. Parsa is a good army-producing center, and if you have luck to get Phrada or other city near the horse, build a lot of spearmen to defend it, a fort in forest-hill is helpful. By this time, barb horse archer and war elephants is going to pillage you, so be prepared. OB with Tamils, their war elephant might help you fighting barbs.

8. If you have spare time, build a settler to settle Hanoi for further expansion into China. Chinese will work some tiles for you, although they may fight you as well, and you don't have much time to concern this.

9. Further city founding plan: Pattala on cotton(NW from Mumbai), Goa on gem hill.

10. Focus on military tech and be prepared for 600 AD. Research aesthetics and theology, switch to Catholicism (if you didn't found it, you may conquer Jerusalem to get it), benefit from Khujajaho.

A few questions:

1. What about the Tamils? I'm used to rushing them.
2. Hypothetically, if you got workers from Dilli, where would you send your Workers?
3. How do you stop your expansion stability from going down the drain?
 
A few questions:

1. What about the Tamils? I'm used to rushing them.
2. Hypothetically, if you got workers from Dilli, where would you send your Workers?
3. How do you stop your expansion stability from going down the drain?

1. Let them be until they attack you. The west is more profitable, and I don't want to fight war elephants early.

2. Maybe 1 food resource first, then cottages, then back to food, and mine of course. Iron, gem and plain jungle hill is another cause to beeline iron working.

3. Ignore it, as long as you have high military point.
 
Meant to say where would you send your Settler if you didn't have to found Varanasi (or Dhaka) to get the workers. I used Lahore (on the Marble) or Hanoi usually.
 
Meant to say where would you send your Settler if you didn't have to found Varanasi (or Dhaka) to get the workers. I used Lahore (on the Marble) or Hanoi usually.

I know. We can always WB 2 workers in Dilli. Lahore is a decent spot, but considering that I want to get calender ASAP, cottages near Patliputra is more favorable.

Hanoi is too faraway. It is better to stay close at start.

In past I tried to found Lahore and buy masonry+polytheism or priesthood by iron working, then build the Oracle in Varanasi, but it is too dependent on luck.
 
youiten, I'd like to hear if you have any strategies for African or Mesoamerican civs.

After blizzrd (disappeared?), there's been a lack of in depth games featuring them.

Ordinary expansion.

About Aztec... use city states and slavery till the end, build opera house in capital, settle every GP, switch to republic once for Statue of Liberty. I did that in 1.11, haven't try another time in recent SVN. Now the rule has changed, it should be different.

If I try once more, I'll use republic and cottage economy, cram North America and South Africa, and conquer Japan or China as well.
 
Phoenicia's UP is that there are no extra merc. costs. Also, I'd much rather have a somewhat slow-growing city than a vulnerable city on the mainland. The Arab and Seljuk (and even Persian sometimes) armies are SCARY, and I'd rather not have to go through the effort of preparing for them and already be fighting barbarians in Italy and North Africa.

It has extra cost, in fact. I usually buy only 2 axemen, it'll kill your economy if you go further.
 
With 5 holy shrines (Hindu + Buddha + Catholic + Orthodoxy + Protestant), I am finally able to constantly research at 100%, and ready to bulb rifling by liberalism, for coming Mughals.
 

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For India, is founding Islam worth it? I've done it before in my previous (inconsistent) Oracle builds, and the Spiral Minaret and Patronage wonders are immensly helpful.

Also, I usually find Cuirassiers sufficient for dealing with the Mughals. Are you able to get them in time for the Seljuks?
 
For India, is founding Islam worth it? I've done it before in my previous (inconsistent) Oracle builds, and the Spiral Minaret and Patronage wonders are immensly helpful.

Also, I usually find Cuirassiers sufficient for dealing with the Mughals. Are you able to get them in time for the Seljuks?

In this game, Arabs built the Spiral Minaret before me, so I destroyed them. It is actually better to let Arabs found Islam - You can take Mecca after they built their shrine, and focus more on feudalism-guild line.

I skipped civil service so no military tradition. Pikemen and knight are enough to destroy the Seljuks. I plan riflemen for Mughals. I also built Himeji Castle, and Rome can produce 15 exp units, and I got gold for upgrade. No city can block a riflemen with city raider III.

The best way to deal with European trading company is destroy them first. After rifling, I'll start my final conquest against the whole world.
 
Indian domination victory in 1475...... the last 2 tech you need is rifling and astronomy (for America). I got 7 holy shrines, including Adur Farnbag and Dai Miao (Macao, took it from Mongols). Vassals are Arabs, Mughals (0 city), Mongols. I researched steel+steam power.
 

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Take over the world...
 

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I found the 2 movement points of Cuirs to be amazing, as there is only one flip turn compared to two.

Also, I deals with TC the same way. Load a massive army onto some Galleons and kill England, then harass the rest of Europe with my Privateers and kill France.
 
Moors: get 2/3 UHV then take over the world.

1. Research feudalism. I get it in 970 AD. Initial civic: switch to OR and warrior code.
2. Galley load the settler in Marrakus and set sail to Scotland iron hill - can do this before Spanish culture expand and French spawn. Settle it after English flip.
3. Marrakus build another galley and load swordsmen to Rome to capture some workers.
4. Whip a settler, found Wahran on dye. Also settle the sugar island.
5. Cordoba build buildings for growth(noria etc.) and finally barrack & stable.
6. After Feudalism, switch to vassalage & MERCENARY, stop research, get enough amount of knights and catapults either by whip or money.
7. AI Spanish is scripted to fight you around 980-1000 AD, by that time you should have at least 1 knight to block them off, and more to conquer them. Leave Barcelona with a knight 2 tiles away, wipe out Spanish core area first, then Barcelona might go indy and lose all units for you to capture.
8. After taking the whole Iberia, heal, go on capitulate the French.
9. Meanwhile, Marrakus & Wahran build some more knights to conquer Tunis and Mali. It is not hard to beat them by knights, but it is a little challenging to do this in time. I got 3 cities just in 1200 AD. For safety, you can get a settler to west Africa just in case.
10. Switch to levy armies(low upkeep) + scholartism (missionary) before 2/3 GA triggers. Switch to Catholicism and spread to all cities.
11. AI will trade guilds in 1330 AD, so research other tech like paper first. I got a great spy from Bordeaux and stole engineering from French, and they are going to get gunpowder around 1420.
12. Go on take Egypt as usual. In my game Egyptian didn't respawn. Arabs collapsed after I took 3 of their cities, so after S/L I took Al-Quds instead of Upper Egypt as 3rd.
13. Play at will!
 
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