"How to dominate the world with <Civ>"

In my games, Egypt just has warriors when I spawn. Maybe this happens only on Normal speed.

And the fact that you are having trouble with the whole bulbing thing is odd. I loaded up a test game, invaded Egypt ASAP, and was able to fully bulb MC on Normal. if you can't fully bulb it, all I can say is to self-tech the rest.

And can you please educate me? What is the advantage of obtaining Math before 1000 BC? Tech cost increase?

Leoreth should fix that. These ancient civs except China never had a chance since original RFC.
 
Leoreth should fix that. These ancient civs except China never had a chance since original RFC.

and apart from china, which of them lasted til the modern day?

Babylon the city is in ruins. and been vandalized. Egypt(ancient egypt, not the respawn, which more represents a Arabian culture) was conquered. several times. and when it became independent, it was partially hellenized, then rome conquered them.
 
English strategy:

1. Found Southampton(cow), Newcastle(SE from iron), Inverness(fur), these cover all tiles. Switch to theocracy - slavery - warrior code.

2. settler, missionary and 4 longbowmen board galley, set sail to Morocco, settle sugar island(missionary to make pagan temple to church), 4 longbowmen to conquer Marrakus. If your force is not enough, capture some workers first, homeland build 2 catapult and send to help.

3. Get knight ASAP and conquer or capitulate Cordoba. Spanish will fight you if you capitulate Cordoba and keep their capital. Not really a threat, you can capture some more workers or even a city from them.

4. Next target: Egypt. Catapult + knight should do. After I conquered Alexandria, Cairo flipped to me automatically, with it being Mamluk capital... this is only possible with English.

5. Conquer Jerusalem.

6. Tech path: meditation - engineering - guilds - banking - compass(can buy from others) - optics - astronomy - play at will.
 
and apart from china, which of them lasted til the modern day?

Babylon the city is in ruins. and been vandalized. Egypt(ancient egypt, not the respawn, which more represents a Arabian culture) was conquered. several times. and when it became independent, it was partially hellenized, then rome conquered them.

At least they should get more ancient tech after it entered classical era. Babylon & Egypt were conquered, but back to their finest hour they should have some chance, and the game never give them.
 
At least they should get more ancient tech after it entered classical era. Babylon & Egypt were conquered, but back to their finest hour they should have some chance, and the game never give them.

Bablyon only stands a chance if the player plays them most the time for a very good reason: first greece marches their way. greece gets a free stack to do it. that hurts them by making them lose some forces...only for the persia spawn to happen. They get a massive amount of forces on spawn. Eypgt also tends to have to deal with some of these forces just to survive. Survives that? It better hope rome doesnt decide to come it's way, because rome will likely steam roll them. Then maybe Eastern Rome Spawns. Ai Better hope they dont come their way.

Then Arabs spawn...with Bablyon in the spawn area. If they survive that? Turkey says high

And eypgt? Well, greece, then persia, then rome, the arabs, then turkey.


Literally almost half the civs that spawn between them and survival.

China simply need survive Mongolia.
 
English strategy:

1. Found Southampton(cow), Newcastle(SE from iron), Inverness(fur), these cover all tiles. Switch to theocracy - slavery - warrior code.

2. settler, missionary and 4 longbowmen board galley, set sail to Morocco, settle sugar island(missionary to make pagan temple to church), 4 longbowmen to conquer Marrakus. If your force is not enough, capture some workers first, homeland build 2 catapult and send to help.

3. Get knight ASAP and conquer or capitulate Cordoba. Spanish will fight you if you capitulate Cordoba and keep their capital. Not really a threat, you can capture some more workers or even a city from them.

4. Next target: Egypt. Catapult + knight should do. After I conquered Alexandria, Cairo flipped to me automatically, with it being Mamluk capital... this is only possible with English.

5. Conquer Jerusalem.

6. Tech path: meditation - engineering - guilds - banking - compass(can buy from others) - optics - astronomy - play at will.

What if the Arabs control the area, and are super-powerful?
 
What if the Arabs control the area, and are super-powerful?

The least of your concerns is going to be Domination victory then. More the fact that Arabia when it gets super strong tends to hold on to the top spot with a iron fist so strong you better hope the seljuks kick their ass enough that the turks can beat them.
 
even if you're not going for a domination victory, a strong Arabia can be dangerous.

BUT they rarely expand further into Africa than Egypt, so try to block the Suez-Area while you conquer Egypt and make Peace right after getting the cities you want.
I've yet to try this strategy with England but I think doing this while the Seljuks occupy the Arabian forces should help.

In my experience Arabia has no trouble dealing with the Seljuks (unless you interfere) and only the Mongols/Ottomans can really destroy them.
 
Phoenicia strategy.
This strategy still needs tweaking, but it has usually worked well for me.

Reload if Greece didn't build Byzantion.

Step 1: Opening Moves and Deathing Greece
Build Kition on the Copper as capital and build Carthage as second city. Rushbuy 4 axeman and send the spearman as close to Byzantion (which will only be defended by 1 warrior) and send the 4 Axes to Athens (should do the trick). Research Iron Working in the meantime, and build Cothon in Kition and Oracle in Carthage (grab Metal Casting) after the troops are done. Send a Warrior (or Hulu if you're lucky) to meet India/China and trade with them. After conquering Greece, build the Lighthouse in Athens, Ishtar Gate in Byzantion, Colossus in Carthage, and Temple of Artemis in Kition. If you get an extra warrior or other unit, squatting Mediolanum out is also helpful.

Step 2: Deathing Rome:
After Iron Working, research Horseback Riding, build Barracks/Stables, and build/buy 5-7 Swordsman, 3 Elephants, and enough Galleys and Triremes and invade Rome. Burn everything except for Roma.

Step 3: Tech Like Crazy: With 5 great cities, you will be teching really fast. Before 600 AD, research techs until 1 turn is left. Then, at 600 AD, you will suddenly have a ton of free tech. Research until Education, then the path is up to you.

Step 4: ???
It's pretty much up to you at this point. You will be researching very fast and will probably be able to get all of the medieval/renaissance wonders. Be ready for the Arab, Moorish, and Turk spawns. The only things you have to actually do are just evacuate all of your troops from the city. I have been able to get Riflemen and Cavalry as conquerors.

Step 5: Profit!!!!!!
Just kidding, I will sue you if you make money off of this strategy.
 
Phoenicia strategy.
Step 3: Tech Like Crazy: With 5 great cities, you will be teching really fast. Before 600 AD, research techs until 1 turn is left. Then, at 600 AD, you will suddenly have a ton of free tech. Research until Education, then the path is up to you.

Wait, I thought that before 600 AD, you research techs 2/3 of the way, not one turn before completion (ie. ~90% of the way). I'm confused about this. :cry:
 
you research them between 2/3s and 1 turn before, the important part is just not finishing them.
If you research them to 2/3 before 600AD they will be concluded in 1 turn after 600AD
If you research them to 1 turn before 600AD, they will be done in 1 turn and will give you surplus beakers for your next research goal.

For example with Greece, I research all techs that would advance me to the medieval age (killing my UP) to 1 turn before finishing them before 600AD. After 600AD these techs allow you to finish 1 tech/turn untill ~720-740AD.
 
The least of your concerns is going to be Domination victory then. More the fact that Arabia when it gets super strong tends to hold on to the top spot with a iron fist so strong you better hope the seljuks kick their ass enough that the turks can beat them.

Just DoW them early, take Alexandria by all means necessary, then make peace. Turkey will handle Arabs, and Egypt is likely to respawn. Leoreth would you please to make a new UU like Royal Mamluk for respawned Egypt? We still see war chariots since Egypt lacks iron.
 
Phoenicia strategy.
This strategy still needs tweaking, but it has usually worked well for me.

Reload if Greece didn't build Byzantion.

Step 1: Opening Moves and Deathing Greece
Build Kition on the Copper as capital and build Carthage as second city. Rushbuy 4 axeman and send the spearman as close to Byzantion (which will only be defended by 1 warrior) and send the 4 Axes to Athens (should do the trick). Research Iron Working in the meantime, and build Cothon in Kition and Oracle in Carthage (grab Metal Casting) after the troops are done. Send a Warrior (or Hulu if you're lucky) to meet India/China and trade with them. After conquering Greece, build the Lighthouse in Athens, Ishtar Gate in Byzantion, Colossus in Carthage, and Temple of Artemis in Kition. If you get an extra warrior or other unit, squatting Mediolanum out is also helpful.

I did found Kition several times, but I found out that Sur(or 1N)is superior -- access to wheat. Kition can save you several worker turns, but not very powerful in the long run.

My strategy: found Sur (if you can't access 1N due to Babylon culture) and on marble NW from Ankara, build a settler first for Carthage, then Oracle, then focus on military.
 
Can you elaborate?

For Arabia, just move all of your units out of Kition and make sure that there are no ships in Jerusalem. If there are, take the city and give it to Ethiopia. Otherwise, Arabia cannot harm you.

For the Moors, it is pretty much the same. Move all of your units outside of Carthage, but keep a fleet full of units off the coast of Italy to ensure that no barbs/Moors take the city.

The Turks are much more of a challenge. Evacuate Constantinople and Athens of all units and keep your massive army of Riflemen/Cavalry in the north Balkans, 2 tiles away from Constantinople. Then, when the Turks get 1 tile away, smash their army and usually Mehmet will sue for peace.
 
I did found Kition several times, but I found out that Sur(or 1N)is superior -- access to wheat. Kition can save you several worker turns, but not very powerful in the long run.

My strategy: found Sur (if you can't access 1N due to Babylon culture) and on marble NW from Ankara, build a settler first for Carthage, then Oracle, then focus on military.

The advantages of Kition are that
a. It is an AMAZING great Cothon spot.
b. You start on a Bronze mine with great productivity, so you get Spears and Axes right off the bat.
c. It is surrounded by water, sono conquerors can attack it. Also, it is protected from the Persians, Arabs, Seljuks, and Turks by its naval position.
 
Reload if Greece didn't build Byzantion.

Why do you need Byzantion? Is it for the gold? Is not wasting time on a settler that important? (It probably is on Normal, but I usually play on Epic.)

99% of the time, the Greeks only found Sparta. There was this one time when they found Knossos. :crazyeye:
 
I don't know for Marathon/Epic, I only play on Normal.

I have been experimenting whether the extra city is worth more than the extra stability from burning Sparta.

Byzantion isn't strictly necessary, but it is nice having an extra city. You usually have no time to build a settler during those crucial times, and by the time you are done with all of the wonders, it is not worth building an extra city.
 
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