The Capo
godless Heathen
So you think if I just imported it into Blender they'd be separated again?
must be one of your export settings - i only opened your blend and exported the file and had seperate objects (somehow you must have merged the materials through the export [but there is also the combine materials setting] - normally the scripts create for every part with individuell material an own object in the nif), Attached the exported but not nifswapped file
No, custom animations means new animations. Ekmek is experimenting with editing the animations as far as I understand.
just import the one you nifswapped onto. usually blender lines it up. if not you should be able to line it up easy.
So you're just saying to go ahead and NifSwap it, save that nif, then import that nif into Blender and it SHOULD line it up? I could try that out, thanks.![]()
Now this is interesting...
I'm making a LH with a custom object - armor to be specific. I did the nifswap and everything goes fine. I look at the leaderhead in game and the armor looks okay; at the moment it has shaders turned off. I look at it back in Nifskope and turn the Has Shader option to yes.
I bring it up in game, and the normals are flipped! How did that happen?