hrochland
Prince
@ Fierabras
WOw, awesome. I see, you added new tag. For it you had change gamecore dll?
WOw, awesome. I see, you added new tag. For it you had change gamecore dll?
@ Fierabras
WOw, awesome. I see, you added new tag. For it you had change gamecore dll?
@ Fierabras
WOw, awesome. I see, you added new tag. For it you had change gamecore dll?
When the volcano goes dormant is it still a volcano? i.e. is there a possibility that the same volcano will erupt in the future? Or once dormant it's just a random mountain square again with the same possibility of erupting as any other mountain. And if they do have the possibility of erupting again and again, is there a way to set the frequency of eruptions? i.e. more or less active volcano.
I am not sure how this works, if it is totally random what erupts or if volcanos are 'placed' at the start of the game.
Another nice feature would be if there is a city in an adjacent square it had the possibility of being destroyed and/or having the population decrease. So build by a volcano at your own risk. Again have no idea how this could be accomplished as I don't know enough about programming, but just a couple ideas.
Fierabras said:I have added a new event VOLCANO_DORMANT, which gives a 1 in 4 change every turn to return the volcano to peak again, with an added bonus of +1 for 10 turns.
I thought it added or modified the original volcano event? With the extra happiness and the chance of the volcano turning into a peak, etc. Maybe I just read it wrongly. I can't remember exactly what the original volcano event did so I'm not sure.
Though if it doesn't modify anything apart from the graphics, great. I'll get it merged straight away.
<iHappyTurns>10</iHappyTurns>
Hey Fierabras,
I still can't get it right.
I've disabled the volcano-event (xml & python) so that only the volcano feature remains.
When I add the volcano as a feature and place it with the worldbuilder it disappears the next turn. I have no explanation for this. (3.13 issue??)
Anyone tried this in 3.17??
I suppose your code is correct.
When the volcano goes "dormant", it just returns to a mountain peak, which means it can become a volcano again later on in the game. The BTS volcano event is originally set to recur, 70% active each game and has a weight of 100. You could change these numbers to make the event recur more often.
Would there be a way to change the rate of recurance for each volcano individually? or only as a 'map wide' recur rate? So one volcano may be very active while another relatively dormant?
<iPercentGamesActive>70</iPercentGamesActive>
<iWeight>100</iWeight>
-1 - will happen immediately. That is, as soon as the conditions are met and it's possible for the event to happen.
0 - the event is disabled and will not happen.
100 - normal probability
Above 100 - higher probability
1 - 99 - lower than normal probability