The holy city of Christianity is Jerusalem, not the Vatican.
The holy city of Christianity is Jerusalem, not the Vatican.
You can do (C) as © with Alt+c, as well with ®, with r and with h.
Also, I like your idea.
Plus this city-states would call for crusades to the nearby civs or city-states.
What if religions are founded at different times. Earlier religions will spread slower while late religions like Christianity & Islam will quickly spread over to compensate with that. And the personality of different religion leading city-state would be different. Christian one for example will more easily launch crusades etc.I don't see how it would detract from the player's fun. Especially if the religions are founded at the very start of the game
What if religions are founded at different times. Earlier religions will spread slower while late religions like Christianity & Islam will quickly spread over to compensate with that. And the personality of different religion leading city-state would be different. Christian one for example will more easily launch crusades etc.![]()
Great idea !
I think that piety/rationalism tree should affect your relationship with the religious city-state (of your religion). While piety policies will make them happy but rationalism would make religion less important in later eras.
What if religions are founded at different times. Earlier religions will spread slower while late religions like Christianity & Islam will quickly spread over to compensate with that. And the personality of different religion leading city-state would be different. Christian one for example will more easily launch crusades etc.![]()
The thing is I don't think I'd mind if religions affected relations a lot. The main problem I saw in civ 4 was that the player himself was completely unaffected by the AI's religion and the disparity that this created.
Major question that still remains to be solved is what happens if a civ takes over the holy city? Of course the "pope" will rally the other civs of that religion in his defense, but if they lose? Everyone just obeys or will there be a schism?
There should be multiple candidates for holy city of a certain religion so that you are not 100% sure that your neighbour city state is going to become a holy city. After all in ciV gameplay > realism.However I don't like the idea of knowing that since you start next to Vatican you know that in a specific year christianity will be founded there. And before the relgion is founded what are the benefits from the city state then?
Any ideas to solve the above problems?
Penalties for the civ following that religion or maybe holycity shifts if it remains under foreign rule for too long.I love this idea, however:
Major question that still remains to be solved is what happens if a civ takes over the holy city? Of course the "pope" will rally the other civs of that religion in his defense, but if they lose? Everyone just obeys or will there be a schism?
I was thinking the same thing. What happens if a civ conquers the holy city? Maybe it could be semi-autonomous, but still part of your empire? Or maybe it could be like what Puerto Rico is to the U.S. This would have to have a solution, or else you could just conquer holy cities, and end up just like Civ4.
There should be multiple candidates for holy city of a certain religion so that you are not 100% sure that your neighbour city state is going to become a holy city. After all in ciV gameplay > realism.![]()
I love this idea, however:
I was thinking the same thing. What happens if a civ conquers the holy city? Maybe it could be semi-autonomous, but still part of your empire? Or maybe it could be like what Puerto Rico is to the U.S. This would have to have a solution, or else you could just conquer holy cities, and end up just like Civ4.