PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,455
Is this not true already?Challenge: AI extra xp.
*AI gets extra XP from new units.
Is this not true already?Challenge: AI extra xp.
*AI gets extra XP from new units.
Is this not true already?
I was referring to the fact that in base FFH (I don't know if it is also true in RiFE) the AI units get free XP as part of their bonuses on higher levels.
I don't see them doing it.
Some of these days I would have to see how hard is it... honestly...
1. change the population growth system
2. change the health of units in army size
It's hard to add an "Always raze" challenge option?
If I'm correct, I saw that option in one of FFH scenarios...
EDIT: I do understand that modding is hard (If it would be easy we would have Rife 1.5 now, isn't it?)... but that hard?! Some of these days I would have to see how hard is it... honestly...
(Still I'm not convinced that adding another "challenge" gameoption would be so hard... we could recycle it).
I have a suggestion. Have you considered including this into rife?
http://forums.civfanatics.com/showthread.php?t=380721
It seems like something that could add a lot of dept to the game.
that"s a real treasur you found PPQ !!
I hope 1.31 can merge some of this
It will push one to specialize the unit-type one build in each city
and one can add promotions that are granted by the building but removed if one leaves the city (like the archery-related promotions given by walls.. and if one build many archers in that frontier city, one can upgrade the wall so it gives a lvlII of this said promotion )
I picture it used by the future goblin race. This could be a way of balancing their initial weakness. So that by end game, if their capital is well protected, they could achieve very highly promoted units. Turning them into a later game power. Not sure if that fits their lore, but it could make sense gameplay wise for at least one civ. The mechanic could also be used in several other flavorful situations.
Shush, they don't know what the goblins have. That's from the team forum.
IIRC goblins were announced? as a detail-less future civ? Besides that I just outlined what I envisioned, wasn't planning on giving any more details about what I may/may not know to be coming. In fact, when I wrote this I wasn't thinking of anything besides a generic goblin civ.