Yea ... that post made 500% more sense
And yea, that makes sense. Still, it seems more like a continuation of your original thought than an entirely new one, therefore the "Plus" was slightly misleading
But yea, I totally get where you are coming from now. And I agree with you that the Status-Quo needs some serious work.
// May I say this now ... I feel that Catapults are *still* too weak in Rife. I feel like "ranged combat" dilutes the ability to properly balance combat, but meh ... either way Catapults just seem too weak compared to their FFH2 counterparts (at least from My experience)
and FFH2 cannons are just Glorified Bezerkers that don't have a National limit ... A large enough stack of Catapults can almost equal a Pillar of Fire ... but it needs to be in Ratio with those they are attacking. With enough Dakka ... etc. Ergo, that's why I'd like to see Catapults be a bit stronger ... currently the only thing in Rife with that much power IIRC is magic (Mechanos doesn't count cause Catapults are an early-game invention)
And yea, that makes sense. Still, it seems more like a continuation of your original thought than an entirely new one, therefore the "Plus" was slightly misleading
But yea, I totally get where you are coming from now. And I agree with you that the Status-Quo needs some serious work.
// May I say this now ... I feel that Catapults are *still* too weak in Rife. I feel like "ranged combat" dilutes the ability to properly balance combat, but meh ... either way Catapults just seem too weak compared to their FFH2 counterparts (at least from My experience)
and FFH2 cannons are just Glorified Bezerkers that don't have a National limit ... A large enough stack of Catapults can almost equal a Pillar of Fire ... but it needs to be in Ratio with those they are attacking. With enough Dakka ... etc. Ergo, that's why I'd like to see Catapults be a bit stronger ... currently the only thing in Rife with that much power IIRC is magic (Mechanos doesn't count cause Catapults are an early-game invention)