Valkrionn
The Hamster King
We do plan to make our own, btw. Large arc planned concerning the D'tesh.
One more question, why is the civopedia so incomplete with most of the text failing to come up? It says like [civopedia(whatever the thing is)] I think. Any fix to it, because a lot is missing.
One more question, why is the civopedia so incomplete with most of the text failing to come up? It says like [civopedia(whatever the thing is)] I think. Any fix to it, because a lot is missing.
I think its because the team has more important gameplay issues their working on, at least thats what I get from the coder who's not a writer.
/]rchon;10345185 said:Might it be possible to get "defense/watch towers" into the game, especially for early game protection.
Essentially it'd be a unit that can never leave the city its built in, looks like a watch tower or something and is pretty much a uber archer with high end defensive bonuses and stats?
I saw something in another Civ4 mod that was similar with a defensive missile battery unit for cities and I thought it was a pretty good and clever idea.
So how do you beat it in an early game rush?
/]rchon;10345185 said:Might it be possible to get "defense/watch towers" into the game, especially for early game protection.
Essentially it'd be a unit that can never leave the city its built in, looks like a watch tower or something and is pretty much a uber archer with high end defensive bonuses and stats?
Possible. Siege will be somewhat more common anyway; If it tells you anything, we will have both Siege Engine and Field Artillery unit combats.
Though an archer with "high end defensive stats" would be a surprisingly poor defender; Archers are losing their pointdefense role, will be stronger ranged but weaker melee. Another combat takes on the defensive role.