thetrooper
Misanthrope
- Joined
- May 24, 2004
- Messages
- 9,054
I think it's quite balanced as it is.
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gmaharriet said:I wouldn't actually change the qualities of the traits, but I'd like to be able to choose one or more of the traits my civ has. I'd like to play America as Industrious and Scientific, or Industrious and Agricultural. And it would be nice to even have a combination of 3 traits, instead of only 2.
Really??? You know in all the time I've been playing, I've never looked at the editor. I've been sooooo sure I'd mess up the game and never get it back right. I'd probably even mess up a back-up file.Turner said:You can do that in the editor.
Turner said:You're playing Complete, right? In Conquests, you can't save over the default rules, so you'll be okay.
Try playing on acripolea... er islands, then pangea normally. Do this without using seafearing or expansionist. Make sure all your opponents have these traits(no, not both!). Then tell us to get rid of them.ThePrankMonkey said:i'd get rid of the expansionist and sefaring traits. esp the seafaring traits. i play on huge pangea maps. seafaring does me no good on such a map. and i dislike expansionist, i play multiregicide so i use my kings as scouts.
Weird_bug said:Try playing on acripolea... er islands, then pangea normally. Do this without using seafearing or expansionist. Make sure all your opponents have these traits(no, not both!). Then tell us to get rid of them.
ThePrankMonkey said:i'd get rid of the expansionist and sefaring traits. esp the seafaring traits. i play on huge pangea maps. seafaring does me no good on such a map. and i dislike expansionist, i play multiregicide so i use my kings as scouts.
Weird_bug said:Try playing on acripolea... er islands, then pangea normally. Do this without using seafearing or expansionist. Make sure all your opponents have these traits(no, not both!). Then tell us to get rid of them.
Drool4Res-pect said:Expantionist: Keeps the scout and the ability to make more scouts, but the useless goody hut thing is replaced with settlers that cost 1 pop and 15 shields. I consider this verson of the triat is more useful
Agercultral: Both aspects of the triat are replaced with these: Cheap Granery, Hospital, and Aqueduct. +1 food in capital. I consider this verson of the triat neither more or less useful.