Yes its a big improvement! Especially like seeing the continous borders and not cities dotted here and there across the landscape with wilderness in between. Sure that is still the case even today. But every land on earth basically is within someones borders.
I mean, it ain't perfect--far too much unimproved land there for my tastes, and the cities seem a bit on the small side given the era, but I'll give that it's more of a mock-up than an actual game, and they probably decided big open terrain was better aesthetics for a press release than a very busy landscape jam-packed with tile improvements (which is what I'd rather a late game empire looked like). At least, I hope those are the reasons for it.
It's a little more complex than that - all civs must have more than 50% of their cities following your religion. Sounds like the same thing but it's not - prevents you from spamming cities of your own or conquering opposing cities through force
Interesting. It makes conquering the border cities of another civilization actually harder to win a religiois victory. Cuz usually the border cities are easier to convert to your religion. But if you conquer them, they no longer count as part of the other civilization, thus decreasing the number of religious citizens with your religion.
Also, since there are 3 different Religious Units, and the first two need to be built in cities with Shrines and Temples, respectively, maybe the 3rd one needs the 3rd tier building?
At this point I'm going to guess they are purely there for founding religions. We saw pretty clearly they have no other special abilities on the GP screen. Maybe once you've founded a religion they can't be purchased, or they have some very generic effect like the big religious spread they have in Civ V.
At this point I'm going to guess they are purely there for founding religions. We saw pretty clearly they have no other special abilities on the GP screen. Maybe once you've founded a religion they can't be purchased, or they have some very generic effect like the big religious spread they have in Civ V.
Or perhaps once you have founded a religion Great Prophet points you generate are converted into faith. (so you can't get any more, but the points still have some use)
At this point I'm going to guess they are purely there for founding religions. We saw pretty clearly they have no other special abilities on the GP screen. Maybe once you've founded a religion they can't be purchased, or they have some very generic effect like the big religious spread they have in Civ V.
I remember watching an earlier video that showed the great person screen and under Great Prophets it said "No more great people of this type are available."
So, it would seem there are a limited number of great prophets in any game which would further suggest that there is no use for them after all religions have been founded.
If Apostles add beliefs to religion, then it'd make sense to me that further Great Prophet points could go towards generating Apostles. Dunno if that's how it actually works, but it seems like it'd be one direction it could go.
I remember watching an earlier video that showed the great person screen and under Great Prophets it said "No more great people of this type are available."
So, it would seem there are a limited number of great prophets in any game which would further suggest that there is no use for them after all religions have been founded.
Let's assume there's a finite number of Great Prophets. Every time you take one, it makes the next one more expensive. At some point the world will run out of Great Prophets. If you are going for a religious victory, you should be pounding out Great Prophet points. Hopefully, you can make your rivals get Great Prophets later and thus found religions later, giving you time to spread yours around. Furthermore, if the top 3 religion civs churn out all the Great Prophets before any other civ can, it reduces the competition for the religious victory.
If Apostles add beliefs to religion, then it'd make sense to me that further Great Prophet points could go towards generating Apostles. Dunno if that's how it actually works, but it seems like it'd be one direction it could go.
We know that's one way to make apostles. Doesn't mean there aren't other ways.
If I'm not mistaken, it appeared to be possible to build missionaries with production if you wanted to this time around? Or was it gold? I remember seeing an option in the devs play as brazil stream, but I'm going to go check that again.
Edit: I think what I was remembering was seeing that a missionary had a production cost when they moused over the unit, but that's not necessarily the same thing as meaning they can be produced. Still, if there was an alternate way to generate apostles, that'd be useful for Great Prophet points. I think it'd be weird to have a bunch of Great Prophet points that are generated but do nothing.
There are at least two wonders that require you to have founded a religion and grant Great Prophet points, so I'd be shocked if there isn't some kind of use for them.
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