ImmacuNES III: Post-Apocalyptic Fantasy

OOC:

Stats are out; if i forgot something, please don't hesitate to mention it and i will do my utmost to rectify the problem.

Most of you got some notes written on the first page of your stats near the bottom... check those out please.

Also, the Baal player is getting full-fledged stats for the first time so if he has questions, please everyone feel free to help him.
 
So, anyways, exciting news all: I'm back at college! Now I can drink NES again!

I'm gonna be a wee bit behind the times for a bit, but in a couple days I'll be caught up. I hope. ;)
 
To the scions of twilight
from the kharkush


Hooray,
the west stands defendet once again. We admire your work at sinking those ships. Together we can keep our dominion free from invasion.
To show our admiration, and our acceptance for our domination of the northern seas, we will open our markets for traders from your lands. They may buy and sell taxfree in our lands.

May the west stay strong,
may your daughters give birth to many strong sons.

To the Lineage to Etom
From the Kharkush


Hooray,
once again the people of majellan managed to defent themselves. Together we are a force, together there will be no one to stop us.
We share history and ground, and should forge a united future.

You may have heard that our population is ever growing, and our city is bursting. And we have learnt, that your people have had some loses due to the war. And that big parts of your capital was destructed by dwarven cannons.
That is why we ask, if your borders are open for your kharkusian brothers and sister to migrate. We could send some workforce. The migration would enrich your nation strongly. The orcs which would settle on your land, would pay taxes to you and would accept your laws. Just allow them to stick to their inhereted religion and customs.

May your daughters give birth to many strong sons
 
I have no stats on neither gmail or hotmail.
 
Extract from the Book of Ileenos, a religious text dating back to exodus.

''...And Il-Javaskar commands that you praise three things.

Praise the Eunuch, for without their scholarly ways we are nothing. Their innovation has brought us from the pits and dark caves of the barbarian and made us great. To them we owe much, because their minds are as the perfect channel for the inspiration of Il-Javaskar, and their sacrifice of manhood is a great one indeed. The Eunuch represents the aspect of Mind, the realm of Oghma, who's intellect saved God and delivered him.

Praise the Mother, for without their care our children do not live to become men. The love of Sirona is strong within them, and it is Sirona who wept for the fate of our God, our God in chains and gave him hope when all he had was despair. It was she who sent the sweet angel Banevola to his side, and gave him compassion and feeling. The Mother is praised, for her sacrifice of bodily strength and self-interest is commendable. The Mother represents the aspect of Spirit, the realm of Sirona who love saved God and delivered him.

Praise the Warrior, for without their strength of arms and bodies of stone, our lands are weak and wretched. The strength of Aeron is with them, but his rage also and on the field of battle they become as our ancestors were. Barbarian. It is for this ultimate sacrifice that they must be praised and loved, for their hand slays their fellow man to make our lands safe, and to bring the Greatness that Il-Javaskar commands. They are the destroyer of our enemies, and for this we must be grateful. The Warrior represents the aspect of Body, the realm of Aeron, who's passion gave birth to God, and who imprisoned him.

Without the three servants of God; the Warrior, the Mother and the Eunuch, we are nothing.''

Commentary:

The faith of Il-Javaskar aspires to achieve a divine balance between the three aspects of God. Some see these aspects as a further Pantheon of Gods to worship, of which Il-Javaskar is King, but in theological circles this theory has been debunked. In truth, the three aspects are Gods, both greater, but also lesser then Il-Javaskar. They are the creators, the Gods who each gave a small part of themselves unto Him. Aeron did so when he first carved him from the raw angry passion of his domain, a weapon to be used in the War of Gods on erebus. However, the dark Goddess Kilmorph defeated Il-Javaskar, and for this embarrassment Aeron, his father, disowned him. Sirona sent the angel Banevola to him, and She consoled his Rage and in doing so enshrined a piece of her own domain, Spirit, in his heart. On leaving, she presented him with a gift. A book which Oghma herself had presented her. It revealed to Il-Javaskar the hidden workings of the world, and gave him the gift of understanding. This book is not mentioned in some early texts, and its existence is sometimes controversial. Some claim that the gift Banevola gave to him was not from Oghma at all, but from another God, and there are many small sects who take another God as their third aspect.

They are greater then God because they are the creators, but they are also weaker. Each God is but a single domain, a single perspective in creation, but Il-Javaskar is three. Further, the ''Gods'' are bound by a divine compact which prevents their acting on erebus. Restricts their powers to almost nothing. Il-Javaskar was imprisoned before its signing, and so is not bound by its rules. Should He grow strong enough to break free from his chains, and one day he will, he will be free to roam erebus as its one true divinity.

The three aspects also represent the three sexes. Like all known species, orcs have two natural genders, but like some, a third ''cultural'' gender. ''The Eunuch''. Those chosen to be Eunuchs are castrated at birth, so they are not contaminated by the lusts, frustration and anger of Aeron. They are set free, and so are free to focus more strongly on the aspect of Oghma. Unlike the clergy, these people cannot achieve divine balance, just as the Mother and the Warrior cannot. However they have long been associated with knowledge and advancement, as well as trade, and so are extremely well respected in Uld'ar society.

This extract seems to suggest that although balance is desirable, society cannot function without the people who each make great sacrifices to fill their souls with the aspect of only one God. They fill a vital role from which Uld'ar's strength derives.

Ulgermaeus, Monastery of Gershuveein of Gozhjudd
 
Moaning of the Exiles

Princess Anabella looked back towards the once-proud city of Sjyksheim. Where a most magnificent metropolis had once been, all Anabella could now make out was hollowed ruins and pillars of smoke as the continual fires illuminated the night and billowed the stench of burnt wood and flesh and blood into the air like a toxic fume. Even here, on a hilltop far from the remains of the city, the stench and the sod from the fires matted her skin, pained her lungs and tainted her eyes with filthy grease.

Once again, tears burst forward, somewhat cleansing away that filthy grease from her eyes, and her frail and exhausted body shook under the pained, sobbing vibrations that she did no longer have the strength to repress. Her right hand rested on the shoulder of Rasmus Svigard for support, and as she cried, he stepped closer and embraced her, lending what sparse strength he had left to keep her standing. He looked her in the eyes, and if he had not been through the same tormenting hellfire as her these last weeks, the pain that radiated from her eyes would have made even him look away.

Instead, he forced his expression into folds of care and comforting. His lips barely moving, he whispered in her ear with a voice that trembled with compassion and barely-restrained sorrow. "My dove, the survivors need you. You have to be strong." He knew how vain it sounded. Anabella looked up at him. "I can't. Not... now."

It was as if the weight of her heavy heart alone sent her to her knees, collapsing out of his grasp and now openly crying out loud. He quickly kneeled to bring his face close to hers again, but he could not force a word from his own lips. Instead, the elegious tirade that flowed from his beloved Princess throbbed his heart with pangs of incredible pain. "My home! My people... My children. They were my children, Rasmus, each of them I loved as I love the child that grows inside me even now. And they were murdered! Raped and murdered! I am a mother with the blood of thousands of my children running through the streets of my home, their screams still echo in my ears, and I can smell the stench of their burning hair! How can fate be so cruel? How can the Gods allow such malicious rage to go unpunished? Have the Gods deserted our world like I have always feared? Why, oh why?"

Her fists hammered against his chest without strength as she descended into an almost hysterical, silent weeping. Rasmus held her close as he looked first towards the burning city of Sjyksheim, then to the south, to the home of the Pilsetans and the sea beyond them. To the southwest, where the darkness hid the far coast of the Throal. He heaved her up with him and said, now with a more secure and louder voice, "We have to go on, my love. We need to escape the evil spirits of this place, and find a new home for our people. And our child."

Slowly, they walked back towards the centre of the encampment on the hill, the Princess enveloped in the arms of Rasmus Svigard, and both of them in a large, black cape that kept out the cold air of the night.

that was a very touching story. Good job
 
I agree, enjoyed reading it. It was very well written.
On a side note, as Immac mentioned this is my first turn with stats. If you were "the Baal" and coming in at turn 11/12 what would you focus on? I have loads of questions, but am really enjoying the creativity and excitment involved with each new turn. I appreciate everyones patience with me here! Thanks in advance for any advice you might have for me.
p.s. Seon, dude, I didn't even know you had forces in the area!! That WAS a surprise, and I will respond diplomatically to your "loving message" soon! ;)

cheers, Bard
 
I would have warned yiou actually, Bard, but your PM box wasn't active :lol:
 
Once you have more than 10 posts, it becomes active. It's active now, so don't worry :p

Edit: Oh, and you may want to ignore what I have to say because you are supposed to be killing me, according to the Throal, but I would advise you to stay out of fighting for now until you build up infrastructure. You can't win against an ally of 2 factions.
 
Edit: Oh, and you may want to ignore what I have to say because you are supposed to be killing me, according to the Throal, but I would advise you to stay out of fighting for now until you build up infrastructure. You can't win against an ally of 2 factions.

Good advice can come from different areas. And I am being hired as a merc force at the moment, it was originally to build houses!! LOL
 
@Blackbeard

It really depends on what you have around you. I would recommend getting some associated ruralities up and running - you'll need food, gold, and hammers, in that order (although hammers are easier to get than gold). Remember, gold can replace hammers, but hammers don't replace gold.

If you have access to nearby trade goods, I would recommend working towards a market for some early income. Of course, so far you are running an effective mercenary economy, so a barracks is a good, cheap building that improves four stats. A temple is very important for effective priests. Try to get the second culture ring ASAP to grab any resources around you.

I would take some time to play with the spreadsheet and find out what works best for your situation. I joined at turn 6, and what I did was form three strategies and played them each out over four turns. That gave me a really good feel for which mechanics were powerful and which were less so. In fact, I made quite a few people unhappy when I reported an exploit that would have resulted in my conquering the world by now ;) (BTW, yes, that was me if any of you hadn't guessed already).

Finally, make allies. Any single nation, no matter how powerful, is vulnerable to an alliance.
 
Well on the other hand I consider the whole trade thing a little underpowered now. It takes a long time to even recover the cost of setting up a trade industry let alone begin to profit from it. In many cities its just not possible to make enough trade goods to make it work it seems.
 
I would personally recommend getting food and hammers about equally, as either one can get you its opposite. Hammers let you build more ruralities, food makes the ones you currently have better. Gold is only important if you really want to get involved in a war and/or foreign relations, as gold is only required for units and some projects that you design with Immac. Besides, gold comes from building up your hammer and food production. No need to specialize towards it.
If you get a resource that increases fertility or ore then build a mine or a farm on it, those resources make the hex about fifty percent more useful.
What you really need is to nab a piece of mana as early as possible. Magic is unbelievably unbalancing, the biggest reason why Throal has done so poorly in its fight against Patria is Patrian Law magic. Death/Enchantment and Air mages were vital in the Pilsetan-Sjykalfar war. My own Shadow magic made my armies much more effective. You need Mana. If some of it is within your borders then build a node on it ASAP. What kind of node is personal preference, just about any kind of magic will be powerful.
 
oh no! Not this conversation! no more switching stuff up. anyway, yeah, it doesn't work for everyone. some people got grain, some ores, and some trade goods to develop, others some of all three or just two of the above. if you have even two trade resources, thats plenty to develop; with a trade rating of three (1 for port, 1 for market and one 'cause of stories or whatever), thats about 20g/turn (assuming you have the plantations at population 3 and some trade technology)... thats more then enough to pay for your ports/markets... you basically turned your hammers into gold which makes them way more versatile.

I don't think anyone with a well-developed trade economy is bemoaning the strength of their commercial success; just maybe their missing hammers/food.
or you could just build a grain exchange :)
 
thats cool.

also, what kyzarc said is true. i made magic harder to come by in this NES then others i have been involved in but i made it less versatile (but more powerful). its a design thing- not sure if it worked out but i like it.
 
Also, priests are functionally the same as mages, except that they can't switch spell schools with a change in mana. And depending on your religion, they are probably less squishy.

I know my priests have been extremely helpful in all my engagements, both domestic and abroad.
 
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