Gratz on the Roman game, BTW. I didn't post but I sure was lurking. Your threads are great!
Wow, thanks, appreciated!
Firstly I hope you are not blaming me for breaking your 100% loss record on this series.

I guess it would be no fun if you won every game.
Ah ah... just say you want some credit!

(and you deserve it of course!

)
Well done for the Roman win.
Thanks!
Are you allowing a Cheese Ap victory? Un would be more tougher.
Culture might be more interesting especially on this kind of map where cottages may not be in great supply.
Nope. No AP. Only UN.

Try culture if I'll see UN is impossible, but I guess I'll stick with UN diplo (and lose) anyways.
why do you suggest starting a worker at turn 0, then stopping production on the worker to start a work boat on turn 7?
Welcome back!

I guess your question had more than enough kind and complete answers already!
However, here my synthetic version: fishing (needed for workboats) is not an Aztecs starting tech.
Tiny island archipelago is not fun
Oh, come on!

Fractal is about luck! Archipelago is not fun! Continent is bad for diplo!

Always pangea?

Change a bit gives some variety!
Look's who's back, the first ever poster in the series! Cool!

(uhm... man, I start talking like a popstar. Ok, that's it, serious and modest from now on).
Ah yes, that peacemongering diplomatic genius Montezuma. Let me just pull up a chair here...
Cool!

But don't relax too much, I'll need your help before the end here!
One thing I often forget to do on water maps that's important is get a barb-galley defense. When you get Metal Casting, you'll probably want to build a trireme.
Good point! Better remember that!
If there's only one land tile NE-NE from the settler, then I don't think you should worry about putting a city there given your self-imposed limit of six cities. Furthermore, I think it's too difficult to justify moving considering the lack of production available to you. Losing that off-continent grass/forest/hill is a big deal in the early game as well as settling on one of your few forests. If you make The Great Lighthouse a priority (which you should for AI denial), then you'll want the production to get it at a reasonable time. (...)
You should be able to get the GLH if you focus. It generally doesn't go very early.
Tech fishing-agri-mining-BW-sailing-masonry. Start a warrior until fishing comes in and then switch to a wb. Back to the warrior and then a worker. The problem with worker first is that he will run out of things to do while waiting for BW.
SIP looks like the right choice here. (...)
The clams are probably better tiles than the unirrigated corn. If you get a lighthouse set up, you probably won't work the corn for a long time.
Hmm.
Fishing - Agri - Mining - Sailing?
Worker - interrupt with WorkBoat - Second Workboat - Finish worker.
I have suspicion that whenever you would 'grow on warrior' you should 'grow on galley, especially once a mine or two is up. Diplomacy starts early, and you need contact, and you need to find and take the 'good' land. Hammers are everything in this kind of game.
I guess I cited at least the nick of all the welcomed advisors (if I forgot someone, I apologize

).
Thanks all for all the nice and enlightening advice (I've been reading everything).
You know, when like there is a big huge arrow indicating "wise way!" and you feel like it is too obvious to be true?
And pick the opposite path? Which you know is likely worse, but you think you'll deal better with?
Ok, to make it short, sorry all, I'll try a completely different opening than the one widely suggested.
Here my line of thoughts:
1) what is that capital good for?
- not production
- not cottages (or high commerce) tiles
- yep, food!
2) what is a high food (only) city good for?
- Gp farm
3) where to settle in this case?
- on the forest 1se, to gain even more food in the GP farm
- on the forest 1se, to grab the most land tiles, and the most "not oversea" land tiles possible
- on the forest 1se, to make sure we are not settling on an high hammer resource!
(hoping for bronze! but whatever on that plain hill or the "settler" plain would just be great)
4) what is GP farms main trouble, especially in the early game?
- happiness cap
5) what wonder would help increasing happiness and synergize well with a GP farm?
- yep, here we are again: Pyramids.
6) are Pyramids possible here?
- Tech path: mining >> masonry >> bronze working
- Production: worker >> Stonehenge (gold failure) >> Pyramids
(no time for discovering fishing and building workboats)
7) How this will work?
- Pyramids in by turn 75 maybe, if my math is correct. Earlier if copper, of course.
So...
Work 3 food tile, worker first, discover mining then start researching masonry.
Worker ready, move to plain hill, start a mine, start Stonehenge.
Discover masonry, start researching bronze working, start Pyramids.
Hit size 2, work the mine when ready.
Discover bronze working, chop the grass hill into a mine, grow up to size 5 (happy cap, right?).
At size 5:
- city (2food,1hammer)
- 1 corn (3food)
- 2 forest (4food,2hammers)
- 1 grass hill (1food,3hammers)
- 1 plain hill (4hammers)
Total: 10 food, 10 hammers / turn
It should be enough. Arrrgh... stupid scout! I need to build a warrior as well (for defense/happiness).
Ok, forget Stonehenge gold failure. And extend 'mids to "before turn 80".
Then...
Switch to representation.
Tech path: agriculture* >> fishing* >> animal husbandry (horse(?) hammers!) >> writing >> sailing(?).
*whichever first.
Production: workboats, settler, library, galley(?).
Improve: corn, any other new resource that will hopefully pop up.
And wait for a nice great engineer.
That's how I gonna do it, I hope. Like it?
I guess for most of the players that's just unworthy.
But I feel confident to be a good deal advancing in the game.
Another note: TGL bonus ends with Astronomy IIRC. Pyramids bonus never dies.
Now, future plans:
- alphabet, philosophy, liberalism (pick astronomy), electricity,
mass media, maybe computer (internet).
- capital NW: Oxford + National Epic, running tons of scientists (maybe the Great Library?)
That's about it for now I guess.
Yeah, redundant well known path for this series, but I'm scared to miss mass media in other ways.
Comments?
