Imperial Trash.

Played home. I was pleasantly surprised with my results.

Spoiler :

First the overview:
Total pop: 166 (15-13-10-16-15-11-12-10-6-8-7-4-14-7-7-11)
16 cities
Old wonders: Stonehenge, pyramids, oracle, AP, UoS, SM built;
New wonders: Taj, NE in Gordium, HE in Ecbatana (yay barbs!)
Army: 4 warriors (I lost one), 13 axes, 13 rifles, 7 cannons, 12 workers, 9 immortals, 11 cavalry, 2 caravels, 4 galleons, 2 frigates
905 bpt at 80% but culture is at 20% (losing 127 gpt out of 675 left)
techs: banking -- aesthetics (trade) -- drama (trade) -- economics -- replaceable parts -- gunpowder -- music (trade) -- literature (trade) -- rifling -- military tradition -- chemistry -- steel -- steam power -- constitution -- corporation -- archery (trade; I don't see myself trading much more in this game) -- assembly line (1)
civics: representation, nationhood, caste system (should change this in the next revolt), free market, theocracy
plans: Conquer :evil: Domination is definitely possible, space should be quite simple from this point.

report: I started the set by completing the Taj. I then swapped into representation/caste/pacifism to hurry a GS. I still didn't have an academy :blush: I got a GP from my capital first which I fired off for another 8 turns of GA. I got the GS during the first GA and built an academy in Persepolis. I also got the free GM from economics which I sent to Aksum for a tidy 2k. I used this money to upgrade immortals with XP into cavalry and built some galleons while in my GA. I waited until I got steel + cannons as I knew Gilgamesh had castles and he was teching astronomy (i.e., not rifles). I had time so I prepared very well before I sent off 3 galleons full of cannons, rifles (drafted), and cavalry (upgraded). I've managed to take 5 of Gilgamesh's cities, and another 2 should be mine in 3-4 turns. That will leave him with 1 city that may or may not be worth taking, depending on how bad WW is by that point. I've been using the plunder money to fund the culture slider (I built theaters in all my cities before I started the war as I knew I'd be relying on culture). The war is going very smoothly - I think I've lost a total of maybe 4-5 units. Advanced units really whip the AI into oblivion...

I think Zara has teched up to physics, which is a pain. However, Saladin does not yet have rifles. HRE appears to have rifles and cavalry. It's going to be a modern war slugfest with domination :D

The tech situation:
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The home territory:
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The new territory:
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Attachments

I thought I'd get a bit of an analysis going on the games Gaiur and the guys/gals in the A + team are showing us up a little i think :p
Spoiler :


I've only seen Ozbenno and TriviAl's games so far, I'll look at Shyuhe's tonight and r-rolo1's if it submitted in time.
Here goes my attempt for what it's worth.

Ozbenno:

No Oxford yet but the last 2 Uni's will be done in a couple of turns. The Capital which I assume will be the target city is still working on SoL for 10 or so turns.
Capital is a size 15 and growing slowly with only 1 excess food, Biology will give it a boost of course with the farms it has.
Pasargadae has Maoi and the National Epic which is an unusual combination, not the best place with excess food.

Relations
Friendly with Zara and Gilgamesh, I guess you're cultivating a relationship with them. They aren't too happy with each other though.
5 religions present, it would have been 6 when you were confucian.
Zara and Saladin are buddies despite religious differences.
Saladin hasn't met either Churchill or Gilgamesh.
Charlemagne, as usual, is an outcast.

Techs
Zara has steel on you, Charlemagne Mil Trad. most have DR.
Best tech Assembly line.

Civics
you're still in Free Market despite everyone being in Mercantilism

GP
2 spare which can trigger a GA anytime,
next one is a 41% chance at a GP, which I assume you'll use for a shrine.
Next one after will take some time, especially when the GL expires.

Terrain improvements
most cities are getting lumbermills to make them hybrids, that will help with Factory unhealthiness but environmentalism might be better along with Towns and Uni suff, look at Trivial game.

Summary:
most cities are hybrids.
Small army like most of us, Zara has the potential to become huge but you're friendlt with him so not much to worry about there, but look at his GNP (mostly because of his GA)
Electricity will give you're windmill a good boost, so would environmentalism.


Trivial:

Nice capital, very good production and science, bio enhanced farms giving it it's finishing touches.

Pasargadae is looking good with it's windmills plus enviro. Might try that someday.

Susa and Ecbatana are solid hybrids.

Tarus is a nicely cottaged Science city, a levee will top it off.

Relations
Everyone is pleased except Brennus the bitter little vassal state of Zara Yaqob.
Charlemagne and brennus don't see eye to eye which could be interesting considering he's also at -10 to Zara.
Charlemagne and Saladin are getting on, as with Gilgamesh and Churchill. Quite different to many other games I've seen.
You've managed to get Ivory + 13gpt out of Saladin for copper :lol:

Techs
You're AI looks more advanced than mine. They have military techs on you but they can be skipped mostly in a space race.
Best tech Medicine for Sid's Sushi.

Civics
All the 'ultimate' civics. Enviro is helping you a lot but will make you're corps more expensive which of course can be alleviated with spreading to foreign cities.

GPs
none idle, next is due from Physics, then from either communism or Persepolis

Terrain improvements
mostly cottages and windmills with a smattering of mines and farm to balance things out. Well developed. having 3 more workers than me shows.

Summary:
Teching along very nicely.
Still haven't got National or Herioc Epic.
Infra is nicely set up for science, FIN/ORG plus a shrine and minimal army means 90% science and still in the black.
Army is looking very weak compared to everyone, don't quote me but I think no-one will back stab at pleased except Charlemagne.


 
Yeah I saw the discussions on the A+ thread. I (unfortunately) don't really have the time to post detailed thoughts. I just open the saves, make some comparisons and vote (bad Ozbenno :blush:). I'm going to play my game to the finish (as I assume everyone else is as well) whatever happens, so I get into the SP mindset a bit.

Interesting points though 50db, especially about Environmentalism. Its a civic I never use but with the BtS changes its one I should definately look at. Thanks for taking the time to have a look :goodjob:.

Now when I get my turns done in the two SGs I'm up in, sort out the data for the second round of MLG4 and finish my FFH game I've been playing for the last 2 months I'll put some comments up (yeah right :lol:).
 
I'm definitely playing through my set. My save is going in a completely different direction from everybody else. I haven't looked at the A+ thread yet but I'm going for domination baby :D

I made a mistake in building my NE as it'll realistically only produce maybe one more great person. :blush: I should have waited till I could build the national park city that I've been saving. Good analysis of the other saves though $50.
 
I'm definitely playing through my set. My save is going in a completely different direction from everybody else. I haven't looked at the A+ thread yet but I'm going for domination baby :D .

Your game is definately aimed in that direction. It now becomes hard to try and judge the relative merits of each game, as your game is the best suited for a domination win but not necessarily for a space game. Not sure how to handle voting this time.

I made a mistake in building my NE as it'll realistically only produce maybe one more great person. :blush: I should have waited till I could build the national park city that I've been saving.

I did the exact same thing. NE of course should go in National Park city but I forgot about it (still in Vanilla mode). Was major weed from me.
 
well, one of the Sumerian cities that I took is in an awesome location on a river. You can watermill about 2/3 of the tiles for a monster production city in state property. Even if you're going space, you still need production :D I need to look at the other saves - have they all been posted?
 
You can send your votes to me again, when all the games are in.

I am noticing people are sticking to their own game. In the A+ thread we see more people playing away, from either being behind or getting their behinds kicked by the AI (again)

As predicted early, different victory conditions is making it hard to compare games. This is unfortunate as the purpose of this succession game is to learn from eachother on emperor level. At the same time seeing a domination game come together is very interesting. Not to mention the fact that everyone is having fun.

Overall I think this is a very fun way to play and learn about the game. I think we should do another one after this, contain it to one thread, and all aim for domination or conquest on emperor level.
 
Shyuhe - that's an impressive invasion you have underway there! Think the resources and land will definitely make it worth it.

I'd love to take a peek at the save, but stuck at work right now. :mischief:

What's the colony costs looking like currently?

Heh - you're right on the military in my game - paper thin - the AI's have just started getting astronomy. So I was going to build up a reasonable self defense force to keep them away. Build fast now and have several cities capable of the task.



$50 - youch - Zara is really running away in your game. In mine, he's vasalised Brennus, but slightly more balanced with Charlemange - they've been fighting heavily though.

What point are you going to launch the invasion fleets?



Re: Environmentalism.

I've really been getting into environmentalism lately. BTS really added to the health bite at Industrial age. There's lots of 'fixit' buildings available soon -find it tides the issue over until those are built. It's not a problem if I have a huge empire with all the resources. With a smaller one, find it works really well. If I have another GA/Cristo Rendamyjigger after the health buildings are in, I'd probably switch to Free Market.

The bonuses from forest preserves and windmills is real icing on the cake.

Not 100% sure I'm going to make any corps - think I have too few resources to make them payoff.
 
Colony costs + WW are crippling my empire :lol: The only thing keeping the research slider up is the war booty. I get about 200-300 gold per city. However, state property is very close, plus most of Gilgamesh's cities came with intact courthouses so it's not that bad. I think it's around 100 gold but I'm not sure. WW is pushing my culture 20%, and I think colony costs are chewing out another 20%. Once state property hits though, the rest should be smooth sailing. Gilgamesh can be finished off with the troops already over there, and Churchill too. So the homeland can concentrate on buildings for the time being and get the assembly line infra in. Apothecaries are amazing at this point of the game as they cancel out the +2 unhealthy from coal plants with their UB bonus alone.

Regarding the different goals, yes it's unfortunate that it makes saves harder to compare. It looks like I'm the only one gearing up for domination at this point but you can definitely switch it to space race after finishing up the war. Although with my save, you'll have to take out at least two English cities to relieve cultural pressure on the Sumerian cities. At which point you might as well wipe them out. As they say, land is power and power can be converted to any victory condition :)

@remconius: people are sticking to their own saves in our thread because they're all very viable games that should win on their own. This basically makes it a thread where we're all posting our games and criticizing/pointing out deficiencies in other games each turn set :) Plus, we haven't had the bad luck that some of the A+ folk have had.

Speaking of which, I will post my comments on the other saves later today.
 
Regardless of the victory type it's all educational to me.

It's good to people using civic combinations, terrain improvements and city placements that I wouldn't normally use.

Over both threads we have at least three domination attempts that I recall. (myself being one of them) So it'll be good to see how others construct their invasions. My problem is I'm too much of a builder, I always want one more building in my cities before they can start on troops, so I'm going to have a look at Shyuhe's game intently to see what his cities have.

One factor that has a big impact on the course of the game is the AI, especially in an isolated game IMO, about 20-30% of most games were played without any contact being made. That takes away a lot of what a human can do to influence the course a game takes, be it an axe rush, stirring trouble between AIs, and tech trades. Everything relies on the RNG. I think we've seen quite a variety of different outcomes, although one thing is the same in pretty much all games, watch out for Zara.
 
I'm in a hurry time ( 3 more SG to play in 48 h and one more on hold :suicide: ), so no report until I've some time.... Let's say I played home and that I'm scared.....
 
Well I looked at all the saves. They're all in pretty good positions but it looks like the AI development is quite varied in the games. I think the AI in my game is the most advanced (stupid religious block) whereas Ozbenno looks like he has the dumbest AI in his. 50$ has the one outlier situation I think with Brennus being vassalized to HRE instead of Zara like all the other games. I think diplomacy wise, that's probably the easiest to work with (a smaller Zara will make the endgame easier). But in terms of land development, I think most of the games are headed in a good direction and my vote is just based on personal preference of the types of situations I like to play out of :D

rolo - your's is the only save that I'm a little concerned about... Zara is very powerful in your game and it looks like it may be difficult to keep him in check. Not that you could do much to control what happens elsewhere when you start the game in isolation.
 
rolo - your's is the only save that I'm a little concerned about... Zara is very powerful in your game and it looks like it may be difficult to keep him in check. Not that you could do much to control what happens elsewhere when you start the game in isolation.

I know that.... but I'm quite confident that I could cope Zara in this situation ( I've done it twice in isolation with worse leaders, but in Monarch.... ). It would require a lot of cold blood and a friendly aproach to Zara ( with the almost certain Dow of Saladin or HRE sooner of later..... ) What I'm not sure is if this is a game that would be of service here :( Will check the games today and vote....
 
Spoiler :

Here's my take on the other 2 games.

Shyuhe

Persepolis
looks good got oxford, still got a spot for Ironworks if you're going down the State Property route and watermills. A couple of happiness buildings still available (temple and coloseum)

Pasargadae
needs a little bit more food(biology) to get the windmills working(just saw it has 2 priests working) but looks good especially with it's levee.

Ecbatana
Heroic Epic and Moai, same as mine, best place for both wonders IMO

Tarsus
quite a few red faces but a confucian academy 3 turns away which will be worth 3 happy faces in 4 turns when you get the incense next to Uruk, better choice than the jail in the short term.


Ergili
just missed out on the clams? Gained an extra grassland, plains hill and desert, and avoided overlap with Yayoi. Interesting choice

Uruk
Damn, awesome city to capture, 6 wonders including the GL and the Mausoleum, plus 2 MIs, settled great engineer and great scientist and a free scientist(must have won the classical literature quest)

Kish
Shrine and settled GPs :goodjob:

Relations
Charlemagne is cautious but only because of religion, Brennus is annoyed but the others are all pleased and only have religion modifiers against you.
Inter AI reltions are very interesting in your game with Charlemagne Saladin and Zara all getting along, with Brennus being the outcast. What a difference religion makes. Brennus is the only Buddhist and is suffering under the rule of Zara.
I don't think there's going to be a war over there again soon.

Trading away you're spare stone for marble and 13, good deal though not many marble wonder left iirc, would have been awesome 40 od turns ago.

Civics
Rep, Nationhood, caste, free market, theocracy
Caste? I don't see any workshops and only a few cities working anything other than priests and engineers and none over the allowable quota. Is this for the artists in captured cities or to avoid the civil unrest event from slavery?

Techs
Charlie and Zara have Scientific method and Physics on you and Zara also having Democracy. The free Great Spy at Communism is still available neither have Liberalism.
Best tech Steam Power but Assembly line is only 1 turn away.

GPs
Next GP is most likely a prophet out of Persepolis, then I guess hopefully a GE out of Pasargadae (might want to substitute an priest for an engineer to secure that)
No National Epic yet, and GPs are still very cheap, Uruk might be a good spot.

Terrain improvements
Lots of cottages and Lumbermills on the way, no city seems working unimproved tiles.

Military
Best I've seen so far, but happiness buildings seem to have taken over as the build of choice. Should have a sufficient attack force to finish Gilgamesh barring too many losses.
Medic 3 Cavalry nice.
Still quite a lot of obsolete military hanging around as a relic of HR, unit cost is at 24 so some disbanding will help you're economy.

Summary
Progressing nicely for a domination victory, though the big continent might be troublesome with it's mutually friendly inhabitants, still once England/Sumeria is under you're control they should fall pretty easily.
Ur looks like an awesome place for Ironworks under State property almost every tile in the BFC touches a river.
Economy is a little hard to determine due to war weariness but it will only get better when cities come out of resistance and the war is over.


r_rolo1

Persepolis
Not the best sciencewise compared to other capitals but good prodcution and health with it's 5 forests intact. Jail will improve the settled Great Spy.

Pasargadae
need a couple of lumbermills. It could still grow if you used the last grass cottage. But you're obviously after the production.

Susa
Nice big city city but might be better IMO to keep it at size 19 and put in some workshops

Ecbatana
going to be National Park city? (the sign gave it away) if you can pick this early enough it best to leave tiles you want forest growth on unroaded, it improves the chances from 1/1000 to 1/500 I think, gets better with a preserve though.

Ergili
Might be the better choice for the National Park

Relations
Some good some not so good. I can see why you're building an army, everyone has Astronomy. Gilgamesh Friendly and Zara Pleased, Charlemagne is to be watched I think.
Saladin is the outcast in you're game taking Islam as his State Religion. Gilgamesh managed Buddhism?
Getting spices and fur in trade, seems like less happiness trades available than in other games. Might be due to the relations on the other continents. I know Brennus had dyes I could trade for.

Techs
Looks quite daunting but most of those are 1 turn techs by now especially archery :lol:
Not many trad options with rifling being your highest card, Gilgamesh wants that but is 3 turns away from it himself but he'd trade corporation for it plus some gold.
Charlie, Zara and Brennus also have Physics. Zara has Steel and Steam Power also.
Your science rate should pick up when Oxford is done.


Civics
HR, Free Speech, Emancipation, Free market and Free Religion
You never had Monotheism and we're therefore unable to run OR, Darius is organized so the high upkeep cost of OR is less of a burden.
Emancipation should be hurting the AIs, they have some reasonably big cities over there.
Universal suffrage might be worth it although most of your cities are receiving huge boosts from MPs

GPs
Prophet just popped out of Persepolis I assume, next one due from Susa as a prophet.
No National Epic yet because you haven't got literature but that would be good paired up with the National Park.

Terrain
Still a few lumbermills to put up but with 14 workers that shouldn't take too long, I usually group them in 8(with Steampower) I'd rather have the 1 extra hammer earlier.

Military
You're paying 24 gold in unit costs but many cities have excess MPs. You could possibly disband a few of these and replace them with the better units you're building.

Summary
Going along nicely. Oxford will improve your science rate and biology will give your cities a good boost.
Your AI opponents look the most advanced out of all I've seen doesn't look like many AI wars have happened at all.
You least have worthy trading partners which is more than I've got. Smart trades will keep you abreast with your opponents.
You still have a one GP golden age available :goodjob:
 
caste system is actually a relic of when I was running pacifism for scientists. I wanted a GS really badly for an academy in the capital. I swapped in during a GA but I didn't have a chance to swap out before the GA ended. Although it's going to help the culture battle on the new continent. I didn't want to swap out of caste yet as it would have added an extra turn on to anarchy when I went into nationhood. That's why I pointed out that caste system should be dropped at the next opportunity - hopefully a Mausoleum extended GA.

Uruk and Ur are both amazing cities. Those two cities alone made the war worth it. WW should settled down in another 10 turns or so when Gilgamesh dies. Also, exterminating Gilgamesh allows drafting in the new cities since the Sumerian culture disappears :lol:
 
This game does seem to be moving into the final phases. Think 2-3 more turnsets should see most of the games done?

Think the isolated to astronomy start has been a bit of a shame in retrospect. Kinda pushed us all down a builder route.

After we're done, I think a pangea version of this game setup could be lots of fun?
 
The next turns will consist of either kicking behind and taking over the world, or increasing science and getting the ship launched. Turns from now until then have limited influence on the outcome and intermediate reports will be of less interest...

I propose we play to the end and post our reports?
Or do we need one more turnset before we play to the end?

@Trivial: I was already contemplating starting a new version of this variant, where we all go for domination or conquest. A panagea type map would then be suitable. Personally I am more of a builder, so quite comfortable being isolated. A war filled strategy will be more challenging and educational for me.
 
@remconius

Maybe one more intermediate turnset would be nice ( maybe late 1800ishs? )

@ A-Team

I've checked the saves and I must add that the games diverged a lot, mainly because of the diplo situation. From Shyuhe's rampaging campaing on the Northern island to the more peaceful Oz and TriviAl games ( space I presume? A advice: you're running low in the army departement.... You're calling a invasion over you sooner or later ( of course that it will be received by superior firepower :p ) ) , passing by 50_$ diplo mess ( If I were you I would jump into one of those wars, even if just for fun ;) ). But besides that, the games are very balanced ( our team looks to be of very homogeneous Civ skills ). As usual, a hard vote.....
 
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