Improvements, features etc.

I guess it would be Stromatolites. At least Wikipedia mentions them.

Maybe an azurish/turquoise tile would be a better solution:
Spoiler :

Shark_Bay_Phytoplankton_in_Bloom.jpg
 
That's nice but still not really get the original.

I wonder if it is possible to do this:
Looking at the satellite picture I think the Shark Bay would look the best as a feature fitting to the corner. I mean a Sea tile that has land tiles on the South and East and sea tiles on the West and North sides. I know this part is doable.
Thank we need a Python code for such a place on the map and place the feature there. I think it's doable but not sure yet.

We could even go further by creating 4 versions of the feature, each rotated by 90° and make the code looking for places to put it than randomly choose one.
 
Yes. I thought about it a bit and went a similar route. Any square, solved only graphically, so just texture and then you have to deal with its orientation.

I was going through some civ4 materials a while ago and found an animated tsunami model. I would really like to have it in the game, but I couldn't find anyone to program it for me.
 
I was going through some civ4 materials a while ago and found an animated tsunami model. I would really like to have it in the game, but I couldn't find anyone to program it for me.
How exactly do you want to use it? Maybe I can do it.
 
I just ran into a problem with Google Translate. I wrote some time ago and Google wrote a while ago.

However, as for the model, I have to find it. I can't even remember off the top of my head where I came across it.

Sorry. The reaction was mainly to the orientation of the tile. It occurred to me some time ago that I would make a model of the British cliffs. It was precisely because of the orientation of the tile that I didn't do anything like that. For example, I would be very happy to cooperate in this.
 
I just ran into a problem with Google Translate. I wrote some time ago and Google wrote a while ago.
I don't see a big difference :)

Sorry. The reaction was mainly to the orientation of the tile. It occurred to me some time ago that I would make a model of the British cliffs. It was precisely because of the orientation of the tile that I didn't do anything like that. For example, I would be very happy to cooperate in this.
I'm no expert in python but I'm 99% sure that it's doable. I'll just need time to have a day off from work...
 
I was also thinking about Grand Canyon. You said it is problematic and I guess I understand what you mean.
What if the feature was always placed in the middle of 8 hills and its surface would align with the top of the hills, like this:
1748532602546.png
 
I followed a similar path here, but the unit in the middle would be lost in the model.
However, I let complex models mature in my head for a long time and only when I know what everything is, in what order and how, do I start working. The Grand Canyon is one of the models I have been thinking about for a long time
I will do it in a similar way to the Niagara Falls, but here more camouflage is needed. The waterfalls did not turn out well.

shilin.jpg


Here I tried to use trees and bushes as camouflage, but that's not quite right either.
 
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In this case I can't help. I made waterfalls for the Natural wonders mod. I expect they will be included in either the one from Platyping or the older one.
 
In this case I can't help. I made waterfalls for the Natural wonders mod. I expect they will be included in either the one from Platyping or the older one.
Than I guess I have the same.

Grand Canyon:
I wonder if shrinking it into the ground by using a water tile as a base would help or not...
 
It probably helped, but I don't know how it would be with the movement of the units. So if you mean putting it on water to lower the zero point of the model.

My plan is to slightly raise the surroundings and create the appearance of a canyon. As I said - the idea is still maturing.

I looked at your thread. Your users want a canyon, but I don't want to rush it. I already know that it won't look completely natural. Civ7 has the advantage in this. It works with elevated plains, so then it can afford to go down.
 
It just popped in!
We need a New invisible terrain, so the canyon can sink into the ground. No need to masquerade and hide it in some crazy way. Just a little dll and python work and it could look as good as Civ7 (alor almost).
 
What you write sounds like heavenly music. Something tells me, however, that it is strange that no one has used it yet. For example, Firaxis in some expansion pack.

However, I have something from Platyping in my mod. The minimod is originally called Grand Canal, I think. It makes a canal from the city one to three squares and when I do a water improvement on that water, it seems to hang in the air. After restarting the game, the tile aligns to the normal water level, but somewhere in this mechanism there is a bug that would allow us to do what you are writing about. It would just be necessary to somehow arrange for the bug to remain after restarting the game.

However, the canyon on the water would then not be accessible to ground units.
 
No, no, you misunderstand. We need a new terrain type, like grass, snow or dessert. But this new terrain type has no graphics, so we can see through it.
It is not used anywhere else, so it gets bGraphicalOnly tag.
Unfortunately adding a new terrain type needs a little dll editing.
When placing the canyon, it can be put on any terrain type but the plot is changed to the invisible one, so no clipping issue.
 
Well, that's a generous approach. For me, things with dlls are a tabula rasa, and as for python, I just edit what others have written and sometimes it works.
As for me, I'll start working on the canyon model for now. I'll make it so that it can be relatively easily modified for an invisible tile. :)
 
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