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And here you go. The goat model was a bit on the heavier side, but ultimately, it didn't turn out as bad as I'd imagined and is only slightly heavier than the original nif. Since some of the sheep were smaller, I went with that and created goat kids with more juvenile proportions and small horns for these slots. Also, I made a number of colour variety textures; all models use the same UV, so it will be easy to use just one for all of them if you want or leave them a colourful bunch as they are now.

Also, animating it uncovered a flaw in the original animation, where one of the sheep didn't have its legs animated properly when moving. It isn't very noticeable on original minimalistic sheep models, but unfortunately quite visible on the more detailed goats. So I made two variants of the nif, with 6 goats (same as original sheep) and 5 goats, by deleting the one I didn't like.
 

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Great. I always run into the problem that the object is skinned and after export, or when importing back, the model falls apart.
Well done :thumbsup:
 
And here you go. The goat model was a bit on the heavier side, but ultimately, it didn't turn out as bad as I'd imagined and is only slightly heavier than the original nif. Since some of the sheep were smaller, I went with that and created goat kids with more juvenile proportions and small horns for these slots. Also, I made a number of colour variety textures; all models use the same UV, so it will be easy to use just one for all of them if you want or leave them a colourful bunch as they are now.

Also, animating it uncovered a flaw in the original animation, where one of the sheep didn't have its legs animated properly when moving. It isn't very noticeable on original minimalistic sheep models, but unfortunately quite visible on the more detailed goats. So I made two variants of the nif, with 6 goats (same as original sheep) and 5 goats, by deleting the one I didn't like.
Great work! I used it for WTP. When reworking the files for Civ4 Col I noticed that the ground shadow for the goat you deleted is still there. ;)
 
Great. I always run into the problem that the object is skinned and after export, or when importing back, the model falls apart.
Had that for a long while too, until I found the export settings that worked, and never touched since. Also, two additional small things to do after export: 1) always delete skin partition (if doing a shadered nif you can always regenerate later) and 2) always copy the model file from the exported nif to the nif you know works (for a unit that would be a default unit with this kind of animation, for instance).
Great work! I used it for WTP. When reworking the files for Civ4 Col I noticed that the ground shadow for the goat you deleted is still there. ;)
Yeah, I guess I just deleted the goat itself. Anyway, the nif is there for everyone to toy with - one can even just leave one goat if one so desires.
 
Thanks again for the goat. I have another wish list of resources:
Aloe
Ginseng
Chamomile
Echinacea

Myrrh

I hope someone is up for the challenge :)

EDIT: I have found something for Ginseng, Echinacea and Chamomile

EDIT2: All solved :)
 
Last edited:
2024/11/05 Myrha
download
myrha-jpg.708344
 
2024/11/05 Myrha
download
myrha-jpg.708344
Wow! Actually I have edited some already existing model but this one may be better. I'll check it for sure :)

A different request:
Could you please create a simple building for a Dairy shop?
I don't need anything fancy. It can be as simple as the Butchery:
View attachment 708008
Just put there some milk jars and cheese, please.
 
2024/11/20 Dairy
download
dairy-jpg.709883



Sorry for the delay. I didn't have much time. In the end, I shortened the firaxis market a bit, made the window bigger and added milk and cheese as you wanted. Hope it serves you well.
 
I'm looking for an improvement that could work as a National Park, especially as ones that span through more tiles, so a fence wouldn't work for me. I imagine tiny walking trails (thinner than roads) with a few small wooden signs and camping tents here and there.
I have made a little sketch with Paint that possibly took more time than the real thing would take for you :lol:
1746644360468.png
 
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