Improvements, features etc.

For me, things with dlls are a tabula rasa,
I was the same for a long time but now I can do a few things 🙂
Do you use BtS dll or some edited one?

Btw, you can easily test my idea by changing the texture of a terrain in your own mod into an invisible, see through alpha temporarily.
 
Those who haven't been here for a long time have modified my dll several times. And they have also programmed bigger things in python for me. I got the rest from Platyping.
 
I'm not entirely sure. If you mean the C++ changed folder, where the original parts of the dll before the change are stored, I keep it in all versions of the mod.
 
Yes, I meant the .cpp and .h files. I'll need those to add a new terrain type to your mod. I mean the most recent ones will be needed.
And basically your whole mod is needed to test the dll changes with everything else.
So can you upload those somewhere sometime? :)
 
Actually, I think a small minimod and a library with a few changes in cpp and h files are enough for our testing. We can just add it to the larger mod when everything is tested and functional :)
 
Actually, I think a small minimod and a library with a few changes in cpp and h files are enough for our testing. We can just add it to the larger mod when everything is tested and functional :)
Yes, but can you compile a dll? Because I'm happy to do it for you :)
 
Okay, practically I have created Grand Canyon :D

1748691446193.png

1748691456480.png

1748691465034.png


I was playing around with ice graphics and created an invisible terrain to test my theory I wrote earlier.

It works!!! :woohoo:
 
Well, that's Huge. What's under that? Nothing at all? I always thought there was water all over the globe. About five millimeters under the square. I'm almost done. The texture work will be worse. That was always my number two race car and more...
 
What's under that? Nothing at all?
Nope, only the Void.
...and the Matrix :D

Please, remember that improvements and roads will still appear on the invisible surface.

Now let's think... For what else could we use this invisible terrain? :think:
Some other natural wonders? Some new terrain features?
Playing around with ice graphics already gave me a few ideas I want to try: tĂ­pus for example.
 
Well - the first translation problem. Google struggled with the word tĂ­pus. Try to write it differently. As for other uses, and also paths etc...
We'll think of something.
There is - especially for me - a difference between natural wonders by Platy and the older ones. The ones from Platyping usually don't allow any buildings etc.
I use the older NW set for the "Enlightened Victory" system and I need paths and improvements there. But they will definitely come up with things that will be good for it

I'm going to hold off a little now because, as I've already written, texture, especially in terrain, is always a bit hard for me.

canyon.jpg
 
There's probably a link somewhere, but who knows if it's functional. The guys were doing it slowly back then, so Platy got involved and created his own project. True - more elaborate. I'm going to sleep now, but I'll separate the code for you tomorrow
 
I cut out a piece of the file for you. Preferably with the definition, so you can see where it belongs. It's not - according to programmers - anything complicated. It was just the first attempt before Platy came along and changed a lot of things :)
 

Attachments

I cut out a piece of the file for you. Preferably with the definition, so you can see where it belongs. It's not - according to programmers - anything complicated. It was just the first attempt before Platy came along and changed a lot of things :)
Thanks! Looks interesting :)
Actually I only thought about what are the Natural Wonders that aren't in Platy's compilation.

I see Goody Islands. I think I know what thy are but I also see Ancient Ruins. What are those? Just Ruins placed randomly on the map or something more interesting?
 
Pie programmed archaeology for me. Ruins are not random. Over time, you can continue to work with them, and their fruits will then add up to an enlightened victory.
 
Pie programmed archaeology for me. Ruins are not random. Over time, you can continue to work with them, and their fruits will then add up to an enlightened victory.
Wow! I'd really love to look into your mod :D
 
BTW, I wanted to show you what I did with Mount Everest:
1748937897528.png

I made it larger and it always appears on top of a peak that is surrounded by other peaks, so it is always part of a mountain range :D

I consider doing similar scripts for other Natural Wonders too :)
 
That's a sensible use of python. I know it doesn't say anything nice about me, but one of the reasons I use the old NW system is that when I tried to add a new div to the NW spreadsheet, my game crashed.

Why do you have animals in the builder twice?
 
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