AMURE UNIVERSITY FALCULTY PROTECTORATE.
-Has taken no action this turn, all stats have been banked.
DEFENSE INSTITUTE INCORPORATED.
-DII Infantry move in and occupy nearby oil derrick. A surplus of other resources and materials has been discovered within the quarters and facilities of the abandoned site. (+1 EP)
EMPIRE OF NED.
-Imperial troops occupy Grayback Mine to the northeast, and the local workers who have taken refuge there have pledged allegiance to the new nation. (+2 Population)
RAPTURE.
-Rapture militia occupy an abandoned mining facility.
SWAS.
-SWAS Infantry move in and secure a nearby oil derrick.
THE GOLDEN HORDE.
-Horde troops seize abandoned city to the south of their capitol. A surplus of oil was scavenged from the ruins of the settlement. (+1 Oil)
THE LEGIONS.
-A Bazaar is constructed in the Legions Headquarters, providing new wealth to the settlement.
-An oil derrick to the north is occupied without major incident.
-An oil derrick to the Southeast is occupied, and a crew manning the installation has pledged their allegiance to the Legions. (+2 Population)
THE NATION.
-Nation infantry move in and occupy nearby oil derrick. A massive stockpile of existing oil reserves is found and put into capitol storage. (+5 Oil)
THE NEW CHURCH.
-Converts are found from newly occupied mine to the north, small settlement of those who now desire to bask in the light. (+2 Population)
-Minor but shocking mine collapse takes place in southwestern mine, though it was eventually cleared. There were no deaths in the collapse, but the major dust thrown into the air has been observed
(+5% Watcher Attack Risk)
-Wealth of minerals is discovered within mine to the south, providing vast funds to the New Church. (+3 EP)
THE SUPREME COURTS JURISDICTION.
-Court militia seize control of mine to the east without issue or note.
-Court militia seize control of mine to the south without issue or note.
-Court militia seize control of mine to the west. A large vein of untapped ores has been discovered, leading to a major influx of wealth. (+2 EP)
WATCHERS REFUGE.
-Anti-Watchers seize control of oil derricks. A major stockpile of existing oil reserves has been found and put into storage. (+6 Oil)
-Anti-Watchers seize control of a nearby mine to the south.
YAHKMAN GROUP FOR SURVIVAL AND PROSPERITY.
-Yahkman seize city to northwest along coast. Oil stockpiles are discovered amidst the ruins. (+3 Oil)
-Gangs collectively known as Reavers repulse Yahkman effort to move north, secure control of ruins of city for themselves.
Continental Map
OOC Notes
I am sure that this is not quite the style of update from me that most of you are used to. I would like to reemphasize the fact that this NES focuses on killing things and gaming more than just the progression of events. Some minor changes are being added to the rules, including the introduction of the Irregulars, a Army unit which only costs population to build.
I hope to have at least three updates a week, as an NES of this style must keep moving. Therefore I set the next deadline at 7 PM EST on Friday. As with ABNW, the deadlines will remain on the top of the first page. The quicker a majority (not everyone, so be aware) of orders are put in, the quicker the updates will be done.