davidlallen
Deity
Great, thanks. Here are the rest of the easy xml bugs I noted:
Heavy Carryall does not have bCanMoveAllTerrain set
Slave: 2 movement points and move on desert same as worker
DV22: Ecaz diplomacy music mixed up
AHR59: Master Scytale should be Spiritual, not Industrious.
Rename wind trap water feature to water access
AHR60: The Tleilaxu religious shrine is intended to also give +1hammer to (settled) great prophets in all cities
Wrong sounds: catapult sound on artillery, ocean sound on scout, tank sound on suspensor; probably need to triage all and test
No solution yet regarding the Fremen all-terrain settlers, but some active discussion at this thread.
Heavy Carryall does not have bCanMoveAllTerrain set
Slave: 2 movement points and move on desert same as worker
DV22: Ecaz diplomacy music mixed up
AHR59: Master Scytale should be Spiritual, not Industrious.
Rename wind trap water feature to water access
AHR60: The Tleilaxu religious shrine is intended to also give +1hammer to (settled) great prophets in all cities
Wrong sounds: catapult sound on artillery, ocean sound on scout, tank sound on suspensor; probably need to triage all and test
No solution yet regarding the Fremen all-terrain settlers, but some active discussion at this thread.