incremental patch discussion

wow david thans!

when using 1.6.2 0 dont forget to delete the interface folder inside the modular folder.


that fine david, 1.6.2 is for testing purpose,
i will merge 1,3 with it later,
but if you changed only the dunewars.py and the xmls, it cab be pasted easily ontop of 1.6.2.
 
bummer...it means ill have to recode the sdk ....oh well, a modders work is never ever ever ever done.

It is not that bad; each change that I make in sdk is only a few lines in one file. If you have used the 1.6.1 source files in your merge, then there is only 10-20 lines of changes. Winmerge should handle this easily.
 
I have posted a patch with new Sandstorm and Spice Blow effects for inclusion in 1.6.3 if there's time to squeeze them in.
 
@keldath: I tried to start up 1.6.2.2 and I got the error:
"Failed Loading XML file modules\Interface\MLF_CIV4ModularLoadingControls.xml"

I got pass that by copying the CIV4ModularLoadingControlsSchema.xml file to the modules\Interface\ directory.

The pedia is a bit screwed up it seems. Technologies on the left hand side shows Dune Wars Concepts on the right and all the other pedia sections are out of sync. They is no Dune Wars Concepts option on the left.

I'll do further testing tomorrow.
 
Deliverator,

yeah i know about these:

1. modular error - forgot to delete the interface folder - this error screws the hud, i simply forgot to change this since i worked on to folders of 1.6.2.

2. pedia - yeah i thought that if ill change something in the sevopedia python - screen something.py - the order of the concepts no harm will be done, but i guess it did.

sorry about those two, i got a little wuzzy on the end there.

but besdies that the version should run smooth.

davidlallen,
thank god for winmerge.
 
1.6.3 update: I have added deliverator's spice blow, ahriman's religion spread rate, slyvnn's worm reskin. I have partly implemented Mentats; but as I write up the documentation for them, the number of known bugs exceeds the number of benefits. I am off to bed now. When I get up I will put in a few more hours to see if I can make Mentats more complete. So 1.6.3 is delayed ~ 12 hours.
 
I think Deliverator should tweak mesh and fit texture to wormrider unit, so i dunno what about that, i hope you communicate in that matter. I'll see if i can add something to patch today and attach to art thread to inclue more things into new patch.
 
On mentats i have simple and good (seems to me) idea:

As there few types of mentats, mentat unit should have 1 ability (1 button added, works exactly like inspiration spell/building in ffh, without building graphics, mentat should remain in city, otherwise building wears off). , named like Mentat Quarter , or Mentat Overseeing or Mentat Seat.
Then depends of of type (there are few), by "casting" this ability in city it build one of (6?) buildings, depends of mentat speciality.

Each building will called like Sientific Mentat Overseeing or similar, and provide:
mechanics 1: +points +%output +GP of specialization
Example: Scientific Mentat : +4 beakers +20% science +3 Scientist GPP (mentat generating gp seems reasonable).
Economic Mentat: +4 solaris +20% income +3 Merchant GPP
numbers are for example, perhaps need tweaking/ balancing, but hight bonuses seems good for mentats/late tech/requirement of 1 offworld contract resource
mechanics 2 way: Building provide 1 free specialist in certain field and +20% to city output in that field. (thats bit different because have more synergies with SE)

So need just 1 button, 6-7 buildings that not require building graphics/icon. (only xml add), and some minor code to link type of mentat to effect of his "casting" (creating Building type that depends of Specialty promotion)
 
It's probably worthwhile to download the 1.6.2.2 that keldath has posted and try it. If it has any crash bugs, we should find them sooner rather than later. I have mirrored it on mediafire.com if you cannot get his upload.com link to work.
 
2. ignore the pedia concepts disarray

Reverting the file SevoPediaMain.py to the 1.6.1 version seems to resolve the pedia issues.
 
1. delete interface folder from within xml\modules
from 1.6.1e

and then install the file from post #642?

And I should be looking for:
a) crash bugs
b) AH behavior

no need yo use any of the patches,

just extract and delete the interface.


Reverting the file SevoPediaMain.py to the 1.6.1 version seems to resolve the pedia issues.

yeah thanks i know.




for testing:
mostly ai behavior,
if there's ctds....you'll see them.


thanks guys.
 
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