Serendipity! If Civinator hadn't bumped this thread, I'd have missed it. So I'm going to revive an oldie, but goody, from Days Of Yore -
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Many of these units now can be found in CCM2.50, WW2 Global Gold and the next version of SOE.
Tony, it´s a pitty that you didn´t create some Finnish WW2 Infantry as the old SOE Finnish Infantry looks outdated compared to your current great units (the same for the Swiss Infantry).
I like the idea of multi unit versions but would also suggest to expand the range outside usual riflemen or machinegunners to include, for instance, combat engineers, medics, officers, recruits, prisoners etc
If there is something specific you guys want just let me know. Civinator, I'd probably make anything you would ask for honestly. I just make the stuff I need and then post it in case it's useful for anyone else.
you know you could of used the Dutch Infantry WWI for Finnish Infantry instead of using the same infantry from Dutch's WWII InfantryTony, here are some screenshots of your WW2 infantry units in SOE:
Hungarian, Yugoslawian, Rumanian and Bulgarian Infantry in SOE:
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Dutch and Belgian Infantry in SOE:
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The Finnish-Russian border (using Dutch infantry for the Finns) with the shrinked dragon teeth units:
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Hi Civinator
Sorry for late reply but we are living difficult times and real life tasks reduces my free time.
Indeed some kind of units may be difficult to model in Civ3 engine.
I have to say that I’m mostly interested in modern “tactical scale” scenarios: to be clear those like Escape from Zombie Island or SuperCiv where having a complete pool of land units matter most.
However, here below few ideas. Of course, comments, objections and remarks are welcome
Snipers:
AI Strategy: explore, artillery
Should have limited attack and defense values but significant bombard values and a bombard range (value depends on scenario/mod scale)
Should have
- Radar ability (to reflect increased target acquisition capability)
- Invisible ability (to reflect capability to hide and carefully camouflage themselves)
- Stealth attack special action (to reflect ability to pick targets. Please not that only “reasonable target should be selected in stealth attack targets window (sniper can shoot at enemy foot units but it will make little sense to shoot at a missile cruiser…)
You should have trained them in Dutch Harbour.During the interim time in both scenarios the Dutch soldiers will do their best at the Finnish-Soviet border ... but they are freezing, as they are not customized to those cold temperatures.![]()