Razzlesnaff
Warlord
- Joined
- Mar 25, 2009
- Messages
- 133
I'm so excited for this patch. Diplomacy is finally going to be more than just POC/POS. ICS is going to be significantly less effective, and I for one hope it is no longer an optimal strategy.
War is going to be more interesting. Horseman aren't going to be such a destructive force. They're now ancient era tanks. Crossbowman and Archers will have more use when bombarding enemy units rather than bombarding a city, whilst Siege Units will have more use when bombarding a city rather than bombarding units. I'm very happy about this change.
Cities heal quicker and have an increased combat strength based on technology. Defensive buildings such as Walls and Castles have no maintenance cost. No reason not to build these in every city or at least your border cities. I like to play India and Babylon, so I'm very very happy about this change.
I am confused about two particular conflicting changes in the update.
" Policies must be selected the turn they are earned. (Added 11/18)
Promotions must be selected the turn they are earned. If it’s as a result of combat, then the beginning of the next turn. (Added 11/18)"
Then today they added;
"Added game option to disable turn-blocking promotions and policy choices. (Added 12/3)"
If the developers felt that delaying promotions and selection of social policies was so game-breaking that they had to patch it, then why add an in game option that makes these things behave as they did before the implementation of this patch?
War is going to be more interesting. Horseman aren't going to be such a destructive force. They're now ancient era tanks. Crossbowman and Archers will have more use when bombarding enemy units rather than bombarding a city, whilst Siege Units will have more use when bombarding a city rather than bombarding units. I'm very happy about this change.
Cities heal quicker and have an increased combat strength based on technology. Defensive buildings such as Walls and Castles have no maintenance cost. No reason not to build these in every city or at least your border cities. I like to play India and Babylon, so I'm very very happy about this change.
I am confused about two particular conflicting changes in the update.
" Policies must be selected the turn they are earned. (Added 11/18)
Promotions must be selected the turn they are earned. If it’s as a result of combat, then the beginning of the next turn. (Added 11/18)"
Then today they added;
"Added game option to disable turn-blocking promotions and policy choices. (Added 12/3)"
If the developers felt that delaying promotions and selection of social policies was so game-breaking that they had to patch it, then why add an in game option that makes these things behave as they did before the implementation of this patch?