So since you took the game down...what is your plan. Who goes in what order to play it out.
IF YOU RELOAD THIS...YOU BETTER GIVE ALL PARTIES ALOT OF WARNING in order for teams to play in the correct order.
Based upon what I am reading here there was a clear rule violation and I think that the turn should be replayed.
You started the discussion so now...here my suggestions based on playing about a 8 to 10 pitboss games.
1. non-game coded rules dont work and lead to fights.
2. non-game coded rules dont work and lead to fights.
3. having a "rule enforcer " thats in the game...is unfair. his decisions will have personal bias. (its impossible not to)
Regardless of your opinion of non-game coded rules, the rule was clearly stated and BCLG chose to break it. I could recruit a non-partial "judge" but that would take a lot of time.
THEREFORE...
DM are fair at all times except declarations of war. IF CIVstats is down you can't tell DMs.(so its not 100% enforceable) There is no game code against DMs.( not enforceable) DMs cause more fights and game stoppages than your router problems(joking) I think we all see that its impossible to play a DM free pitboss. If you want DM free...play PBEM. The game moves faster and turns get played quicker if you dont have to worry about DMing someone.
Oh and before someone says I am just saying this now...look back at any thing I have said in rules discussions...I HATE NON-GAME CODED RULES. Play the game like it was written bugs and all.
I disagree that DM are fair. Just because you don't like the rule for this game doesn't give you the right to violate it. I think it's pretty clear from the 4 minute time span that you willfully violated the game rule. The game should not be decided by players who use clock manipulation. In this case civstats was not down. I have played in about a dozen pitboss games that did
not have fights over DM. Especially in this game, where teammates can share passwords to play for another, a team can wait to avoid a DM. If DM is allowed the game will take much longer to complete as you will have many turns where some player(s) will be waiting for the timer to expire in order to get the first move in the next turn to complete the DM.
If the majority of teams want to change the rule now that can be done; but the origional rule should apply until that happens.
Whiplash...you put yourself in a bad spot. You cant make decision here thats not biased. If CFC or CDZ are your allies or potential allies...you have to side with them out of self interest. Even if you allies are planning to attack CFC or CDZ...your decision will be influenced.
I would not sacrifice my integrity for the sake of winning a computer game. Besides, in this case, PAL has no interest in the outcome of a war between CFC and CDZ at least as far as can be seen from this point. Obviously the outcome of a war between two team will impact the other teams "down the road"; but in this case the impact on PAL (and likely STG) is not foreseeable.
if you reload... you have to reload after BC first turn so Sonny cant have 2 turns prep. You split BCs DM up. If you can reload to only when sonny redos his turn prior to both of BCs turns then you gave sonny a major advantage as big of an advantage as BC's.
I need to check the Recovery Files to see what reload options are available.
you cant have 7 (was 8) people in a war(2 civs) and not have a DM...stoppping the game every time...will likely kill it.
Perhaps unintentional DM's would occur in certain circumstances; but this one was "set up" by BCLG.
My inclination is for a reload if sonny thinks it would have made a difference in the battle outcome. The attacker(s) say it would not make a difference. I would also like to here from STG on this.