I was under the impression that DM's were allowed so long as it wasnt on the decleration of war.
IMO that rule will become very very unmanageable when the game progresses and it becomes highly likely that teams are at war with more than one other team.
Personally i would aim not to DM but if i was forced into it i would.
While i agree that double moves better be allowed, it was stated in this game rules that they aren't allowed. So it's ok to change the rules for the future but that particular issue should be dealt according to the rules currently in effect (that is, no double moves).So since you took the game down...what is your plan. Who goes in what order to play it out.
IF YOU RELOAD THIS...YOU BETTER GIVE ALL PARTIES ALOT OF WARNING in order for teams to play in the correct order.
You started the discussion so now...here my suggestions based on playing about a 8 to 10 pitboss games.
1. non-game coded rules dont work and lead to fights.
2. non-game coded rules dont work and lead to fights.
3. having a "rule enforcer " thats in the game...is unfair. his decisions will have personal bias. (its impossible not to)
THEREFORE...
DM are fair at all times except declarations of war. IF CIVstats is down you can't tell DMs.(so its not 100% enforceable) There is no game code against DMs.( not enforceable) DMs cause more fights and game stoppages than your router problems(joking) I think we all see that its impossible to play a DM free pitboss. If you want DM free...play PBEM. The game moves faster and turns get played quicker if you dont have to worry about DMing someone.
Oh and before someone says I am just saying this now...look back at any thing I have said in rules discussions...I HATE NON-GAME CODED RULES. Play the game like it was written bugs and all.
Whiplash...you put yourself in a bad spot. You cant make decision here thats not biased. If CFC or CDZ are your allies or potential allies...you have to side with them out of self interest. Even if you allies are planning to attack CFC or CDZ...your decision will be influenced.
if you reload... you have to reload after BC first turn so Sonny cant have 2 turns prep. You split BCs DM up. If you can reload to only when sonny redos his turn prior to both of BCs turns then you gave sonny a major advantage as big of an advantage as BC's.
you cant have 7 (was 8) people in a war(2 civs) and not have a DM...stoppping the game every time...will likely kill it.
The draft rules in the first post state,no double moves during wartime allowed. There has been no discussion of this since the post was made so it should stand.
So since you took the game down...what is your plan. Who goes in what order to play it out.
IF YOU RELOAD THIS...YOU BETTER GIVE ALL PARTIES ALOT OF WARNING in order for teams to play in the correct order.
You started the discussion so now...here my suggestions based on playing about a 8 to 10 pitboss games.
1. non-game coded rules dont work and lead to fights.
2. non-game coded rules dont work and lead to fights.
3. having a "rule enforcer " thats in the game...is unfair. his decisions will have personal bias. (its impossible not to)
THEREFORE...
DM are fair at all times except declarations of war. IF CIVstats is down you can't tell DMs.(so its not 100% enforceable) There is no game code against DMs.( not enforceable) DMs cause more fights and game stoppages than your router problems(joking) I think we all see that its impossible to play a DM free pitboss. If you want DM free...play PBEM. The game moves faster and turns get played quicker if you dont have to worry about DMing someone.
Oh and before someone says I am just saying this now...look back at any thing I have said in rules discussions...I HATE NON-GAME CODED RULES. Play the game like it was written bugs and all.
Whiplash...you put yourself in a bad spot. You cant make decision here thats not biased. If CFC or CDZ are your allies or potential allies...you have to side with them out of self interest. Even if you allies are planning to attack CFC or CDZ...your decision will be influenced.
if you reload... you have to reload after BC first turn so Sonny cant have 2 turns prep. You split BCs DM up. If you can reload to only when sonny redos his turn prior to both of BCs turns then you gave sonny a major advantage as big of an advantage as BC's.
you cant have 7 (was 8) people in a war(2 civs) and not have a DM...stoppping the game every time...will likely kill it.