Intersite BtS PitBoss

If it's an absolutely critical situation and nobody objects I could reload it. I'd rather not as it's a pain for others to redo the moves in the current turn.

This should not happen. Teammates should share their game passwords to allow "pinch hitters".
 
SONNY...ending one turn by hitting enter and then playing the next without ANY time passing is an illegal double move. HOWEVER. You made no aggressive moves that I can tell BUT off my view you may have.

IF you would have made an aggressive move in my view I would have demanded a restart to this turn. IF you want to allow DMs just let me know so i can also take advantage of it.
 
Sorry i just forgot to hit enter. No military units moved so nothing happend.

I really dont like double moves. What are the official rules about double moves in this game. I know that in other Pitboss games theres lots of discusions about it.
 
The rules for this game from what I've seen of the discussions are that there are no DMs allowed. However, if a player A hasn't done their turn and less than half the timer is left and player B needs to play their turn (because they can't play it later) then they are kind of forced into a DM situation which is ok.

And I would also suggest that every time someone is "forced" into a situation where they need to make a DM that they post on here that it is happening and basically why. Such as the other player not having played their turn yet, but you have to do so because you are about to go to bed/work/etc and won't be able to later before the end of the turn.
 
IMO that rule will become very very unmanageable when the game progresses and it becomes highly likely that teams are at war with more than one other team.

Personally i would aim not to DM but if i was forced into it i would.
 
IMO that rule will become very very unmanageable when the game progresses and it becomes highly likely that teams are at war with more than one other team.

Personally i would aim not to DM but if i was forced into it i would.

Well you just double turned and there was 14 hours left on the clock????
 
Why? i didnt attack anything, CH your team member was there at the rollover so if he had of needed to do anything he could of. Plus all movement was done in a boat which you wouldn't have been able to stop anyways.
 
Of course you gained an advantage you landed your troops unopposed next to his city in a forest square if you had given him chance to move he could have covered that square meaning you would have had to fight for it from a boat or land further away from his city. That is a blatant advantage from double turning. Also please do not suggest that any other of our team could have done anything as you took those two turns within the space of four minutes.

This game needs to be reloaded to allow Sonny to react to BCLG100's initial turn i.e move before BCLG on turn 650BC otherwise this game is turning into a sham. It seems one team is talking the talk about playing fair but is not walking the walk.
 
Just curious, how far did the boat have to travel (within sight of CFC borders) and how much defense would have been left in the city itself if Sonny had actually decided to move troops into that forest? For personally if I saw a ship on the edges of my borders, I quite possibly would be more concerned with defending the actual city than a forest nearby.
 
The boat was out of view and could land unimpeded in one turn....forest or hill tile take you pick. you cant cover both. Oh and dont forget the other forests right there too. OH if you reload then Sonny cant attack my troop sitting there...thats why Sonny wasnt in the forest or his city...he took the bait....(wounded units are good bait--huh sonny) :)

Sonny has DM me( at least once probably twice) as has FR before his untimely (for him) demise. With this many people its impossible to prevent this. IF you get DM'd you then get 2 turns in a row unimpeded.
 
edit - never mind robboo answered.
 
So since you took the game down...what is your plan. Who goes in what order to play it out.

IF YOU RELOAD THIS...YOU BETTER GIVE ALL PARTIES ALOT OF WARNING in order for teams to play in the correct order.

You started the discussion so now...here my suggestions based on playing about a 8 to 10 pitboss games.
1. non-game coded rules dont work and lead to fights.
2. non-game coded rules dont work and lead to fights.
3. having a "rule enforcer " thats in the game...is unfair. his decisions will have personal bias. (its impossible not to)

THEREFORE...
DM are fair at all times except declarations of war. IF CIVstats is down you can't tell DMs.(so its not 100% enforceable) There is no game code against DMs.( not enforceable) DMs cause more fights and game stoppages than your router problems(joking) I think we all see that its impossible to play a DM free pitboss. If you want DM free...play PBEM. The game moves faster and turns get played quicker if you dont have to worry about DMing someone.

Oh and before someone says I am just saying this now...look back at any thing I have said in rules discussions...I HATE NON-GAME CODED RULES. Play the game like it was written bugs and all.

Whiplash...you put yourself in a bad spot. You cant make decision here thats not biased. If CFC or CDZ are your allies or potential allies...you have to side with them out of self interest. Even if you allies are planning to attack CFC or CDZ...your decision will be influenced.

if you reload... you have to reload after BC first turn so Sonny cant have 2 turns prep. You split BCs DM up. If you can reload to only when sonny redos his turn prior to both of BCs turns then you gave sonny a major advantage as big of an advantage as BC's.

you cant have 7 (was 8) people in a war(2 civs) and not have a DM...stoppping the game every time...will likely kill it.
 
So since you took the game down...what is your plan. Who goes in what order to play it out.

IF YOU RELOAD THIS...YOU BETTER GIVE ALL PARTIES ALOT OF WARNING in order for teams to play in the correct order.

You started the discussion so now...here my suggestions based on playing about a 8 to 10 pitboss games.
1. non-game coded rules dont work and lead to fights.
2. non-game coded rules dont work and lead to fights.
3. having a "rule enforcer " thats in the game...is unfair. his decisions will have personal bias. (its impossible not to)

THEREFORE...
DM are fair at all times except declarations of war. IF CIVstats is down you can't tell DMs.(so its not 100% enforceable) There is no game code against DMs.( not enforceable) DMs cause more fights and game stoppages than your router problems(joking) I think we all see that its impossible to play a DM free pitboss. If you want DM free...play PBEM. The game moves faster and turns get played quicker if you dont have to worry about DMing someone.

Oh and before someone says I am just saying this now...look back at any thing I have said in rules discussions...I HATE NON-GAME CODED RULES. Play the game like it was written bugs and all.

Whiplash...you put yourself in a bad spot. You cant make decision here thats not biased. If CFC or CDZ are your allies or potential allies...you have to side with them out of self interest. Even if you allies are planning to attack CFC or CDZ...your decision will be influenced.

if you reload... you have to reload after BC first turn so Sonny cant have 2 turns prep. You split BCs DM up. If you can reload to only when sonny redos his turn prior to both of BCs turns then you gave sonny a major advantage as big of an advantage as BC's.

you cant have 7 (was 8) people in a war(2 civs) and not have a DM...stoppping the game every time...will likely kill it.
While i agree that double moves better be allowed, it was stated in this game rules that they aren't allowed. So it's ok to change the rules for the future but that particular issue should be dealt according to the rules currently in effect (that is, no double moves).

And even if that move "didn't give you any advantage", then why BCLG100 made a turn at 11/26/07 4:33 am and 11/26/07 4:37 am, and after that other players logged in later for the same player "11/26/07 4:06 pm BCLG100 Changed name to Beorn]CDZ[", "11/26/07 4:12 pm Beorn]CDZ[ Changed name to Robboo(cdz)"? Obviously, your team was able to make a turn later but you decided to double move.

P.S. And we need some neutral side to decide what to do in that case.
 
Posted by whiplash #119

The draft rules in the first post state,no double moves during wartime allowed. There has been no discussion of this since the post was made so it should stand.

BCLG gained an advantage by landing a small stack of troops unopposed in a forest next to Sonnys city. If he had waited as he should have done after his first turn the boats would have been seen approaching and that tile and the hill tile would have been defended meaning if he had of wanted to land there he would have had to fight from the boat. He could have landed on a grassland tile but then could have been counter attacked without any tile bonus defense. The units defending the shore tiles could then have been moved back to defend the city. Without going into too much detail this is a large advantage as far as are team are concerned. When BCLG says there is no advantage how does he know surely it is upto the defending team to decide that!! If no advantage was to be gained why did he not play by the no DM rule and avoid all this debate??
 
So since you took the game down...what is your plan. Who goes in what order to play it out.

IF YOU RELOAD THIS...YOU BETTER GIVE ALL PARTIES ALOT OF WARNING in order for teams to play in the correct order.

You started the discussion so now...here my suggestions based on playing about a 8 to 10 pitboss games.
1. non-game coded rules dont work and lead to fights.
2. non-game coded rules dont work and lead to fights.
3. having a "rule enforcer " thats in the game...is unfair. his decisions will have personal bias. (its impossible not to)

THEREFORE...
DM are fair at all times except declarations of war. IF CIVstats is down you can't tell DMs.(so its not 100% enforceable) There is no game code against DMs.( not enforceable) DMs cause more fights and game stoppages than your router problems(joking) I think we all see that its impossible to play a DM free pitboss. If you want DM free...play PBEM. The game moves faster and turns get played quicker if you dont have to worry about DMing someone.

Oh and before someone says I am just saying this now...look back at any thing I have said in rules discussions...I HATE NON-GAME CODED RULES. Play the game like it was written bugs and all.

Whiplash...you put yourself in a bad spot. You cant make decision here thats not biased. If CFC or CDZ are your allies or potential allies...you have to side with them out of self interest. Even if you allies are planning to attack CFC or CDZ...your decision will be influenced.

if you reload... you have to reload after BC first turn so Sonny cant have 2 turns prep. You split BCs DM up. If you can reload to only when sonny redos his turn prior to both of BCs turns then you gave sonny a major advantage as big of an advantage as BC's.

you cant have 7 (was 8) people in a war(2 civs) and not have a DM...stoppping the game every time...will likely kill it.

I believe Whiplash's intentions are for a vote to decide on whether any infringement has taken place. I agree that the fairest solution would be a reload to allow Sonny to respond to BCLG initial move. If this cant be done, well the answer is simple one "if you cant do the time dont commit the crime"
 
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