95-104
Reviving this one. I have taken heavy medications and are now bound to the house for at least the next 24 hours.
Current situation: 204 points and 6th place (maybe 7th).
I am actually not agreeing with Bowsling and employing scientinst in Indira from the next turn. The warrior exploring southeast is renamed MagaPlask.
95: 5 turns to Currency!
Magaplask continues SE, discovering Memphis, a 3 pop city with obelisk, granary, barracks and garrisoning Archer.
CoD is going clockwise round the Ottoman Coast (Elizabeth)
DoR is again stationed in Lana for defence
CoT is exploring counter-clockwise the frozen coast in the NW.
Some forests has been chopped and there will be 2 new libraries next turn. (Terasvin + Indira)
I am sending a worker to connect our trade routes with Boudica, since we are getting 6 new traderoutes in 5 turns.
An Incan Missionary in our lands over Raj.
96: 4 turns to Currency
Both Indira and Terasvin has made libraries and are now building Axemen.
Indira has employed 2 scientists, decreasing the GreatPerson-count from 30 to 8 turns. This got an extra bonus since Indira is close to happy-cap a few more turns.
Incan Missionary continues to travel through our lands.
Both Elizabeth and Mehmed suffer from loss of points due slavery (a guess, since there are no wars). Willem goes to second place and I notice we don't know about his 5th city.
All the explorers are doing their dance. MagaPlask continues south, discovering a source of Dye and the Egyptian Capitol (5 pop) containing a library, obelisk, granary, barracks and the palace. 3 archers in defence. We know that Pacal got Writing. This capitol got a double irrigated source of corn on grassland, Bananas AND Horses. Heavy! Thebes is not religious yet.
I paused Growth in Raj for a turn so I could finish the Granary. We will gain on this next round.
97: 3 turns to Currency, 7 to GSpry or GSci
Terasvin is on HappyCap and 1 turn to growth. No-Growth activated.
Willem gains his 6th city. this means there are 3 known players with 6 cities.
Note: there are 4 players not having OB with Isabella. This may point to either lack of Writing or lack of popularity (So typical Isabella)
All explorers do their rounds. Nothing notable this turn.
Elizabeth gained 14 points this turn. I guess some new tech is discovered.
Raj chops a Granary and no-growth is removed. This will end as a pop2 city with extra surplus next turn.
98: 1 Turn to Currency, 6 to Great Person
Raj grows, Mantra gains a library, Raj gains Granary.
In game note: If a granary and a growth happens at the same turn. The growth does NOT gain the Granary bonus, meaning the Granary is built after the growth. I did not know this. (sorry)
Considering Raj having heavy production I do not force the Library to be finished.
A Barb visits Lana's borders. I am sending DoR on expedition.
MagaPlask continues SW and discovers the egyptian city of Heliopolis. This contains an obelisk and a granary + pastured cows and an archer for defence. I notice that Pacal gained a few points this round and the city of Alexandria was founded... somewhere. NB: Pacal got very fertile lands.
The zulu road network is complete + next time we gain 6 trade routes, more of them foreign
99: Currency done, Code of Laws in 7 turns. 5 turns to GP.
We gained 11 Sci/Turn, from +75 to +86. Pity it lasts for only a round
CoD discovers the Ottoman city of Ankara, a pop6 city with floodplains, walls, axeman and archer in garrison, granary, monument and barracks. I notice myself that we still don't know where Lizzy gets her metals. We know all her cities (4) and most of the lands. This is now a prio to find.
CoT discovers a source of gold that is fated to be zuluan in the future.
Magaplask discovers an another source of Horses in Egypt by Heliopolis.
Mantra and Terasvin will grow next turn.
Thebes gain Christianity.
DoR killed the barbarian and is now on his way back to Lana
100: 70% res. CoL 7 turns, 4 turns to GP
MagaPlask discovers the Incan Border(Isabella) after continuing south.
Ankara chops 2pop. I will guess a larger structure, but most likely a settler.
Lana gains Granary next turn.
We gained of sci-beaks this turn due growth of Terasvin and Mantra.
I am not sure what to build in Lana, so I queue a Chariot as next. A Library feels a bit... pointless in so scarce areas
Both Mehmed and Ragnar gained a lot of points this round.
101: 6 Turns to CoL, 3 turns to GP
A list of Most Advanced Civs appears. We are not on this list, this says number 9 of 9.
The unknown civ is on 7th place.
(in order: Bou,Isa,Pacal,Eliz,Ragnar,Willem,XXX,Mehmed, US)
Lana completes Granary and starts on Barracks. Growth next turn.
By talking to Isabella I got the info about her having Swordmen. She got Iron Working.
Magaplask reveals an incan pasture and winery. Isabella actually got Monarchy active and Hereditary rule on. I notice that she is the only one with Org.Religion too, meaning she got Priesthood, this is enforced with her owning the Oracle.
Daivagati chops for Granary. Indira, Terasvin and Lana will grow next turn.
Mantra is on No-Growth due happy.cap
Ankara's Chop showed to be a Library.
I fired a scientist for a turn in Indira for a turn so I could increase spy-chance without sacrificing the pace.
102: 5 turns to CoL 60%, 2 turns to Great Person.
Lana, Indira and Terasvin Grows. I had miscalculated on turns somehow, making Terasvin unhappy.
MagaPlask goes on Incan area, revealing Machu Picchu on desert hills. Pop5, terrace, barracks a monument and in defence: axe and archer + a missionary. A new winery is revealed.
Zulu/Boudica, Ragnar and Lizzy gains a city each. All of these got now 5 cities.
CoD are now searching for the Ottoman source of metals + the new city.
The Workers are sent to attach our roads to the egyptian ones, adding more foreign routes. ( we got a few local, meaning a net loss).
103: 4 Turns to CoL. Great Person next turn. 60% spy, 40% scientist.
It seems I may get the egyptian network done at turn 105 when I end my game.
MagaPlask goes deeper into Incan lands, discovering dry areas.
I switched Daivagati to growth... totally forgot to check that city. It was working the quarry.
104: Drumroll....
Mark Swiss, A Great Spy is born in Indira. 3 Turns to CoL
MagaPlask reveal the great city of Cuzco, a pop9 city with 2 gold mines, copper on grassland and irrigated corn. It contains the Oracle, a terrace, library, barracks and a forge. This means that the Inca got Metal Casting! Cuzco is the seat of Christianity too.
Indira fires both scientists.
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I find this a proper moment to pass the game. T104 is basically done except one thing: Mark Swiss got movement points. What to do. We are currently building Chariots and Axes in several cities and Mantra are making a settler.
(I am too tired to take screenshots!)