In
Aux Armes!, technology is broken up into sub-groups:
-Military hardware
-Land doctrine and logistics
-Naval
-Political
-Economic
The odds of a breakthrough in any given field is determined by this equation:
C=(
tI÷
P)/
I÷10
where
C is the chance of a breakthrough,
I is your investment in the field,
tI is the total investment by all great powers, and
P is the total number of great powers.
Only great powers can invest in technology and experience breakthroughs. Once a power achieves a breakthrough, they are awarded a new technology. The technology and its effects are a surprise, but it will obviously relate to the field in which it was researched. If more than one powers achieve breakthroughs on the same turn, they will research different technologies.
Once a technology has been discovered by a great power, it be normally purchased by any country according to its price. Some technologies are secret when discovered, and can only be researched by others after a set amount of time. A great power can also spend a certain amount to prevent others from buying the technology, but it will still be public.
As an example, let's look at the technology Commercial Radio.
Commercial Radio, being such an effective propaganda tool, falls under the political category. Once a country discovers it, there is a 5% chance per factory in any province that it owns without public support that the it gains public support in the province. It costs 7 IC for anyone to purchase, unless the country that discovered it intervenes.