IOT Developmental Thread

But if you evrelop her thn peope know you r secrts
 
Before i go to bed I would like to present.

Culture IOT​

note this is still a MASSIVE work in progress

but here is the basic idea/intro

The Year is 476 AD, the Germanic tribes have sacked and taken control of Rome, leaving the Western Roman Empire destroyed. Now you must take control of your people, and lead them through the ages, as their culture, tongues, and ways change, to see who will inherit the mantle of Rome, and create a culture to stand the test of time.

there will be 6 playable culture groups.

Germanic
Celtic
Arabic
Finno-Uralic
Altaic (Mongol-Turkic)
Slavic

At the start of the game you pick one province to start your nation, you will pick which culture group you belong to (most likely by where you chose to start, I don't really want Arabs in Europe or the Franks in East Asia) and then you name your people/culture. IE Franks, Anglo-Saxons, Magyars, Huns, Goths, etc.

Your goal is to make sure your culture expands, evolves, and survives until the modern day. The "strongest" culture group when people get tired of the game wins :p.

Note that Cultures will evolve and change over time, so even though at the beginning of the game the "Anglo Saxon" and the "Frankish" player may be on the same team (Germanic) at the beginning of the game they will most likely split off and either join or create new culture groups. And as an individual culture gains more land and becomes more complex, they will break away from their original culture group and become a new culture group tied to others only by the now "super group" which is what the starting groups will become. Note super groups are only for culture heritage purposes only, they do not affect score in any way. For example, the Franks and the Anglo-saxons will start in the Germanic group, as time goes on the Frankish culture becomes more latin, and latin becomes more Germanic, creating the "Romance" culture group, splitting the Franks from the Anglo-Saxons. Later the Anglo-Saxons control larger areas of land, creating the English culture group same with the Franks who create the French culture group, the Germanic culture group becomes a super group, the same goes for Romance.

In the event that your own culture becomes a super group (IE English culture would become the collective Anglo culture, with English and American culture groups within it) you get even more points, but again this is a WIP and I am not sure how much extra points.

I will make a "culture tree" showing the evolution of cultures over time as well.

Finaly here is the current NPC Map, NPC's are the empires of the time. While some of the 5 will fall, the rest will just evolve and become a new empire.

Spoiler :
jORPtTh.png


Please leave suggestions and ideas for improvement below, thank you for your time :D.
 
Viking culture group.
Vikings >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Germanics
 
I'm 99% sure Rome controlled more of Mesopotamia than on the map, but I blame the limitation of the map.

The actual culture idea works though. I just don't think the map is nuanced enough to make it work.
 
A tip when making use of maps with labelled provinces - always encase the province name in a box. That way when the province changes color, there's not gaping color holes left in the letters.
 
Or, y'know, keep a multi-layered master copy.
 
Not to mention it's an unnecessary layer of complexity when the method I mentioned works just fine.

Doubly so given it allows one to look at region names and political borders all at once, which is valuable for players. They won't need to look at two different maps.
 
Not to mention it's an unnecessary layer of complexity when the method I mentioned works just fine.

Doubly so given it allows one to look at region names and political borders all at once, which is valuable for players. They won't need to look at two different maps.

Great pun!

Also you are right that makes sense
 
Doubly so given it allows one to look at region names and political borders all at once, which is valuable for players. They won't need to look at two different maps.

If you use layers you could have transparency on the spots inside of the words and accomplish the one-map goal without any problem.
 
But then you need to export the file to .png or some variant every single update. You also need to make sure the province names are purely one color or else the transparency is going to look ugly - this gets fun given text tools tend to be anti-aliased.

Just having it all in one file is more convenient.
 
you really only need two layers - one being the political borders and the other being the names. It shouldn't be that hard with a program as simple as paint.net and I definitely can do it on photoshop with ease. And on photoshop at least, when you merge the map for the final release it automatically saves as a png. Not that it takes that much time to just save it as a png on any program.
 
Still not seeing why using labelled provinces and keeping it all one layer won't do the job just fine. :p
 
Because it takes like two minutes to set it up and adds maybe ten seconds each update.

And that's probably an overestimate.
 
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