Terran IOT Development Diary 3
Currency:
In Terran IOT there are 3 currencies, hear me out on this one, I promise it will not be overly complicated. The three currencies are below:
- Galactic Credits (GC): The Galactic Credit is used mostly to purchase things, it is what is used to create improvements, along with research, and can most of the time be used as a substitute to either IP or MP, however at a slight cost (IE if a fleet costs 5 IP but you only have 3 you can pay about 4 GC plus the 3 IP to build said fleet, or 7 IP to build a new one)
- Industrial Production (IP): Industrial Production is your "factory power" IP is mostly used to build fleets and superweapon parts.
- Manpower (MP): Manpower is your people, Manpower is what you use to build armies, however it is also the majority source of your Galactic Credits, the more men you have the more GC you get, the less men you have the less you get, however Manpower does not represent your total population, just the taxable/draftable portion. Be weary while this number will many times go up, it can be very fragile and can go down by a large portion for a random reason.
Random Events:
Random Events are the the things that affect your nation that a government cannot control, weather/natural disasters, corporations, strikes, just plain bad luck, Random events are revealed every update and will either help or hurt your nation. they will usually have to be taken care of eventually, you can leave them for a bit, but be warned if you don't do anything about them major consequences will happen.
Stability:
Stability affects everything, it is on a scale of -3 to 3 similar to how EU3 works, they will always add themselves to every action that requires a roll, stability can be improved by spending 10% of your GC, or roll play a fix, or both, everyone starts at 0 stability, which is considered average, your people don't really care about you, they have no problem with the current way things are run, but don't really have an opinion.
Government:
while there are no official governments, a government should act like a government should in RP. If you elections of any sort I expect some form of election RP at some time, not immediately, but sometime. Constrating, if you don't have elections, "random" events will see the population go weary and demanding them, if you however would like me to do elections for you, I will, this will make elections more random, however if you do elections you can chose who will be in power.
Combat:
Combat is in 2 major stages, Space and land, you need space control in order to land a ground invasion, however you do not have to wait a turn to do ground invasion, if you order your troops to invade the ground if you have space control you may do that.
Space combat will use the same formula for calculations, except that it will be against your opponents formula, fleets will fight one on one, and the loser will have to face a D6 roll to determine how badly damaged they are. 1 being little to no damage and 6 being destroyed, fleets can be repaired. If a fleet survives it will retreat to the nearest friendly star system.
Once space control has been meet you can begin ground invasions. Before any actual combat begins a cultural unification roll is done, based on your cultural ability, if you win that roll against an unoccupied planet you get the planet immediately. However if the planet is occupied and has troops defending it, you will always have to fight the troops, however the troops will have to face against both you and the population who see you as liberators and the current force there as tyrants, thus giving the defenders a fairly substantial debuff.
Land combat rolls are identical to space combat rolls.
Star systems:
Star systems are the largest points on the galactic map, they represent more like star clusters, and many times have multiple inhabitable planets. Each star system does not necessarily belong to one nation, and instead 2 planets in the same system can be colonized by two different empires.
Improvements:
finally on to the improvements.
Factory: costs 3 GC and gives you 1 IP a turn, supports one fleet
Farm: costs 3 GC and gives you 1 MP or supports one army
Hospital: costs 5 GC and randomly gives you 1-4 more MP (because of new births and stopping deaths)
Research Facility: Costs 5 GC automaticly gives you 1 GC worth research each turn
Bank: costs 5 GC gives you 1 GC a turn
these numbers are liable to change.
if you have any other ideas for improvements post a message on my profile, the game will be up sometime between late Monday to early Wednesday