IOT Developmental Thread

Let's not forget the patricians of Rome either!
 
Noble Republics?

Noble republics are a really special case and are only in the game to model Poland's relatively unique form of government. It's just a council of nobles that elect a king from amongst themselves, so it isn't really a republic per se.
 
I guess it's more catchy than just calling it an aristocratic monarchy or something. :p
 
I guess it's more catchy than just calling it an aristocratic monarchy or something. :p

And better than Noble Electoral Monarchy. :p
 
Noble Republics?

I'm very selective.

Edit: I have five types of governments. Err, three with two having two variations. How players want to roleplay those governments is up to them. For instance, the "heirs" can simply be potential nobles up for whatever vote you feel like doing. Though, it seems that the oldest heir always wins, so it sorta defeats the [non-purpose] of that.
 
Terran IOT: Development Diary 1

Introduction:
Terran IOT is going to be a Sci Fi space based IOT not set in any particular sci fi universe but will be taking inspiration from many. Like Fallout IOT Terran IOT will have primary statistics that affect your empire. Terran IOT will be very heavily Role Play based and will affect your entire empire.

Primary Stats:
The primary stats are what define how "good" your nation and people are at different tasks and thus how fast or how effective you will do. the current stats are below.
Poitics-Affects nteral politics RP bonuses along with stability
Economy-Affects the various ways to earn money
Espionage-Affects how well your espinage RP will go
Culture-Affects relations with others
Combat-Affects your ability to conquer
Science-Affects your ability to research new tech
Luck-affects everything a little bit

I would not suggest letting any of these fall by the wayside by too much.

Role:
Each empire has a "role" in its history, a "role" is what you play in the galaxy as a whole, this will make more seance when we learn about the NPCs. currently there are no offical roles, and they will be made up and be given special abilites and bonuses similar to how units were in FIOT, based on a nations history RP.

NPCs:
NPCs will be in the game, as both a narrative driver, along with adversaries and allies. The Power of NPC's range from Galactic super powers, to mercenaries, I suggest you keep at least one of them on your side.

Units:
Units like in FIOT are customizable, and rely more on numbers of ships and troops instead of RP to get the job done, however RP will still be a very important part of winning battles, these Units represent fleets instead of individual ships, or squads.
The current and probably final Unit Types are below:
Ground force: Acts as both an invasion and a defensive force
Planetary Defense System (PDS): consists of one building, (think of something like the v-150 anti-orbital ion cannon from A new Hope)
Fleet: how you structure your spaceships, depending on what types of ships and how many and the weapons used on them, determines how expensive and how strong a fleet is, you may or may not be able to have two types.
 
Terran IOT: Development Diary 2

Super weapons:
All right, Death star time! Superweapons in Terran IOT are extremely powerful weapons, like many things in my IOTs you can customize them, however unlike most over things in my IOT's Superweapons must be built piece by piece, AND you have to research the technology for it. IE if you want to build the death star, you must research at least, the superlaser, the power core, and the propulsion system to move that dang thing. However at this time you could start constructing it, as much of the death star is actually conventional other than those three main things. Contrasting if you wanted to build the "galaxy gun" which doesn't require to be moved around, you would have to research something along the line of planet destroying warheads, hyper drive projectiles, and something along the line of a giant warhead launcher. Superweapons do not have to be planet killers, they can be what ever you want, but rember the more powerful it is the more expensive it is going to be to both research and build. Also you can either build your superweapon all at once or part by part.

Research:
Research is completely roleplay based, you can do anything you can imagine, however of course keep it in reason, if it is something fairly large or fairly advanced i would prefer if it took about 2 different techs to create it. Think of something like a photon torpedo, it has 2 major parts, propulsion and a warhead, the advanced torpedos from ST Into Darkness would have one advanced part, the long range propulsion system since it uses a similar warhead to existing torpedoes. Even though it is roleplay based, you can improve your chances of getting said tech by spending Galactic Credits on research, and better descriptions and RP of research will also improve your chances. Also if you create a technological breakthrough you may add that to a ship type in you fleet, however that will modify its costs unless you do something about it.

Fleets and landing forces:
Fleets are what you use to get around the galaxy, and to secure your sector of space. When RPing your fleet structure you should, describe what types of ships are in your fleet, IE do your fleets consist of fighters, bombers, and carriers, or do they consist of frigates, destroyers, and heavy cruisers. You should then describe what types of weapons and defenses are on your ships, so do you use plasma, lasers, mass drivers, what about shilding, armor, or point defense, or do your ships have ship destroying super lasers on them? the skys the limit. Finally describe how many of each ship is in your fleets. With this data i will construct unique stats based on your RP, making units stronger, weaker, cheaper, or more expensive, based off of the galactic standard fleet, which i will make up and that most NPC's will use. Ground Forces are similar, describe what are in your forces, what weapons they use, and how many troops.

Calculations:
I am not going to bore you with the exact detail for every calculation, however i do believe that this is important. The basic calculation for most everything will be:
Stat that applies + bonuses (being unit, monetary, and/or Role Play) + D6 + Luck/2 Rounded DOWN
This number is compared to another dice roll, probably a D20 (I will run a few tests and figure out if this is too high or too low), the higher number wins the roll.

this logarithm would be a little different based on the situation, combat for example would use basically the same exact logarithm for both sides


Well that is it for this Developer Diary, i bleive there will be one more detailing invasions, and a few other things before i acutaly start the IOT.

for now this is TE signing off.
 
Terran IOT Development Diary 3

Currency:
In Terran IOT there are 3 currencies, hear me out on this one, I promise it will not be overly complicated. The three currencies are below:
  • Galactic Credits (GC): The Galactic Credit is used mostly to purchase things, it is what is used to create improvements, along with research, and can most of the time be used as a substitute to either IP or MP, however at a slight cost (IE if a fleet costs 5 IP but you only have 3 you can pay about 4 GC plus the 3 IP to build said fleet, or 7 IP to build a new one)
  • Industrial Production (IP): Industrial Production is your "factory power" IP is mostly used to build fleets and superweapon parts.
  • Manpower (MP): Manpower is your people, Manpower is what you use to build armies, however it is also the majority source of your Galactic Credits, the more men you have the more GC you get, the less men you have the less you get, however Manpower does not represent your total population, just the taxable/draftable portion. Be weary while this number will many times go up, it can be very fragile and can go down by a large portion for a random reason.

Random Events:
Random Events are the the things that affect your nation that a government cannot control, weather/natural disasters, corporations, strikes, just plain bad luck, Random events are revealed every update and will either help or hurt your nation. they will usually have to be taken care of eventually, you can leave them for a bit, but be warned if you don't do anything about them major consequences will happen.

Stability:
Stability affects everything, it is on a scale of -3 to 3 similar to how EU3 works, they will always add themselves to every action that requires a roll, stability can be improved by spending 10% of your GC, or roll play a fix, or both, everyone starts at 0 stability, which is considered average, your people don't really care about you, they have no problem with the current way things are run, but don't really have an opinion.

Government:
while there are no official governments, a government should act like a government should in RP. If you elections of any sort I expect some form of election RP at some time, not immediately, but sometime. Constrating, if you don't have elections, "random" events will see the population go weary and demanding them, if you however would like me to do elections for you, I will, this will make elections more random, however if you do elections you can chose who will be in power.

Combat:
Combat is in 2 major stages, Space and land, you need space control in order to land a ground invasion, however you do not have to wait a turn to do ground invasion, if you order your troops to invade the ground if you have space control you may do that.

Space combat will use the same formula for calculations, except that it will be against your opponents formula, fleets will fight one on one, and the loser will have to face a D6 roll to determine how badly damaged they are. 1 being little to no damage and 6 being destroyed, fleets can be repaired. If a fleet survives it will retreat to the nearest friendly star system.

Once space control has been meet you can begin ground invasions. Before any actual combat begins a cultural unification roll is done, based on your cultural ability, if you win that roll against an unoccupied planet you get the planet immediately. However if the planet is occupied and has troops defending it, you will always have to fight the troops, however the troops will have to face against both you and the population who see you as liberators and the current force there as tyrants, thus giving the defenders a fairly substantial debuff.

Land combat rolls are identical to space combat rolls.

Star systems:
Star systems are the largest points on the galactic map, they represent more like star clusters, and many times have multiple inhabitable planets. Each star system does not necessarily belong to one nation, and instead 2 planets in the same system can be colonized by two different empires.

Improvements:
finally on to the improvements.
Factory: costs 3 GC and gives you 1 IP a turn, supports one fleet
Farm: costs 3 GC and gives you 1 MP or supports one army
Hospital: costs 5 GC and randomly gives you 1-4 more MP (because of new births and stopping deaths)
Research Facility: Costs 5 GC automaticly gives you 1 GC worth research each turn
Bank: costs 5 GC gives you 1 GC a turn

these numbers are liable to change.

if you have any other ideas for improvements post a message on my profile, the game will be up sometime between late Monday to early Wednesday
 
while there are no official governments, a government should act like a government should in RP. If you elections of any sort I expect some form of election RP at some time, not immediately, but sometime. Constrating, if you don't have elections, "random" events will see the population go weary and demanding them, if you however would like me to do elections for you, I will, this will make elections more random, however if you do elections you can chose who will be in power.

What if someone decides to join as a Dictatorship?
 
What if someone decides to join as a Dictatorship?

no elections are necessary, however different governments will get different bonuses and disadvantages in game. Also However if you join as a single party communist government, there will still be some elections of some sort, even though every candidate is of the same party.
 
...and do not forget: monarchies will have succession, regencies and rivalries between the nobles houses as they fight over the Spice!

Shaddam_IV_The_Bastard.jpg


Its good to be emperor!
 
...and do not forget: monarchies will have succession, regencies and rivalries between the nobles houses as they fight over the Spice!

Shaddam_IV_The_Bastard.jpg


Its good to be emperor!

Exactly!
 
Terran IOT Developer Diary 3.5
An addendum

The Galactic Council:
The Galactic council is similar to the UN of our universe all Empires have a seat and voting power equal to their population (manpower to keep it simpler for me :D) The Galactic Council is not centered in any Empire and instead holds territory known as the "Galactic Council Neutral Zone"
 
what would that be Bowsling?
 
I don't have time to write a long post but basically every IOT makes every nation a planned economy. The industry of the state is not the be-all and end-all of economics. There are a hundred other important mechanics that drive an economy, some of then controlled by the state and some of them not. There should be more emphasis on creating markets, on natural resources, and on finance especially. Of course, sci-fi makes this different, but only slightly. I like the effort at accuracy, but don't complicate things if it doesn't a) make it more interesting or b) make it more realistic.

Manpower is almost entirely irrelevant and should be removed from the system.
 
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