Is it a bird? Is it a plane? No? Then it might be a bug...

Getting a werewolf from the Foxford event doesn't make it ravenous or bloodied or anything. Using said werewolf on, say, a wolf, can then make a werewolf wolf, who then dies of redundancy. And from only having one combat strength.

The werewolf from Foxford counts as a Bloodied werewolf, even though it doesn't list it as such. I've had the unit that ended up with lycanthropy upgrade to a Greater Werewolf during a heated battle, so it works as normal..just..takes longer than it used to.

I do agree that the werewolf (wolf) is rather ridiculous...at first. After a number of turns, the wolf will calm down and turned bloodied automatically. Just getting it to survive that long can be a pain.
 
I do agree that the werewolf (wolf) is rather ridiculous...at first. After a number of turns, the wolf will calm down and turned bloodied automatically. Just getting it to survive that long can be a pain.

Why is a wolf being infected with mandom more ridiculous than a man being infected with wolfdom?

I could understand complaining about werewolf gorillas, but wolves?

I think you need to read more Terry Pratchett.
 
It seems that Mountain Coast map script is not a fan of multi-player, or, at least not a fan of me playing multi-player. Two others and I play on Big and Small -or Perfect World 2, depending on what we want-; we use direct IP connection.

Anyway, the second time we attempted using Mountain Coast[peaks max, lakes max, ranges max, continents] we loaded separately. This is to say, I hit launch in the lobby and we each constructed our own map and promptly got an OOS on entry. When describing details of the land to each other one friend mentioned finding Aifon Isle on land, surrounded by land, I also found a crab resource with the barbarian label for Patrian artifacts in water. {Neither of us were Scion so I'm not sure I should have even been able to see them}

I saved the game and we both relaunched with that save and no OOS occurred. The map still had funky features everywhere, but it didn't OOS at least. {We quit that save and just played a PerfectW2 Map to avoid possible instability.}

The reason I didn't mention our first attempt with the MountainCoast mapscript is due to us switching to a different script, because of starting off in the middle of a great plains that we never really found the end of with 20-ish turns of scouting. I doubt this was due to a bug, just a bad start.

On the upside this is the only error we have really seen which is amazing *remembers the first few times he played FF with MP and all of the infinite ways to cause an OOS* Great job FF team! FF has really improved -stability wise- since those days.

Ps: I posted this in the Possible Bug thread because I wasn't sure if it was a 3.19 or FF bug, or if it was already known.

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Hello -again-, I was playing the Illians yesterday. Trying to kill off the AI quickly, I activated the Illian World Spell on Turn 1 -before I even had my first city. [Grammar Edit] For all I know the world spell worked, the trick is, I'm not sure. First it didn't effect my teammates -it did in FFH2 but that might have changed in FF- and it didn't give a turn timer to show when it would wear off -a FFH2 feature that I'm not sure if FF changed-.

Most evil world spell in game IMO but it helps balance the Illians methinks.


Ps: This is a nice thread.
 
Hm, we shouldn't. In lobby it doesn't flag anyone with the MOD tag which usually says there might be differences; also the MountainCoast problems aren't reliable, for instance our first use of it just made a bad starting spot -without OOS-, it's really only the second one where it freaked out.
 
I am not 100% certain that it checks your mapscript for being declared as Mod. You could try having him delete his copy of the mapscript (or rename at least) so that it generates on your machine and transfers to his. Longer load time, but guaranteed map synch.
 
The werewolf from Foxford counts as a Bloodied werewolf, even though it doesn't list it as such. I've had the unit that ended up with lycanthropy upgrade to a Greater Werewolf during a heated battle, so it works as normal..just..takes longer than it used to.

You're sure? Mine is at ~300 experience and still hasn't upgraded.

Edit: Never mind, after cloning Acheron, I seem to have gained a few points of strength!
 
Is hotseat currently supported(and if so, do I need to tweak anything to get it to work)? Whenever I try to turn on resources or build a city, etc in hotseat I get a crash.
 
hotseat works perfectly find in my experience. You should check that you have bts patched to 3.19, and that you have the latest version of FF and Patch A installed
 
Yup, have 3.19, and just reinstalled .51. I'll regrab patch A to make sure I have the 2nd version of it though.

Nope, still dying after that. Can't find any log with any info on the crash either. Are there other logs besides the ones in C:\Documents and Settings\[Username]\My Documents\My Games\Beyond the Sword.

Single player works fine though.

Edit: Well some info, it was either related to bug or blue marble. I had both installed for vanilla(bug from the svn build), when I uninstalled bug and deleted the custom assets folder, it seems to work now.
 
It appears, if one were to put a naval unit with an open slot for unit storage -say a galley- next to land, that units can board the naval unit without using the button to board. This I think is a neat feature and I believe its been around for a while.

Yesterday, a friend playing with me did this and then told the boat to go off somewhere to scout, while the non-naval unit was standing on the boat. The boat promptly left the unit behind -on the ocean cell-. The unit could walk onto land from the ocean, but couldn't walk any further out.


Posting here to check to see if it might be a problem on his side, a feature, a bug, or if its already known.

Edit: This was with Av2 if it might effect anything.
 
Well, this was quite strange and I felt compelled to register after seeing this one:

Spoiler :
Strange.jpg


The settings were Erebus with the Erebus plot finder and All Unique Features enabled, but without the flavorwise start locations for civs/unique features. Kinda curious if not turning on that option is what caused this.

Edit: Southeast of that starting position just a tad is the Ring of Carcer too. Is this a new record?
 
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