Ribannah said:
As I have already explained several times, that is not quite my point, and hence there is no mispresentation on my part.
You compared 1b and 2b with this to say:
"Compared to (1b), you have the Settler out 4 turns earlier."
You failed to mention that 1b gets the Warrior out earlier than 2b. That is a misrepresentation of the situation.
What I am comparing is what you can do once you have already decided to grow to size 2 first (to increase total output of food and hammers together and have a little more time to find a spot for your new town).
The bolded part is what is called a qualification. It was conspiciously absent from your example when it was offered. It is also something you refute several times in this thread by saying that you feel this is an exploit, and that exploits if allowed reduce the competitive options to one.
You didn't include any examples about growing to size 2 before starting the Worker. You didn't include any examples about growing to size 2 while researching Worker techs (AH, Pottery, Agriculture, ect.) and building Settlers normally.
So your example, even though you keep narrowing it's intended scope is still not well qualified. Here's a hint, refine it further to "Once you have already decided to grow to size 2 first, then chop a Settler, and you aren't worried about getting out a Warrior or other non-pop (or non-building) unit ASAP." Once you refine the qualification enough you should see that this tactic has some implications on limited situations in the game (both positive and negative), but is by no means the "end all be all" you are making it out to be.
Obviously at size 1 there is nothing to be gained, nor is there at maximum size for that matter. Your 1a is not the same as mine; your version of it and your 1c are both outside the scope of my example.
Your 1b is slightly off as well, and 2a, like 1a, has one chop too many.
Your "example" was so poorly detailed that I had to make assumptions at several points just to have anything to go by. If you want to argue about specific variations, first specify what you meant.
You still have to weigh several alternative strategies against the one(s) where you will or won't use the exploit.
Obviously. How does that fit with your points about how this is an exploit, and if it is allowed it will reduce the competition to only playing one specific way?
The point is that if you decide to go a certain way, you can greatly improve the result in [2].
1b gets the Warrior out 5 turns earlier. There are situations where that can lead to multiple cities and/or multiple techs (for you, against the competition). In situations where expansion is somewhat time critical, a competent player can generally at least captured a Worker from the AI 5 turns earlier this way. If not multiple Workers earlier. And "earlier" often can mean "at all".
2b gets the Settler out 4 turns earlier, which generally will mean a second city 4 turns earlier. (Roads could be built in those 4 turns and reduce them by 1 or 2 in some situations.)
That is not what I would call a "greatly improve[d]" result. It
can be but also can be the opposite.
This will make that strategy (growing to size 2 and chopping around) more attractive, but not by definition the best. With different tiles the numbers will be different but the advantage remains.
I am glad you can admit that swap chopping at size 2 is not always going to be the best thing to do. It is not one of those things... what do you call them? The things which limit the player to only one choice if they are allowed...
Clearly I cannot swamp the forum with examples for each and every possible starting position etc.
At least try one specific example. I doubt that will "swamp" the forums.
Maybe you can even find a counter-example, but that does not matter.
It doesn't matter in regards to whether this is deemed an exploit or not, that has already been decided. But it does matter in regards to the arguments you have made in this thread.
http://forums.civfanatics.com/showpost.php?p=3471219&postcount=161
"It is always an advantage compared to just chopping..."
http://forums.civfanatics.com/showpost.php?p=3478264&postcount=167
"Here, you see clearly how allowing an exploit reduces the game: if you want to compete, it limits the opening game to a single strategy. Everything else is below par."
http://forums.civfanatics.com/showpost.php?p=3380508&postcount=65
The point is that if exploits are allowed (this one or any other), you are forced to use them in order to compete.
What counts is that there are quite common situations where the difference is important.
The difference is important, but only inasmuch as what you have accumulated (or passed up) will impact the rest of the game. What you fail to see is the difference can be important the other way around. Having an earlier Warrior can lead to situations where it more than makes up for the later Settler.
In fact, if you want to do that, it would be forbidden to start a game. I am also eagerly waiting for the AI to post its opinion here.
You see my point. So don't try and use, "also, the AI can't do it" as a reason that this is an exploit.
You are making way too many assumptions here. Which is exactly why you shouldn't make such comments on a public forum.
"Such comments" are refering to an assumption (admittedly) I've made. Your statement is, "You've made assumptions, which is exactly why you shouldn't make assumptions." It falls short of even being circular logic.
Assumptions are dangerous things admittedly. It means not being sure of what you are saying, and thus opening yourself up to refutation. I've made the assumption that you were not a playtester based off my experience as a playtester, the credits, other sources I can't disclose, and your comments about the game. It is entirely possible you were a playtester under a different name. But given your insinuations about what occurred in playtesting, I think it's a safe assumption that you are not. If my assumption is incorrect, it should be extremely easy for you to refute, which is the danger of making assumptions.
If you are not able to refute my assumption, then it wasn't that dangerous to make it. So stop ducking the question, were you a CIV playtester (or dev

)? You have made the statement that you are aware that this was not intended for play balance, so back up the "authority" you are claiming.
To conclude: what you are missing is that you actually can, by manipulating time.
That is simply what TBS is. "Time" stops for you to act.
Civilization is a TBS game. Events happen during the turns while "time" is stopped. When you order a unit to fight another unit, it happens while "time" is stopped, but in regards to the battle, "time" passes. It is no different with the Forest Chop. When the order on the final required turn for a Worker action is made (either by the player, or the turn sequence) the action is performed and the results of that action are applied.
If you're stuck on "mechanic" for a lack of "reality"...
Little Worker is out there collecting Wood for a century or so, and when he comes back to town with the shipment of lumber, the Settlers forming grab it all up, while the Warriors all waiting in line for the latrine. When the Warriors get back, they might not have any wood left to make axe handles out of and have to wait for more. Then "god" puts the Warriors back at the front of the wood allocation line and hits the end turn button.
http://forums.civfanatics.com/showpost.php?p=3377783&postcount=20
If, like in the 3OTM, bug exploits are allowed (and therefore effectively forced if you wish to compete), I'm outta here.
This "exploit" has been allowed. Is this another one of your incorrect statements? Or are you still here because you admit it isn't "effectively forced if you wish to compete"?
In parting...
http://forums.civfanatics.com/showpost.php?p=3380508&postcount=65
The point is that if exploits are allowed (this one or any other), you are forced to use them in order to compete.