Donsig said:Also, we've never been able to jump right in a start a new game without first having an extended rules discussion. We either talk and don't accomplish much or we talk a little and then start playing with half baked rules which comes back to haunt us mid-game.
Why don't we start the rules discussion for the nextr game now while we're playing this one a while longer. We could use this DG as an expirimental base if we want. Getting ready for a new DG might rekindle interest in this one.
Reduce the number of elections (let the president or tri make more appointments) and base terms on turns not months.
Donsig said:Let's have political parties. Sure we risk javing a Chieftess party or an anti-donsig party but so what? We might end up with parties based on issues: the warmongers party, the peaceniks party, etc.
Donsig said:Let's start with a flexible constitution like in the Civ III DG III and just add a CoL as we need rules. Let's try using the CoL to mandate things in the game, like the size of our armed forces.
Let's do away with the chats and make this a forum based game.
Let's give the judiciary the power to post binding game play instructions.
Let's redefine and clarify the role of the Censor.
Let's redefine and clarify the constitutional system of decision making.
dutchfire said:I was thinking something like this:
make the governement pretty small. Like 5 or 6 official positions that need to be filled, and let these officials appoint deputies.
I still think we need DP elections, if anything increase the percent of people that need to approve of a DP to 66.7%donsig said:Do away with DP pool elections. Has anyone ever ran for DP and not be 'elected'? Have a sign up sheet for DP and give citizens a chance to challenge anyone on the list, sort of like we do with appointments and recalls.
Definetly, on the second part, this lets our officials know what they are getting in todonsig said:Reduce the number of elections (let the president or tri make more appointments) and base terms on turns not months.
We definetly could use polticial parties to add some spice, unfortunately I can't remember whether it was this DG or the last one where the laws never outlawed political parties, but the mods didn't allow them creating some confusiondonsig said:Let's have political parties. Sure we risk javing a Chieftess party or an anti-donsig party but so what? We might end up with parties based on issues: the warmongers party, the peaceniks party, etc.
This is the best idea I have heard of for many demogames... We should be creating laws that force actions in the game, not create laws that require certain things to be posted certain ways on the forumdonsig said:Let's start with a flexible constitution like in the Civ III DG III and just add a CoL as we need rules. Let's try using the CoL to mandate things in thegame, like the size of our armed forces.
I completely agree, this is one thing has always angered me, when a majority of people agree on something(usually by a small margin), but then the DP and chat goers that make up the losing side come out and stronger force during the chat and guess what happens in the game?donsig said:Let's do away with the chats and make this a forum based game.
What would these instructions be like?donsig said:Let's give the judiciary the power to post binding game play instructions.
Atleast, maybe even get ride of the Censor's role, this is something I would need to think about....donsig said:Let's redefine and clarify the role of the Censor.
This definetly needs clarifactions, so we don't spend the entire DG debating what this section of law says, the idea of this section was good, but it wasn't written detailed enoughdonsig said:Let's redefine and clarify the constitutional system of decision making.
I suggest we actually take the "day-to-day" decision making out of the hands of the people. We voted a poster President for a reason. Let the elected officials make the decisions. If we don't like what the elected official decided, we get rid of that person. There will be plenty of posters here that would poll for major decisions (like whether to go to war, etc) but there is no reason to poll the little things.Let's redefine and clarify the constitutional system of decision making.
This was one of my biggest problems with the demogame. There was really no point in being an official because everything you do had to be polled (or it was perceived that way.) Government officials had little or no power. It actually seemed liked governors had more freedom than the President. I think that like in a real democracy, the officials should have the right to do what they want. The only exception should be going to war (that does not include making peace) and the ammendments of our Constitution/CoL. If the citizen's don't like the choices an official makes, they are always able to try and impeach him, or they may choose to wait out his term, and not re-elect him. I think demogame has forgotten that citizens can still have power without directly making decisions.I suggest we actually take the "day-to-day" decision making out of the hands of the people. We voted a poster President for a reason. Let the elected officials make the decisions. If we don't like what the elected official decided, we get rid of that person. There will be plenty of posters here that would poll for major decisions (like whether to go to war, etc) but there is no reason to poll the little things.
Strider said:As a quick clarification, is everyone in a general agreement that we should let the current game play out and use that time to immediately start addressing the problems of the next demogame?
I suggest, as we have plenty of time, we take that time and not rush into this. Let's take it slowly, try not to be stubborn bastards, and get some things done correctly.
ice2k4 said:10 turns = a little more than 1 turnchat.
Nominations and elections combined take 7 days. That would mean 1 turnchat per week and as soon as elections finish, next terms nominations would be starting.
I. Loss of interest
A. Poor Decision Making/Win not likely
1. First Civ4 Demogame (Most people didnt have much experience in Civ4 since it was just released.)
B. Turnchats (arguable)
C. Judiciary
1. Complicated Play
2. Turned almost every thread (at one point) into a Judiciary battle.
D. "Slow Play" in the Reniassance Era
1. At levels above Noble the Reniassace Era always seems to be slow.
I. Lack of wonders
II. Lack of new units
E. Timing
1. Of course we lost a lot of players to school and what not.
II. Officials had limited power
A. Everything had to be polled
B. The Judiciary was constantly checking the executive
III. Checks & Balances
A. The Judiciary constantly (and lawfully) checked the executive
B. The Executive really never had any power to check the Judiciary or Legislative.
Strider said:I thought the idea of starting to plan this early was to figure out what went wrong and to make plans to oppose it in the coming game.
1) Our first problem is getting noticed. We are one forum among two dozen.. and most people have no idea what the hell a "Demogame" is. So, our first goal is to actually find a way to get the game noticed. Now, I'm sure we have ALOT of possibilities where this is concerned. We talk TF into letting us post announcements/bulletins on the main page. Hell, I say we go on and put an announcement up saying that planning for the 2nd Civ4 demogame is starting.
2) Now, the second problem is the considerably harder one. Getting attention doesn't do anything if we just confuse the living hell out of anyone who decides to visit our humble abode. Screw the constitution, screw political parties... we make our priority help threads and making it easier to get into the game.
1889 said:That's a seriously big list, maybe we can just ask why some other games were fun?![]()