Forgot to mention in my last post that this is the 2nd time I play this map, but the overall strategy is the same. I didn't save the first attempt for some reason.
Tech: aesth(oracled)-lit(1320BC!)-BW-sailing-math-calendar-alpha
Gifted Toku a city - at 3 cities the AI will accept a city no matter how far it is (I think). It was also possible to get a galley out asap and put the gift city into his island, but I don't think it matters much. I will capture it later anyway, when I have an army.
Getting open borders for inter-continental trade routes is huge, by itself worth the

of the gifted city. Decreasing the possibility of getting declared is a bonus.
Wonders in capital (BC):
- 1760 Oracle
- 950 GLib
- 825 NE
- 600 ToA
- 275 MoM
- 75 Parth
OB with Toku also allowed me to find this dude. Giving away so many techs for only one AI sucks of course and probably accelerates global tech speed a lot, but I want to get a military tech advantage on Toku asap. Especially monarchy is very welcome at this point.
Love them events.

Always play without them, just too random.
Settling the game winner. Just need a border pop for access and trade routes to new civs (can see from

that Zara has met other civs). Popping the hut with city (got

) and taking care of barb warrior with a chariot, that gets promoted to sentry. (important!)

-lotto in action. Got
- 875BC GP (settled)
- 625BC GS (saved, bulb machinery 100AD)
- 425BC GA (saved)
- 150BC GA (started golden age 50BC)
- 50AD GM (saved)
- 200AD GS (saved)
Will fire another golden age later.
Sentry chariot in action. Met Darius's work boat next turn.
Teching engineering for trebs and them schknecshts. Toku is going to get it, as I heard he was giving some of you guys a hard time.

Probably it means that I won't win liberalism, but who cares.