Symphony D.
Deity
OOC: 6 to 12 EP in a single turn is rather puny and easily acquired through several means. It is exceedingly easy for a small state to craft a large and powerful army with which to strike at a larger opponent and gain power. Again, I would know, because I've done it several times. That is one of the primary reasons several of my states ended up where they did: hard and rapid strikes against superior opposition.
Your proposal curtails that option by reducing its effectiveness and making vastly more static the potential growth between different sized powers. Small powers are limited to puny, gradual troop acquisitions, while larger powers can still produce armies up to four times larger (per turn) fairly easily. Even if the smaller power can come up with additional funding it makes little difference because not much can be done with it.
All it does is more permanently fix the difference; recasting the chasm in concrete. It does nothing to really balance the situation. The richer power will still have more troops, the poorer power will still have fewer troops, and the richer power will still have vastly more money, and although the progress of the former will be less titanic, the latter will lose its primary method of equalization as well. The imbalance still exists and a layer of complexity has been unnecessarily added for no gain whatsoever, and the addition of further detriments.
If the actions of large powers were to be curtailed, a maximum military quantity (determined by some combination of factors like say, economy and size) beyond which upkeep had to be paid (say, for every 20 units like DisNESII, or perhaps more) would be vastly more sensible without needlessly handicapping nations. Perhaps require much higher logistics costs for large forces as well (in NES2 VI you would always be safe with only 4EP into logistics, with no exceptions). Between these two it would be possible to reduce the awesomeness of ridiculously huge armies without doing anything to impede smaller ones.
Your proposal curtails that option by reducing its effectiveness and making vastly more static the potential growth between different sized powers. Small powers are limited to puny, gradual troop acquisitions, while larger powers can still produce armies up to four times larger (per turn) fairly easily. Even if the smaller power can come up with additional funding it makes little difference because not much can be done with it.
All it does is more permanently fix the difference; recasting the chasm in concrete. It does nothing to really balance the situation. The richer power will still have more troops, the poorer power will still have fewer troops, and the richer power will still have vastly more money, and although the progress of the former will be less titanic, the latter will lose its primary method of equalization as well. The imbalance still exists and a layer of complexity has been unnecessarily added for no gain whatsoever, and the addition of further detriments.
If the actions of large powers were to be curtailed, a maximum military quantity (determined by some combination of factors like say, economy and size) beyond which upkeep had to be paid (say, for every 20 units like DisNESII, or perhaps more) would be vastly more sensible without needlessly handicapping nations. Perhaps require much higher logistics costs for large forces as well (in NES2 VI you would always be safe with only 4EP into logistics, with no exceptions). Between these two it would be possible to reduce the awesomeness of ridiculously huge armies without doing anything to impede smaller ones.