I played a few more turns until BW was done. Lots of scouting accomplished.
Spoiler T25 :Look at that... bronze in my BFC. Nice!
So far I've met Charlemagne and Tokugawa but haven't found their location yet. Pericles is just to the W of me. I've scouted around the perimeter of his territory, and WOW... that's a lot of beaver. He also has bronze very close by.
In terms of worker moves, I've pastured both cows and am almost done the camp on the ivory. I figure mine the bronze next, and then get chopping???
Three warriors built and sending them to spawnbust on hilltops near my cap. I've started building my first settler.
At this point, my plan would be to settle 1N of the gold. After settler get another worker going. Should I even bother switching to slavery if I'm not going to be doing much whipping? For tech, I'm thinking TW so that I can get the bronze online, and then maybe straight to Writing?
No save, and the screenshots doesn't cover the entire empire, so feedback might be incomplete:
1.
Once you scouted close to the horses/marble, what was your thoughts?
2.
Mining copper gives you a tile that gives you 4 hammers per turn for as long as the tile is worked. As all 6-tile yields, thats really very good!
A worker continuing chopping non-stop in an endless forest yields how many hammers per turn?
3.
You said you sent 3 warriors to spawnbust the area around the capital, standing on hilltops. This is not how I would utilize my warriors at this moment. Speak more of how you reason, and what your current understanding of spawnbusting is.
4. Switching to slavery is probably best, if there is no urgency one usually does it when the first settler is in transit toward it's location. This has the advantage of not delaying your second city any turn, while also not burdening it with a turn of anarchy once it is up and running.
I think you should bother doing it, since you will most likely do at least some whipping in the capital, but later on you will most definently do some whipping in other cities.
5.
Wheel is probably correct to do next, but not for the reason you mention imo, but for an other reason. Can you guess?
Oh, and not getting to pop3 is a mistake, as sampsa points out.
All that food you have in your bar now, (23/24?) is 23 food that is completly stagnant. You have harvested all that food and now it is just sitting there. If you would just get a little more you would get another citizen and would be able to work the ivory.
I would recommend that you slow down the pace even more. You don't have to do this for the shadow game, but for your own sake.
It could be helpful to set a timer and really force you to spend at least 5 minutes per turn. That way I'm sure you would quickly get rid of such mistakes as that 23/24 food-bar problem.
If it would have been possible, I would have prioritized getting more food earlier and getting to pop3 earlier and started the settler earlier. Possibly not building the third warrior at all, or just leaving him partially built in the queue. Starting settler as soon as we reach pop3.
On this level, I like TW>Fish>POT then Writing. You grab the bonuses to POT and Writing, and you do need those techs. (On higher levels you might streamline straight to writing)
I like the Gold spot first, then the Fish spot (noting that settling next to fish opens up the rice without border pops for either city. Horse would be next and I like settling right on the horse.
Those four cities you should get out asap. You can do so with chops in Berlin and likely without whipping. Look to grow on a warrior at times between chops to get to size 4 to work your power tiles....2 cows, copper, ivory.
First, a new worker after the 1st settler, then new settler with bits of growth to get to size 4. New worker will go improve gold in new city and road to fish. Gold city should be connected for trade routes without a road.
And yes, warriors and even the scout should be spawnbusting. On higher levels this gets even more important as barbs start appearing much earlier.
Later cities are the Crab spot - 1S of crab. A cottage helper city 1E of the plain cow E of Berlin - can eventually get sheep. You can also look to get fishy furs above Pericles if not taken.
edit: Ah yes, as krikav pointed out, Berlin is not adjacent to that river, so you just need one road between Berlin and the river to connect. After worker finishes copper, he can move 2S to start chopping, then place road on that tile for connection to river. (Knowing this is good way to save worker turns on roads.
OH..and make sure Berlin takes copper over ivory once complete.
Definitely some good here, Farb, but there is one major problem. The workers. You are still very much in expansion mode. Chop Chop Choppity Chopperson.
Got it. I'm still not clear on chopping in terms of what is worth it or not worth it. I always wonder whether some forest tiles should be saved for chopping wonders or other important builds.
Yes, it is certainly fine to put a turn here and there for the Berlin granary (not as pressing). Granaries elsewhere are.
So good that you will switch to Gran in Ham. Chop it...now. Gran can complete in Ham from chops and then afterwards start using rice to grow.
1t gran in Berlin fine, but switch to Settler next turn. worker stops cottaging and chops.
Check and check.
Barracks in Berlin is really a waste right now. The logic of finishing Barracks was not good as those turns of production could have been used on something important (fine to start it for growth but you did not need to finish it or just better start a warrior) Same for Ham. Starting a couple more warriors not bad as you will need them later for MP, and better to do before hooking up copper later as you start with Hunting so can't build warriors once Copper is hooked up. I do understand you were trying to grow some, which is good, and sometimes you just don't have something worthwhile to build.
In a previous post you had instructed to grow, but I wasn't really clear how to accomplish this because warriors are only taking 1-2 turns to build, and I didn't want a bunch of them just sitting around. In the time it takes from pop3 to pop4 I would have had probably 3 new warriors. I guess they are the most worthwhile to build in this situation without having anything better. What does MP stand for? It has to do with garrisoning units in cities to keep pop happy, right?
I probably woulda chopped wb for Munich, but might as well finish rice and then 1pop the wb at size two into Granary.
Food is the first priority, and I wasn't sure which would be faster - chopping WB vs. getting the rice up and running, but I suppose I should be checking how many hammers WB takes to build and figuring out the difference between the number of turns to fish vs number of turns to rice in order to make the decision of which to do first. Since the worker is already in the middle of chopping, I suppose it makes sense to just let him finish.
A bit too early for cottages. Berlin worker should be chopping for more settlers.
Cottage in Ham is pointless...this is a city that will need food later (it might indeed share cottages with Berlin to help them grow for that city...but adjacent tiles will likely be better as farmed in Hamburg) Anyway that worker should be chopping.
Gotcha
(Note: Start analyzing your food and production bars in your cities. Understand the concepts of food and growth, and base hammers and hammer overflow. One thing to try to accomplish is finishing Granaries before the food bar reaches halfway. For instance, Hamburg has barely any accumulated food at size 1 while it finish Granary at Size 1, so no issue there. Berlin should finish at some point later before the food bar reaches halfway,or just after it grows a pop. This may seem complex at first but the idea here is that Granaries store surplus food up to half the current food bin as a city grows toward the next population size. Finishing the Granary after food reaches the half way does not give the Gran sufficient time to store food for the food bonus at the next pop. Play around with that..we can certainly discuss it more. But the point here is Granaries can be optimized based on when they are completed)
This is great detail about when to build granaries, thank you. I'll start taking a closer look at the production bars moving forward. I may rewind back to the previous save and implement some of this advice.
This is great detail about when to build granaries, thank you. I'll start taking a closer look at the production bars moving forward. I may rewind back to the previous save and implement some of this advice.