JalNES II: Quicker and Easier

Update Zero: Without Form and Void​

2000 BC​

The fate of any civilization is linked intimately to the fate of the one that preceded it, back and back and back into the mists of the past. There is no such thing as a true fresh start; for humans are humans, whose culture and bodies progress, smoothly or roughly, from the generation before them.

So there is no one moment in which civilization truly began, no sharp dividing line in the sand before which was chaos and after, order. The dividing line is instead a curve, varying wildly from point to point; in one place, it may have come six thousand years ago; in another, perhaps three.

But what if it were possible to smooth the curve, to bring together several areas in roughly the same condition of development, and from this point to let these areas expand in synchronicity?

Well, it's worth a try.

-------------------------------------------------------

In the legends of its people, Egypt was unified under one ruler and blessed by the gods since the first flood of the Nile--that is, since the creation of the universe. And indeed, for over a thousand years Egypt both upper and lower, the whole of the world but for a few insignificant areas ruled by savage barbarians, were united. But for a terrible decade a century ago, the Nile did not flood, and the people whispered that the gods had departed.

Without the gods and the Nile, Egypt could not stay united, and it splintered into dozens of petty, squabbling states. But just as the flooding of the Nile returned after a period, so too did the people hope that the gods would return, and with them bring order. And indeed, fifty years ago it seemed this would happen; one kingdom in the North, and one in the South, fought to determine which gods, and which man, would rule all Egypt. But it was not to be, in this world at least, as the two armies destroyed each other and each other's kingdoms. Once again Egypt splintered into city-states.

Memphis is one of the cities where the lack of unification is regretted the most. Ancient capital of Lower Egypt and the Old Kingdom, it is the center of the cult of Ptah, the great World-Opener and creator. Now, a young ambitious king--would-be pharaoh--rises, hoping to imitate the legendary Menes, also from Memphis, who first united the lands of the Nile.

Hadir Unicus, on the Mediterranean coast, is another of the nearly three dozen Egyptian splinter states. Three things distinguish it from its neighbors. The first is its advantageous location on the sea, making it the southern end of the well-traveled trade route to Arvad, the peculiar Phoenician trade hub where the common people, not a monarch, rule. The second: the unique names, suggesting a non-Egyptian origin, of its pantheon, Unicus, led by Yori, the god of the Sun, luck, and power. Third is the large dependence on slaves of the city (also called Hadir), who are of course common throughout Egypt but not to the extent seen in Hadir, which even uses them for its army.

In the last twenty years, ships from Hadir have in small but increasing numbers stopped not first at Arvad but at a much larger island, at the city of Tyrion, part of the newborn Kingdom of Tyros. Tyros, too, is a splinter state, but from the recently defunct Kadrian Empire. A generation ago, a group of soldiers, losers of what at that time was still a two-way civil war, fled west to an uncharted island, which they named Tyros. They quickly subjugated the native people (though some still hold out in the hills and rocks of the southwest) and set themselves up as rulers, importing the class divisions (rulers, merchants, peasants, and slaves), and pantheon (ruled by Thorl, the King of Gods and God of War). Now, under King Tesa I, the second ruler of Tyros, the fledgling state intends to expand its role in international trade greatly, and perhaps regain the lands it was exiled from.

These lands, once part of the Kadrian Empire, which formed as a response to continued invasions by the Hurrian tribes, have splintered back into the city-states they are accustomed to being. One of those city-states is Tyre, which, though for a long period an effective vassal of Kadria, was only for a short time just before the civil war incorporated into the empire itself. Tyre was founded by peoples fleeing from the wrath of the Hurrians, notably those around the city of Urkesh, whose gods Tyre has adopted and renamed. The city quickly became a major trade center, exporting textiles and Tyrian dye, though, much to its resentment, it is still an also-ran compared to Arvad.

The capital of the Kadrian Empire did not fare any better during its collapse than the provinces did. The city itself was burned to the ground, then the rebuilt city, New Kadria, was taken over by an usurper encouraged by powerful aristocrats at court. The various conflicts arising from the collapse of the Empire have ended, but Neo-Kadria has inherited a well-trained army and a burning ambition to prove that Kadrian power can be lasting.

Northeast of Kadria lies Urkesh, the first significant city to be taken by the Hurrian horse hordes, driving out the now-inhabitants of Tyre in the process. Newly civilized, Urkesh has more potential than it does reality--it controls an advantageous position for trade, is the site of the temple of the chief Hurrian god, Kumarbi, and has an extremely-well trained chariot corps. But the less civilized Hurrians are itching to plunder its riches, and any resurgent Mesopotamian empire will likely have a bone to pick with what it will see as the representatives of the hated Hurrians.

Akkadia, though, in the south of the Fertile Crescent, has never been bothered by Hurrians (though a century ago, the Hurrian hordes were responsible for the Gutian exodus which overran the great Akkadian empire). Like Memphis, like Neo-Kadria, the king longs to re-form the empire that he sees as his birthright; like Tyros, the chief god of the pantheon is a god of war, in this case Nonanost.

mesopotamia0.png


-------------------------------------------------------

Let us follow the route of a typical trade good--cloth colored with Tyrian dye, say. Perhaps it is bought by a trader from Rabbah, who sells it at the great market there to another trader, who takes it on the long journey across the desert to Akkad. Then perhaps it changes hands at Uruk, then again is traded in Lagash, to a foreigner with a strange accent from the east, who returns to is homeland then sells it to someone who, from his point of view, has a strange eastern accent. By a series of transfers such as these, it reaches Sutkagen-Dor, the westernmost outpost of the Indus Valley civilization, called Meluhha by the few Mesopotamian traders who travel this far east. The core of this civilization is, of course, the Indus valley.

The Indus delta is usually full of villages squabbling to control the lucrative trade from the dual pulsing hearts of the Indus river--Mohenjo-Daro and Harappa--but for the moment, one village, Tarashna, has grown into a city and incorporated the surrounding villages to become Karanu. The Kings of Karanu are obsessed with becoming the center of the world, thus creating balance between Dama, the earth mother, and Tuva, the destroyer. For the moment, they seem to have succeeded--but many other states look hungrily at the influx of trade at the delta.

One of the few states not on the Indus river is Sumbiti, to the south of the delta, a quiet nation founded by those who drove a tyrant out of their city, Shlobi. It ekes out a living trading ivory to the neighboring cities--but how long can its people, who eschew violence and praise justice, last in a world of war and betrayal?

india0.png


-------------------------------------------------------

It is possible, though highly unlikely, that a few traders from the Indus have made the journey, either by land or by sea, across Asia to the land of the Yellow and Yangtze rivers, but they were likely ignored. For China is the world, so what of importance can exist outside it?

In oldest times, the legends say, first the Three August Ones, Heavenly, Earthly, and Human, then the Five Emperors, the Yellow Emperor, Zhuanxu, Ku, Yao, and Shun, ruled all of China. But these times of legend have passed. In truth, there is really no such place as China, save for the dream of a whisper of a legend, but rather a multitude of peoples and cities striving to expand.

One of the more notable civilizations is the Yue, based in Guiji on the mouth of the Yangtze, whose merchants can be seen across China and beyond. The king sees his duty is foremost to protect his people, leading most interestingly to a large, powerful navy that patrols the main trade routes.

On the mouth of the Yellow River is Guo, a civilization with highly advanced crafted items. The Guo empires constantly strive to unite the entire world under their rule, tipping the balance of the universe in favor of Xola, the day, from Xoluc, the night.

Further down the river, almost on the edge of civilization, is Zhou, which claims to be both the physical and spiritual heir of the legendary Yellow Emperor. It therefore seeks to unite the whole of the Yellow River, and has amassed a large army, aided by its vast stockpiles of bronze.

china0.png


------------------------------------------------------

OOC

Yeah, the China section sucks. Sorry.

The gray lines on the map are major trade routes.

Image sizes have been increased because they seemed really small. Apologies for resulting graininess, but I think it works better this way.

I've temporarily removed the infrastructure stats, since I don't have information about it. It may return next turn, though, so you may want to mention it in your orders.

I took the liberty of adding some connections between people's nations, especially in the Middle East, to try to fit together a shared history. It does imply that Tyros and Neo-Kadria should have the same gods, but Neverwonagame3 can always say that the usurper changed the pantheon or something.

New players are encouraged--pick a city, assign it a basic history and culture, I'll give you stats, and then you can send orders.

Next Deadline: Wednesday, 7/2, 21:00 EST. This will be a 100-year update. Please allocate your spending points (in any combination, including fractions) to various items that you wish your nation to advance in. Some indication, preferably in the form of a map, of how you envision expanding in 100 years (and, for that matter, how you intend to survive for 100 years), would be helpful, as would some strategies (STRATEGIES, NOT TACTICS, PLEASE!!!). 2 PM limit for orders--and include your stats at the top. I'll only accept PMed orders, so don't put them in the thread. Proper spelling is appreciated as well.
 
I think I have a compromise on the Tyros-Neo Kadrian Gods (if germanicus12 accepts). The main gods of the Neo-Kadrian pantheon are the same as Tyros's gods, but Neo-Kadria has many, many more.

Originally, I simply meant a powerful empire on the Euphrates, though I am happy with how it was done.

The Vizier
In the Kadrian court, the King had little real power. This was mainly because the court put great effort into raising him to not see government as his responsibility. The lure of luxury was sufficent to corrupt the great majority of kings.

But it is the nature of a state to have a soverign, and in the abscence of the King a new authority arose. The Vizier began to head court efforts to prevent a strong soverign, and lead in foriegn affairs.

Urshanabi was the first Vizier to be more a soverign then the King. He intended to use this authority to create a new Kadrian Empire. As he saw it, the key to failure was that the collapse was unanticipated- by taking measures against it once the Empire had reached it's height, they could prevent a similiar collapse.

Urshanabi's power rested on appeasing the nobility and making sure that the King was raised in the manner they wanted him to be. This political balance was a weakness of the new state, but it was counteracted by the First Urshanabi Reforms.

The First Urshanabi Reforms were a rejection of the potential route of hereditary monarchy, in favor of codifying the current practice of sucession, A Vizier would reign for as long as the court aristocrats, who would vote on the issue, desired it. They could depose him if they had a majority of their own on side. However, these aristocrats were given reponsibilities with their power to some extent, as those with government jobs would recieve more votes.
 
I think I have a compromise on the Tyros-Neo Kadrian Gods (if germanicus12 accepts). The main gods of the Neo-Kadrian pantheon are the same as Tyros's gods, but Neo-Kadria has many, many more.

Well Tyros also has many gods and goddesses, but I only listed the important ones. But no matter. We are after all seperated from you. ;)

Great update, eagerly looking forward to this NES. Will send in orders ASAP.
 
EDIT: Actually, I don't think I need the one idea I was going to steal from somebody other then myself. I'll put a story here to make this post something other then spam.

Kadrian Script
Kadrian Script was influential in the region of the former Empire, but interestingly was quite diffrent from the Neo-Kadrian script that would suceed it.

Kadrian Script was a script that went from up to down, and while it was cuniform, it was also quite abstracted. It also had a tendency that every Kadrian name corresponded in writing (though not in speech) to a symbol on the script, with context being the means of distinguishing. Neo-Kadrian script was from left to right, and symbols began to resemble closer the objects they referred to. The previous tendency was dropped in favor of family symbols, and abstracted symbols for names. The combination of the two in either order would represent a person, while a single abstracted symbol was used for anything that wasn't.

The Kadrian syntax (sentence order) was influenced by Hurrian, Sumerian, Akkadian, Tyre, and Syrian syntax, and was quite inconsistent because of it. The syntax was unique in Neo-Kadrian script for inconsistency, but more due to localised changes being greater then any particular foriegn influence (though syntax was still highly influenced).

Kadrian morphology (how syllables form words) was far simpler, as each syllable was itself a word. Neo-Kadrian morphology was more complicated with particularly prestigeous people (and the kingdom itself) having two-syllable names, but mainly kept to the pattern of it's predecessor.
 
It has greatly pleased me to gaze upon this update.

From Karanu
To Sumbiti

Our royal court desires more fine ivory ornaments from Sumbiti. Whats more, we admire those who refuse to live under a tyrant's rule. We offer friendship and trade so that both our peoples may prosper without fear of the other.
 
To Hadir Unicus
From Tyros


After a long and carefull deliberations, about the true meanings of your last 3 words, Tyros has decided to accept. May both nations prosper.
 
Raise of the Zhou


Zhou Zi Wang, known as King Sousi by outsiders of the future, was the first of the Zhou Dynasty that took the capital many eons ago in the mists of legends after the death of the Antiquity Emperors that rules the Yellow river, controlling its floods and gathering support until it fell apart. According to legend, about 1000 years ago the greatest flood in centuries flowed down the river. The only village not seriously affected was The Yellew emperours' domain, the tiny village of Cheng'an. Soon, other villages asked for aid for his's skills in building canals to ease the flow became legendary, and that became his power. Suspected by being aided by the divine, he extended to across all of the yellow river. Then he ruled for 100 years, he successors ruling a total of 500 years.


It was a sad day when the last Emperour's death brought many to claim the title. Warlords picked at the villaged. The canals fell into ruin. a second flood changed history forever as lower states changed their philophy. Through the fighting. The first Zhou won his battle in a tradition setting way: with his group of 5 trusted generals. They rose an army of 50 archers trained in the pass and many levies. He then desposed his bigger enemy not but just 200 years ago. To this day. His army, passed on to his able sons, is ruled by a group of highly trained General-swordsmasters. A larger groups of hard-trained archers and spearmen aided by the large levies that won his original battle...

To this day his legend lives on forever,
 
To:Karanu
From:Sumbiti


Your royal court has very good taste! We will accept your offer of friendship and trade! May our people grow rich and happy for many years to come!
 
Do all of the Chinese players have contact via the trade routes?
 
Do all of the Chinese players have contact via the trade routes?
Sure, why not. Keep in mind, though, that this is a 100-year turn, so unusually complicated diplomacy probably isn't worth it.
 
The Yue can hardly afford much banter with the barbaric inlanders anyhow ;)
 
This is your 22.5 hour warning.

I currently have 6/12 orders. I need orders from:

Akkadia/Jason The King
Guo/Vertinari118
Hadir Unicus/bestshot9
Karanu/Daftpanzer
Memphis/Abaddon
Neo-Kadria/Neverwonagame3
Sumbiti/Ninja Dude
Tyre/alex994
Tyros/germanicus12
Urkesh/Dachspmg
Yue/Azale
Zhou/Charles Li
 
OOC: Wow, is it going to be Wednesday this quickly? I'll send them tonight :D
 
Here's a brief description of Hadir Unicus' class system:

It is broken up into different classes. The lowest is the slaves. They do most of the fighting in the military and they also are used in the fields. The next lowest rank is the Freedmen, usually freed slaves, but could be poor, non-land owning people born into freedom. Their mainly employed working the citizen's and aristocrat's farms. The next rung of the ladder is citizen, which is a non-aristocratic person who owns some land. Usually just a shop or something for them to do their trade, but could be a small farm. Aristocrats are next, usually farm owners and wealthy, and the second to top tier is religious officials, who are also government officials. The top of the top is the High Priest(ess) who oversees the entire running of the country and interprets Yori's word.
 
orders will come tonight.
 
I endorse this effort most earnestly and announce my intentions to join at some point in the near future.

But no Galloglach this time...
 
Orders sent. I was so eager I accidentally sent two sets :p

Hurry up and send Charles, China can't be last again!
 
This is your 7.5 hour warning.

I currently have 8/12 orders. I need orders from:

Akkadia/Jason The King
Guo/Vertinari118
Hadir Unicus/bestshot9
Karanu/Daftpanzer
Memphis/Abaddon
Neo-Kadria/Neverwonagame3
Sumbiti/Ninja Dude
Tyre/alex994
Tyros/germanicus12
Urkesh/Dachspmg
Yue/Azale
Zhou/Charles Li
 
Orders sentxcl
 
Back
Top Bottom