JB3 - Iroquois Mayhem (C3C Deity)

May I join in? I read you guys need another player. I consider myself an experienced civ gamer has no problems with deity difficulty but new to conquest and succession games.
 
All looks hunky-dory in Hiawatha-land

Switch Niagra Falls from Library to Courthouse and Salamanca from library to Colusseum due one turn before growth

T1 460AD
Allegheny builds acqueduct and start harbor
Tonawanda finishes acqueduct starts market
Tyendanaga finishes harbor starts marketplace Shift citizens to earn a few more pennies

T2 470AD
SmokeJag picks a fight with Abe
St Regis finishes market and starts FP

T3 480AD
Hiawatha's Auction House opens for business
First bid for Monotheism to SmokeJag: Peace, Incense and 20gpt and Monotheism is ours
Next bid for Gunpowder to Abu: Peace, horses and 15gpt and Gunpowder is ours and we have Saltpeter in the desert west of Grand River
Check in with Mao to see where he stands in relation to Chemistry He's already got it!!
On to Theo
Next opener to Theo for Chemistry: Peace, horses and 20gpt and we own Chemistry and for an 15gpt she'll throw in Wine
Back to Mao to see if he'll do anything for us He offers Theology for 775g
Throw the bid to the floor to see if anybody will do better:
Maya will go to 760g
Abe will go 760g but we also have furs and a Peace Treaty to offer Abe for Metallurgy, which Mao does not have, and so Metallurgy is ours for Peace, Furs and 65gpt
Mao offers Dyes, his WM, Theology and 40g for Metallurgy
Abu will offer cash (12g), maps and Education for Metallurgy, which is one step closer to Banking
Salamanca and GR switch to Cathedrals and the taxman at Grand River goes back to hoeing soybeans in the riverbottom

T4 490AD
Abe starts Smith's

T5 500AD
The treasury reaches 1000g but we still can't touch any techs

T6 510AD
Theo and SmokeJag ally against Abe
Abe builds Newtons
Still can't touch any techs

T7 520AD
Abe calls and wants our Territory map Turn him down as I figure he'll use it to cross our land to get at Smoke Jag
Still no techs

T8 530AD
Working on the land
Still can't touch any techs but we're getting close

T9 540AD
Working on the land
We're getting closer

T10 550AD
Still working on the land

Populace is content Treasury is growing We are so far behind in technology !!
Abe, Smoke, Mao, Abu and Theo are in the IA Peaceful MA techs are available for purchase for the better part of of our treasury We're not even close to the more belligerent ones


Happy Hiawathans
 
I'm up, so Got it.

Peeking at the save, Theadora is on her way out. No real effect on us except that Abe gets to be even moreso the runaway AI. If we were a little more advanced militarily, I'd say this is a conflict we have to get into. We could pay the Arabs to join as well, and get a serious dogpile on Abe. But we don't have the units to back that up, so it's not an option.

@Bede: How long have we been researching Chivalry? It's not a tech we need (we'll jump straight to Cavs), and I'd like to dump research on it in favor of Banking.
 
Glad to have you aboard, Toasted.

We should start thinking about a Golden Age. The longer we wait, the more annoying it will be to score a kill with a 3/1/2. I think the correct way to deal with this, though, is just to keep a few extra MWs around. I'm sure war will find us soon enough, so there's no need to go looking for it. (Of course, if you can pull off something low-risk by all means go for it; GA-powered Bank construction is a personal favorite.)

Roster:
Ben
TedJackson
Bede
T_McC (up next!)
Toastedzergling (on deck)
 
@TcMc
Nothing at all invested in Chivalry
Sliders set at 10.0.0 IIRC
 
JB03 - They're Throwing a World War and We Weren't Invited!

550 AD (0)
Diplo Check: Abe, Thea, and Smoke are in the Industrial Age. Abe is hurting Thea and Smoke, as neither has any saltpeter now. Mao and Abu are hanging MA with us, but probably not for long.

We have a straight-up Peace Treaty with Mao. Good.
A Peace Treaty that is dependent on us supplying horses with Apu. Managable.
Peace with Theadora is dependent on our Horses and her Wines. This has the potential to get real ugly. Let's take a closer look at Thea's wine supply ... Excellent, they are all at Constantinople. We stay at peace unless she loses her capital, and if that happens I don't care if we are at war.
Peace with Abe requires our furs. No problem.
Peace with Smoke requires our Incense. Managable.

The economy is all being paid out for the duration of my turns. We'll get 20 of 155 gpt back in two. Apparently no turns have been invested in Chivalry, so I'll switch to the logical choice of Military Tradition. :confused:

Mao and Abu don't have Mil. Trad. yet, so if we get it we can trade it for Astronomy and Banking. Worth a gamble.

Grab a fresh WM from Abu for 10 gold. Recoup 6 in the wash.

Alright, if we're trying for Mil.Trad, let's do it right. Salamanca and Grand River swap from MW's for Libraries. I want to do a little worker labor and hook up the salt soon, as both Salamanca and Grand River can get 20 spt. Putting Muskets on our front lines will let me sleep easier.

Research to 50%, Mil. Trad in 13 @-100 gpt. Shuffle a few tiles, Akwesasne swapped to Aqueduct, it'll save 4 gpt when it grows to size 7. Oka swapped to Market from reg. Spear.

<Return>

560 AD (1)
Mayans leave our Territory. Abu got Mil.Trad. This gambit might not last long. :rolleyes:

570 AD (2)
Connect Salt. Renew Mao's ROP, he gives 1 gpt. Smoke would offer 18 gpt for our Salt. I think we need it for a while first, but nice to know. Bump up Science to get Mil. Trad in 8.

IT - Arabia declares war on the Americans. Good Move! I wish we could get in on this action, but spears on defense don't inspire confidence.

580 AD (3)
Allegheny completes Harbor, moves to Marketplace. Finally disband the last reg. Warrior we had defending on the American border. Abe is in Anarchy, let's watch the pop drop as he goes Fascist.

590 AD (4)
Salamanca and Grand River complete their Libraries, and both move to Muskets. Kahnawake goes from Market to Harbor. Abu is Industrial. Mao still hasn't researched Mil. Trad. Our time has dropped to 5 turns. Abe's cities lose a pop or two per. Seig Heil!

Break even on a fresh WM from Abe.

Hey! The Arabs captured an American city. Nice to sneak attack someone in Anarchy. :lol:

Move Sci. Slider up to get Mil. Trad. in 4.

600 AD (5)
Mayans and Abe make nice. How you feeling Abu?

610 AD (6)
Handful of Mayan workers start to march for their colony. Short-rush Longbow in Grand River to get Musket next turn (it now pulls 20 spt).
Tonawanda: Market --> Trebuchet.
Mauch Chunk: Market --> Harbor.

620 AD (7)
Abe is really feeling froggy. He declares on the Chinese! Mao is Industrial, so he didn't research Mil. Trad. Sci Slider down a notch to get it next turn. Our first Musket is produced, and sent to the American front, where he will relieve a reg. Spear.

IT - The Maya want to chat. We swap Territory Maps. I guess the WM I traded him 2 turns ago is passe.

630 AD (8)
Mil. Trad comes in, let's see what Mao will give for it. He starts with Monarchy, I ask for Banking, and for a Jackson (20 bucks) we have a deal. Sliders back to all cash, we make 119 gpt. Without having to pay anyone else, it would be +254 gpt. Salamanca: Musket --> Musket.

IT - Maya and Byz sign MPP. We are the only ones not at war with Abe.

640 AD (9)
Abe has Steam and Coal, cause I see rails.
Tonawanda (10 spt): Treb --> Treb.
St. Regis: FP --> Granary.
Ganda: Temple --> Walls.
Corruption went down from 25% to 20%. We now make 150 gpt.

650 AD (10)
Grand River: Musket --> Musket.

Abe is starting to roll the Arabs. I think they might make an interesting target.

Nothing new, but a picture of our empire.

JB03_650AD.JPG


Interesting note: We are 2nd in population.

And the Save

Long-winded post follows.
 
Since the next guy up is new to this game, I'll blather on for a while.

Our gpt rep. is trashed from a volcano eruption. We wronged the Mayans and Chinese. No one (except Abe right now) will allow us to pay gpt for tech. As a result we have been making our way up the tech tree by re-negotiating peace. On your third turn, four peace treaties are up for negotiation (all but the Chinese). In all cases we are paying resources/luxuries and/or significant money for peace, because we were buying tech. We need 4 techs to enter the IA, although none of them are critical for us now. The caveat is that we only get one shot every 20 turns to buy tech, so we have to make it count. It would probably be best to try to buy 4 techs on this round.

We are currently making 287 gpt, with 135 being paid to other civs. My preference would be to break some of these resource deals away from the peace treaties. Us giving resources or lux is not too dangerous, but with all the wars going on, it is rather risky for us to accept resources or lux. So it may be best to break out the horses for wines deal with the Byzantines separate from the Peace Treaty. I would also be very leery of including our only saltpeter in a re-negotiated peace, we don't want a resource drying up to cause a war declaration.

Our military is too weak to support any real war. On my turn, I was trying to put two muskets in every city that borders the Americans. I was disbanding regular spears, and would have migrated vet spears back into the core to replace the remaining reg spears and archers. If you wanted to continue this plan, it could be completed by the end of your turns. I was figuring that the two "choke" cities could cash-upgrade their vet Spears (120 gold apiece) if a need arose.

One MM note: after the workers on the mountain SW of Salamanca finish mining (your 1st turn), Salamanca can be configured to 20 spt. We could also use a couple of Cavalry. And you can never have too much artillery. Our economy can easily handle an expanded military, we are only paying 22 gpt in support costs.

Good Luck!
 
First succession game:)

650AD A few city micromanagements

660AD Nothing

670AD Nothing

680AD Abe captured an Arab city

Big trading day for us,

Maya 50gpt for Astronomy
China 52gpt for Physics
Arabia 21gpt + horse + Fur for Magnesium
Byzantine 42gpt + horse for theory of gravity
America 4gpt for peace

For our fifth luxury I shopped around and Abe had the best price, so we paid Abe 7gpt + Incense for Silk

690AD Another Arab city fell
700AD Yet another Arab city fell
710AD Abe's eastern front did not do well, a city was razed
720AD Maya made peace with America
730AD China captured an American city
740AD Mao wanted tribute, I called it bluff
750AD Abe's troops approcahing Abu's capital

America is going too strong, looks like we should start an all out war against Abe as soon as possible
 
Solid turn Toasted. :goodjob:

To fill in a few of the details that were left out of the report: We have our first Bank, and will complete another on the next turn. We are making 158 gpt, even with paying out 176 gpt to other civs. Abe is at war with everyone but us and Smoke.

We are building some more artillery (Me likey! :D ), and are starting to build Cavs. All but Abu and us know Steam Power, and Abu, us, and Mao don't know Nationalism. Medicine in unknown to the world.

Ben should check the city builds, we may be a little barracks-heavy. Cities with 4-5 shields will not be troop producers for us, and should probably concentrate on economic improvements. Cities without barracks can always build artillery, which we can't have enough of. :rolleyes:

Ben might also want to consider whether we want to push Banks or Libraries in some of our cities. The door may be open to do some of our own research. Not entirely sure of that, but at least worth a thought. Medicine at monopoly would get Nationalism and Steam and cash (at least 3 trades).
 
Oops! Forgot to post an I-got-it. Well, here it is:

AD 750 (Inherited Turn)
Mauch Chunk, Centralia Barracks > Bank. I think it's really hard to have a "useless Barracks", but MC has no pressing need for it with our core armed. $72 for an embassy with the Byzantines. It would take $1928 for a safe steal from them. Bagging Nationalism would be huge, but not huge enough to gamble a war on. I'm in no hurry to start our own research. Let's get railroads first, then worry about accomplishing a technological coup.

AD 760 (1)
Grand River Bank > Cavalry
Caughnawaga Cannon > C'house
Oka Barracks > Bank

AD 770 (2)
St. Regis Bank > Cavalry

IT: Arabs, US make peace. China comes to offer us a gpt to continue the RoP. Sure.

AD 780 (3)
Nothing, really. I could buy Steam Power from the US for a little credit, but I'd rather not lock us out of war for 20 turns.

AD 790 (4)
Salamanca Cav > Cav
Niagara Bank > Cav
Akwesasne Harbor > C'house
Twenty-two Benjamins to Theodora for her Steam Power. Bling-bling, we have Coal! One source, very near Salamanca. I start RRing. Slowly. 17 workers seems kinda light, but we'll live.

IT: USA & China make peace. Mayans start U.S., Gringos build Smith's.

AD 800 (5)
Grand River Cav > Cav
Tyendenaga Cannon > Cannon

AD 810 (6)
"When John Henry was a little baby..."

AD 820 (7)
Tonawanda Cav > Bank
Oops! Chondote riots on its way to a Marketplace. Of course.

AD 830 (8)
Salamanca Cav > Cav
Allegheny Cav > Bank

AD 840 (9)
Grand River Cav > Worker (peel)
St. Regis Cav > Cannon
Technology is expensive. I could sure go for some Espionage.

IT: USA makes peace with the Byzantines, then starts US. The world is at peace.

AD 850 (10)
Grand River Worker > Cav
Caughnawaga C'house > Cannon (maybe Bank?)

Not a lot to say. This was a quiet round of turns by choice. In 3 turns, our Peace Treaty with everyone expires. For that event, I've left you with 1714 in the bank and an income of +199. If you decide to be zany, you could try to steal Nationalism after renegotiating "peace" (it's only about 2000 for a safe steal). I've left you with only 7 Cavalry and 2 Cannon, so we're probably not ready to take a bit out of America quite yet. But we'll Industrialize in 3 turns (I'm sure). It'll be good times.

Roster:
Ben
TedJackson (up next)
Bede (on deck)
T_McC
Toastedzergling

I've got a feathered arrow with your name on it, Abe
 
Sorry guys,

I'll have to ask for a skip this time round :(

But life should be back to normal by the time the game comes round again :)



Ted
 
Bede's got it
 
Sorry you're so busy, Ted. I'm sure Bede just put some sort of hex on when he read that the only trades we get for the next 23 turns are coming up on this rotation. All in good sport, I'm sure.

Roster:
Ben
TedJackson
Bede (up next)
T_McC (on deck)
Toastedzergling
 
With that volcano wrecking my first round of horse trading I am a leetle gun-shy, though.
 
State Department

Maya
Annoyed
Have lots of technology, but lack Medicine
Need coal
Have lots of gold

America
Polite
Have lots of technology, lack Medicine
Have all the resources they need
Have lots more gold

Byzantines
Polite
Again lots of tech, also need Medicine
Need iron and saltpeter and coal
Destitute

Arabs
Polite
Need Medicine and Industrialization
Need iron and saltpeter
Poor as church mice

Chinese
Annoyed
Need Medicine
Have the resources they need
Working class

Judging from the state of the various treasuries looks like Abe is the local extortionist, war reparations have made him rich and the Arabs and Byzantines poor

It's nice to see all those banks a-building. We should get a nice boost to the bottom-line, soon

I'll take as my objective for this round beg, borrow and/or steal our way to the corporation so that we can continue in our Commercial path to Stock Exchanges and Wall Street Commerce has been the keystone of our strategy to date and I see no reason to alter course It looks like we can self-research our way to Medicine once the gpt deals expire so I'll want to spend cash for Industrialization and the Corporation, if I can and squeeze gpt for our luxes

T1 860AD
Working on the railroad to complete the city connections
Set our training camps to cavalry/musket rotations
Kahnawake finishes its bank (our income goes up 14gpt)and starts a library
The Byzantines start UnivSuff

T2 870AD
Chondote finishes its marketplace and income jumps another +5gpt so it starts a library and the taxman goes back to work

Abe calls up and want us to sign an MPP and a RoP at a cost to us of 5gpt. His intentions are less than pacific, methinks, and I don't want to pay for the dubious privilege of protecting his flanks against the Maya Counter with a straight RoP and offer him 4gpt instead

T3 880AD

St Regis builds a cannon and starts training a musket

Start on treaty and trade negotiations

Start with Byzantium first
She'll re-up the Peace Treaty and sell Industrialization for 134gpt Take it! No trade goods in the deal Go back to her later for those She has Printing Press on offer for 475g

Next stop is Abu as he still lacks Industry He starts by offering Printing Press and all his treasury for it (18g+9gpt) He'll give a straight up Peace Treaty and since we have now unhooked the trade goods from Peace take it and get back him on the rest Made an error there as he now won't offer any gpt or accept our trade goods for tech but will offer PrintingPress at a nice discount (500g) I'll get back to you Abu

Next call to Mao as he also lacks Industrialization He won't offer Nationalism for Industrialization even wrapped with a Peace Treaty But will take Peace straight up Do the deal and get back to him on the rest He too will offer Printing Press for 475g too, so I'll get back to him on that He will take Furs and 25 gpt for Dyes but I think I'll let get cold for a bit a pile up some cash Will get back to him on Industrialization

Now it's time to call on the big dogs starting with Maya He won't take a straight Peace Treaty so it's time to add a few sweeteners He'll offer Peace and the Corporation for 120gpt Buy it! as it's a fair discount He wants 475g for Printing Press

Now on to Abe the Magnificent
He'll re-up the Peace Treaty for 4gpt SIgn it and see what he'll offer for trade goods
He'll go to 20gpt for furs Sell 'em And another 20gpt for Incense Sell 'em And he's gracious He'll take 30 gpt for any one of his extra luxes but since he already has all the money in the world (His treasury has grown 3x in three decades) I'm going to pass right now and see what the effect on the citiznery may be He too will sell Printing Press for 475g

I'm going to take a chance here and wait a turn before trying to sell any techs to Mao or Abu or Theo any techs as I want them to accumulate a little cash first

Nationalism can't be touched until we get Medicine

The luxury lack is making the citizens really unhappy but I can raise the lux tax for less than what Abe or Theo wanted for their trade goods

T4 890AD
Mao has bankrupted himself buying Industry
Maya has spent most of his treasury upgrading military units, I think.
Theo is spending most of our gpt payment on her research budget, I think
Still nobody willing to sell us Nationalism
Salamanca and Grand River start factories (can be replaced with Stock Exchanges at no shield loss)
Price of Printing Press is still at 460g from Abu Buy it! It will take the Corporation to Mao plus another 500g for Democracy As I think the productivity boost will be worth it in the future make the buy and he'll throw in Dyes His attitude goes from Annoyed to Cautious As the anarchy turns would most likely last past 950AD leave the revolution for discussion

Take 466g from Abu for Industrilaization as I don't want him using our money to buy it elsewhere

Arabs and Chinese start UnivSuff

T5 900AD
Abe and Maya now have Medicine Everybody else doesn't

The dyes from Mao raise the populations contentment level and lux go back to 0

Theo comes calling looking for Mutual Protection and an RoP As she won't offer anything for the RoP and we don't need her wines at that moment show her politely to the door

Akwesasne grows and riots so they get a tax collector

T6 910AD

City railnet is almost complete and work parties start railing to mines

The time to research Medicine is 15 turns at -92gpt As this leaves the Treasury in the black get started on it There are libraries left to finish in a couple of places and once those come on costs should decrease and the banks due shortly will cut the deficit Finally, Medicine will come in just in time to start another 3T (Treaty/Trade/Tech) round

T7 920AD
I've been workin on the railroad

T8 930AD
Drivin' more spikes

T9 940AD
And more spikes

T10 950AD
And more spikes

We're right in the middle of the pack That gives us good brokering opportunities to the laggards, keeps the strike hounds looking for weaker prey, and, we don't represent a threat to them The Medicine gambit should net us Nationalism and some cash and still leave enough cash to upgrade military if we need to

The Pacific Confederacy

Roster:
Ben
TedJackson skipped
Bede (played)
T_McC you're up, boss
Toastedzergling (on deck)
 
JB3 - Are You Talkin' To Me?

950 AD (0)
We have ongoing Peace Treaties with everyone, and are paying a lot of money to Thea and Smoke. So no starting wars for me. We aren't ready anyway. Not sure a revolt to Democracy is worth it, unless we are planning a "Fortress Iroquois" strategy of not getting involved in any wars and trying to win by launching. So I won't revolt. If we were Religious, yeah, we'd do it.

We're not quite set up to do our own research, but every dollar we put into Medicine is a dollar less we pay if we buy it, so no loss. (Conveniently ignoring the uneven cash/research multipliers we have.) Hold on, let's check this out: @ 50%, we get 186 beakers. This costs us 289 gold. So we are paying ~1.55 gold/beaker, and that's too high. But we've already spent ~800 gold on Medicine. Hmmm ... Research switched off. I have a better idea.

Will work this turn to better balance our infrastructure so we can do some of our own research. And to get those reg. Spears out of our cities.

MM Salamanca to 20 spt from 22 spt. No functional difference on the Factory, and now I can give a couple of shields to another city. Swap Niagara Falls to a Library. Grand River will need some more worker attention, as it can work another mountain. It might be able to make 40 spt without a Coal Plant. Swap Allegheny to a Cathedral, so it can reach size 12. A Library would waste 20 shields. Let the Bank in Tonawanda finish, as it can't productively grow any bigger (yet). St. Regis swaps to Library. Best as I can tell, all troops will come from the Factories. Rush Courthouse in Akwesasne. Swap Kahnwake to Cathedral, again so it can grow to size 12. Caughnawaga to Library, this is a strong trade city. Chondote has the tax-man put back to work. We now make +204 gpt.

Also on the diplo front, Mao has an ROP that he is paying for, and no one will offer anything worthwhile for our Horses.

I routinely make so many changes that I think Bede might duck under a table by reflex when he sees my turnlog posted. :lol:

<Return>

960 AD (1)
Grand River: Factory --> Musket
Akwesasne: Courthouse --> Market

Safely steal Refining from Smoke, taking us down to 90 gold. :)

We have oil, and Smoke's oil is at the Colony behind our lines. Surprise. :rolleyes: He also has one more, so a pre-emptive strike may not be prudent.

Unfortunately, can't trade Refining for anything useful.

970 AD (2)
Tyendenaga: Cannon --> Library

Renew Mao's ROP for free. I really don't need him sneak-attacking us in the next 20 turns and wasting our time. Next time it comes due he can be shown the door.

980 AD (3)
Chondote: Library --> Courthouse
Niagara Falls: Library --> Factory
Grand River: Musket --> Musket

Shuffle troops with a net result of swapping a Musket for a Spear in Niagara, and getting 5 shields towards the Factory. Rush Library in St. Regis for 80 gold.

990 AD (4)
Salamanca: Factory --> Musket
St. Regis: Library --> Factory
Centralia: Library --> Barracks
Ganda... : Worker --> Courthouse

Medicine, Electricity, and Steel are all owned by Smoke, Abe, and Thea. Abe has all the money. Excluding us, the rest of the world has 8 gold. Abe has 10,564. :eek:

Slam research to 100% on Nationalism. (due in 5, loss of 381 gpt).

1000 AD (5)
The Horse-less, Iron-less, Saltpeter-less Arabs demand Horses. Apu, I can count my possible responses on 1 finger. (The reader is left to ponder which finger.) He does the Chicken Dance.

Grand River: Musket --> Musket
Caughnawaga: Library --> Cathedral

Well, that didn't work. One turn of research didn't blunt the cost of Nationalism enough to trade Refining for it. Research back to 0%, making 209 gpt.

1010 AD (6)
Salamanca: Musket --> Musket
Allegheny: Cathedral --> Library

1020 AD (7)
Grand River: Musket --> Musket

Mao at least does not appear to be researching Refining. How about Abu? Can't tell.

I think I got rid of the last reg. Spear and Archer.

1030 AD (8)
Salamanca: Musket --> Musket (+ pollution)
Centralia: Barracks --> Cannon
Oka: Library --> Musket

Correction, I now think Mao is researching Refining. What is close to a deal with the Arabs is not with him.

Hmmm ... As I think about it, the "hard research for 1 turn, instead of cash" trick worked in PtW because there was a 0.75 pre-multiplier on tech cost when buying. I don't believe that is present in C3C, so unless we were getting >1 beaker/gold, that one turn of research was a waste of money. [Current ratio is 441 beakers for 581 gold, or ~ 1.35 gold/beaker]

Let's take a MM spin around the Empire. Niagara will need some MM attention after it builds it Factory. 27 spt is a very good thing for Rifles and Cav. It will have 24 spt with its current configuration. Grand River will make 40 spt without a Coal Plant, once the mountain is mined and the forested plains are chopped and mined. [Net gain of 5 shields before corruption and Factory bonus.] If not, one can always rail the hills. St. Regis will need some re-mining after the Factory completes, although it would be good to see if it can steal another tile from its SW neighbor. Kahnawake is the next candidate for a Factory.

1040 AD (9)
Grand River: Musket --> Musket
Mauch Chunk: Bank --> Library

Can't trade for Nationalism this turn. Thought I would be able to. Am now convinced Mao is researching Refining.

Note: No more lux sales to Abe. His capital is size 24, and I'd like to see him running a bunch of clowns or (better) high lux tax just for D.C.

1050 AD (10)
Salamanca: Musket --> Musket
Tyendenaga: Library --> Granary, it can grow to size 12, let's get it there quicker.
Tonawanda: Library --> Cathedral, it too can grow to size 12, with a little TLC.

Akwesasne riots. I thought I checked MM on turn 9, now realize it was turn 8. We now have 3 muskets in every border town other than Akwesasne.

Final Notes:
I tried, but Abu and Mao were of no help. :mad:

Abu the Clown is also researching Refining, as we keep getting "Close to a Deal", even though we add 200 gold each turn. So when we get to peace re-negotiations, prioritize getting some other tech to trade for Nationalism. Steel should do, as if we don't pick up another tech between now and then, both Mao and Abu will be horribly confused on what to research. We are in an awkward position technologically. The top 3 seem to stay together, and the trailing 2 will only research what we already have, if given a choice. One strategy is to conserve cash before the Peace Re-negotiations, and then steal another tech from someone we are paying big gpt to. Since Toasted is up, he gets to decide if that is too dastardly.

In the end, the steal of Refining was pointless (or at least not terribly profitable), since Refining at 5th wouldn't buy Nationalism at last. And then neither Mao nor Abu tried to research Medicine, so we couldn't 2-fer it that way. I had hoped to catch them researching Fascism/Communism, so we could just add a few turns gold to trade Refining for Nationalism, but crapped out.

Anyway, got the minor goals accomplished: No more reg. Spears or Archers, and in research, 457 beakers costs us 595 gold, or 1.3 gold/beaker, down from 1.55 gold/beaker at the start.

It may be time to start a war and get our GA, and the Arabs are ripe for the picking. Could be prudent to leave them out of the gpt deals again.


I don't see no one else here ...
 
@T_McC
:lol:
The table's not big enough

Besides, every time you you reorder my priorities I learn something

I'll now go off and do penance for my sins
 
Looks solid, T. I never would have gone for the Medicine gambit, either. Too bad about Nationalism. I would have gone straight for it on the steal, but you went for the power play. Obviously the better choice.

My opinion is that as long as you're only firing off Safe steals, you're playing honorably enough. Those things are expensive!

Roster:
Ben (on deck)
TedJackson skipped
Bede
T_McC
Toastedzergling "you're up, boss"
 
1050AD

Everybody is at democracy except us:(

Only Abe, Mao and us could build railroads

Switched to stock exchanges in our core cities, we needs more money:)


1060AD

Abe built universal suffrage, wow
Mao wants refining for free:)

1070AD

Sold horse + 18 gpt for some fine Byzantine wine

1080AD

Our ROP agreement with Lincoln is now over
Since when did Mao learned refining? ehhh, could’ve traded for some pocket money

157gpt for electricity from Theo
164gpt for replaceable parts from Smoke
Peace treaty with Abe again for 3gpt

Abu, Abe and us have rubber

Lincoln has incense, but he still buy it from us for 20gpt, I guess ours are better:)

We can’t buy tech from Abe anymore, wondering why?

1090AD

Fur + 12gpt for Ivory from Abe, our Dye deal with China will expire soon

1100AD

Our incense deal is over, nobody is willing to take it.

Our first two stock exchanges are finished, more to come, wall street pre-building

1110AD

We have 5 stock exchanges now, wall street is due in 5 turns

1120AD

Spent over 2000 gold to upgrade our troops

1130AD

All we want from Abu is nationalism and he won’t give, there is really no other way to settle this:)

1140AD

A seriously wounded Arab rifleman fell under our fierce mounted warrior and…

Our great civilization has entered a golden age!


Our elite archer was also victorious however nothing interesting happened
Smoke takes our incense for 12gpt
 
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