Mints and Markets take one turn to build in all cities after researching Currency, Banks take one turn to build in all cities after researching Banking, Caravansaries take one turn to build in all cities after researching Horseback Riding, Harbors take one turn to build in all cities after researching Compass, Seaports take one turn to build in all cities after researching Navigation, Stock Exchanges take one turn to build in all cities after researching Electricity.
Personally I have the extremely nitpicky issue with UA name: Warsaw Pact. I mean, it would rather suit Brezhnev or Khrushchev (...I hate English translations of Slavic names and feel sorry for non - Slavic people forced to pronounce that ) not Stalin - during Stalin's lifetime Warsaw Pact didn't exist.
Personally I would choose the name of UA which fits Stalin's theme:
- The Great Patriotic War (by the way, this fits the entire 'receive damage when on Stalin lands)
- World Revolution (or something epic like that, fits the entire city states/allies theme)
For all intensive porpoises, waiting one turn for them to pop and have to unlock a respective tech still makes the pretty "free". You'll pay maintenance cost though (however only on the Harbor and Seaport as all other 5 buildings either have no maintenance or add additional gold into your treasury).
The full second half of the UA is essentially:
Maybe if it was the capital it wouldn't be so powerful - but in all cities combined with Mercantilism (Purchasing items in Cities requires 25% less Gold. +1 Science from every Mint, Market, Bank, and Stock Exchange).
You are also essentially saving 1,250 production in each city (basically the production cost of the Sydney Opera House).
I agree, Why not just use the most recognized phrase "Iron Curtain"
Mistaken then. Still pretty damn powerful though.
I'm playing with Lincoln and barbarian units inside my territory are taking 10 attrition damage, but Stalin is also in the game. Unless that was supposed to happen with the US the stalin UA might be working for every civ.
I'm playing with Lincoln and barbarian units inside my territory are taking 10 attrition damage, but Stalin is also in the game. Unless that was supposed to happen with the US the stalin UA might be working for every civ.
I'm not terribly good at strategy, but I can't say I really agree with this statement. As TPangolin pointed out, that's a heck of a lot of hammers you're saving. In a low-production city (say, ≥10) , this can be crucial, where every hammer counts because it can take 100+ turns to build a normal building. 2 buildings at once? Production instantly doubled. And that's a lot fewer buildings that you need to add to the queue.Not really. At most, you can produce what - two buildings - at the same time? That's hardly game-breaking
That's the point. When playing Bismarck, you have to decide which city states to attack, and with which ones to trade to reap the benefits from the Hanse.
But we got firaxis to blame on that"Blood and Iron" is infinitely better than Mongolia's UA, which is entirely geared toward attacking CSs.