JJ01-Moving up to Monarch

Main reason I do not want to loose fresh warter health bonus and lake. But may be you are right, it is thin to consider.
 
yes, it is probably not a bad option. when we will have this city we will have some food connected. So it is probably not a bad idea.
 
Turn report.

The only main decision I had to take was the placing of the southern city. We had two possible sites, both coastal, and both with cows, horse and fish in the fat cross. In the end I went with the one the game suggested - I now feel that this was a mistake as it will take one more boarder expansion before the whales are avaliable to us.

The missionary explored beyond Mansa for us - using only one of his movement points each turn. Twice I had to retreat, and once his way was blocked, but he got there in the end. Mansa is our only neighbour on this continent, and it doesn't go much further after his third city.

However I did see this -

Civ4ScreenShot0029.jpg


This is quite interesting - another continent we can reach with Galleys. Given our need for a religious 'dog on a leash' I suggest we prioritise sailing and see if anybody is there. Hopefully somebody will be there for us to convert. If not - there is at least one decent city spot (two sea resources), and hopefully many more.

At the end of my 10 (9? 11?) turns, there is a settler in Delhi ready to move to the northen city site, and we've got a barracks in four turns, if memory serves me right.

We have laid a road to Bombay, and the cows have been pastured, they are being hooked up now. Since fishing wasn't ready when I founded Bombay (one turn off) I began building a warrior, with the intention of switching back. However I had to answer the phone and subsequently forgot to switch it back. The next person to play should switch this back.

Pottery is due soon, and Delhi is growing again, and is at the hapiness limit.

This is what Mansa's end of the continent looks like:

Civ4ScreenShot0028.jpg


Here's the save:
View attachment 122129
 
Tom, city is in correct location. It has mach more grassland ties and Plains for more cottages.
I do not care about vales as if there luck when Optic become avalible really matter we probably lost game allready.
But why it is producing warrior and not fish boat?
Deli produce barrack which will be ready just in 4 turns, why Bombey producing unbarracked warrior? Is it in immidieate danger?
Why Deli reserved warrior was not moved ahead of setler to propoused city location? Why produced setler is not running to propoused second city location?
IN addition, I would never use missionary to explore forest or hills. What about barbarians? Forest or hills use 2 movement points.
There is still unexplored south and west. South is the most perspective.

This is evident mistakes that you should avoide on monarch level.
You military should be allredy ligting up setler way and fortifyed on settle location then setler ready. Speed is of essence.

Now I want to have an interesting discussion. We will have our GP in just few turns. What we should do with him?

Surpriselly we have 2 options.
Option 1) As discussed befor to create shrine.
Option 2) Use it to discover Civil service.
Yes, we can use it to discover civil service if we research Meditation first.

It is posible if we allredy know all cheap religion tecnologies and did not research Massontry which is prerequisite for monotheism.

What we want more? Burocracy or our Shrine.

If we want Burocracy we need to keep it for a few turns untill we research meditation and if I am not mistaken it should offer Civil service next. (I really never did it befor, as I allway tent to get Massontry from huts, but in this game it is a posibility). I believe it should be civil service, but I never had chance to check.

So, team, befor we do next set of turns I want your input and what do you think. It is interesting choise and I believe it illustrate a many winning posibilities this game has if you know where to look.
 
That is indeed an interesting choice. We won't be getting too terribly much gold from the shrine at this point, but it will be another 50 turns before we can get it. Civil Service could be our only chance to get out of the tech hole we will be in (maybe already in one), if we find one or two civs besides Mansa to trade with. It will also get some decent commerce going in the capital with Bureaucracy.

Unrelated, there may be some settlement area west of Mansa's capital, which would be better than the eastern island from a distance maintenance standpoint. Dunno, but looks like sailing is a must for us.
 
Shrine is not only provide gold, it is automatically spead religion alon trade routes mach faster and futher away, then with out shrine. Our cities will get our religion faster and with out any help from missionaries. In addition when we will have trade routes with other civs shrine will spread our religion to them to.

or, and I believe we are tech leaders right now.
 
You are correct, of course. I suppose it's a toss-up. We may still get a high trade value tech from our second prophet (Theology assuming we get Masonry and Monotheism). Or we could save him for Divine Right - maybe trade for Monarchy and Research Theology for the slingshot to founding Islam. Decent trade value too.
 
A shrine will give us a lot of gold eventually. Bureaucracy will give us a big boost now which will IMO be more valuable to us. Hopefully we can get a prophet in the future and then we can construct the shrine.

Civil Service sounds like an good goal to me.

=
 
Civil Service sounds good. About the save...

1. Why is there a settler sitting in Delhi?

2. I think the time spent farmiing 2 extra flood plains could have been better spent either building a road to the next city or connecting the copper.

Other than that it looks good. However, we are in a large hole. Hopefully we can start climbing out soon.

View attachment 122187
 
I wander, why no one argue that shrine will let as to hire 3 priests and if we build temple we actially could hire 4 prieses. We can actially hire 3 specialists right now and ifter we connected weet and fish and build granary we will be able to hire 4 prieses.

(4 Priests=12 gg points) +4 wanders = 16 gp points.

200 points untill next GP = 13 turns. So, theoretically we can have bouth,

Shrine and Civil servis in about (4 turns granary, 4 turns barrack, 3 turns temple, 4-5 turns 3 chariot + 13 turns to generate second prophet =
30 turns, why providing defence, gold to cover new cities and researching Meditation - Alphavit or something?
 
OK, next plan with improved dot map.

I think we should build shrine, as shrine can help as to produce second prophet fast and get Civil Service out of it. IN a mean time Shrine benefir as right now more, as if will spead our religion.

Hourses are not connected for few more steps.

So, Deli Barrack-Temple- (so it can grow 1), chariot, chariot,chariot, granary, setler, -worker, setler- - Prophet production

Bombey Cancel warrior, boat, granary, -(temple if religion spread), library if not. Whipe granary ASP.

use prophet to create shrine.

Tech, Pothery -Saling (as we have shrine I want to have trade routes strigth away).

I really hope we have some other civ around, but next tech decision depends on what exploration bring.

So, next person, please stop when saling is discovered.
Workers connect Hourses and after that run to improve wheet and connect third town.
Big Foot Idea Let me modify a dot map, making it 1 cities less, but we would have mach betetr cities.
Thinks looking up :)
 
As I am listed in the roster after Tom, I guess I'm up? So unless anyone wishes to go ahead, I've got it and will play in about 10-12 hours.

I'll post some sort of list of what I understand to do next later today.
 
Thanks mutineer. I'll see if I can follow that without too much :smoke:

The settler should go to pink dot first?
 
Yes, nearest to the capital. with wheat next to it. It will bring as health so needed in capital. 2 health to be exec with granary.
 
It looks like there is a patch of land to the west of Mansa's territory that he has not settled as yet (NE-NE-NE of pink dot) . I believe we should use the missionary or a spare unit to scout it and see if there are settlement possibilities. I agree pink dot is worth settling now since it is so close and will give us wheat, but if there is a good spot there it may be worth building a settler earlier in the build order to get it before Mansa. I think we will eventually have to smack down Mansa anyway, so a second front against him will eventually be helpful as well.
 
Settler to Pink dot sounds good. I don't really care between shrine or buracracy, but the point about the priest specialists is good. I also agree about NE-NE-NE of the pink dot.
 
To be try, I am warry only about settling our desert, because it is easy defendable, it would have no barbarian spawns what so ever and actially cities are not that bad as they look, because they have enogth food. In addition, it is compact enoght.
Food is the most important resource in Civ. Food could be converted into all other thinks we could be needed.

When we finish our Civil service plan, we would have capital that could produce Axe/turn.
I plan our Fouth city (city on Greed dot) too be our second military production mostly by whipping city and together they will produce enogth Axes to Take from Masta cities we need or like and extort some tect for peace from him.

Edit, did not specifyes city correctly.
 
Ok. Mutineer has not left too much for me to screw up. Let's see how quickly I can find something to screw up ;)

I am at work and thus don't have access to Civ so this may be a silly question but, I was looking at the pink dot placement and was wondering why we don't have it one dot W. I couldn't find a screen pic that showed me what was out there but settling one W may have more useless desert squares in it's workable area so you have chosen pink. If that is the case, how about one S of pink dot. Chop the forest out first and then settle there. At least then we will have two hills to mine and give some production.

A problem I can see with my one tile W is that it needs a border pop to get the rice and that's probably not worth waiting for. Speaking of which, if it's settled where proposed, would a lighthouse be the most important build as we would hope that the shrine would spread religion to this city fairly quickly and food will be important in this city. Then a granary?
 
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