Nations
Europe
Republic of Canfre
Player/Ruler: germanicus/Senate
Government: Senate Republic
Capital: Rome
Religion: 50% Brudi, 10% Rilist, 30% Anwellism, 10% Other
Population: 9
Economy: Growing +2
Treasury:
Age: Iron Age
Education: Literate
Army: 8,200 men, 3,000 horsemen, 3,200 slaves, 1,500 mercenaries
Quality: 6
Navy: 15 triremes, 20 galleys
Quality: 6
Stability: Stable
Infrastructure: Well-developed
Great Structures: Senate Hall of Rome, Temple of Brudi (Rome), Marketplace of Rome, Palace of the King (Canfre), Brudi Harbor (Ravenna)
United Cuetan Colonies
Player/Ruler: NPC/King Tamar
Government: Federalist Senate
Capital: New Cueta
Religion: 50% Other, 10% Jewish, 10% Rilist, 30% Anwellism
Population: 5
Economy: Stagnant
Treasury:
Age: Iron Age
Education: Illiterate
Army: 3,500 men, 3,200 horsemen, 1,400 slaves, 2,400 mercenaries
Quality: 4
Navy: 20 triremes
Quality: 3
Stability: Stable
Infrastructure: Some
Great Structures: None
Venetian Empire
Player/Ruler: Flavius Aetius/ Marco Todero
Government: Despotism
Capital: Venice
Religion: 70% Wealthism, 15% Rilism, 10% Brudi, 5% Other
Population: 9
Economy: Prosperous +4
Treasury:
Age: Iron Age
Education: Literate
Army: 2,000 footmen, 1,200 horsemen, 2,500 slaves, 7,800 mercenaries
Quality: 7
Navy: 55 Triremes, 20 galleys
Quality: 7
Stability: Stable
Infrastructure: Highly developed
Great Structures: Great Wealthy Ports of Venice, Venetian Square, Harbor of the Angel (Vienna), Great Marketplace (Vienna), Temple to Wealth (Venice), Cypriot Port (Cyprus)
Illyria
Player/Ruler: NPC/Oradas Family – Halashi Vassal
Government: Monarchy
Capital: Illyria
Religion: 90% Other, 10% Wealthism
Population: 5
Economy: Recession
Treasury:
Age: Iron Age
Education: Tolerable
Army: 1,500 men, 500 horsemen, 2,000 slaves
Quality: 5
Navy: 5 River Galleys
Quality: 2
Stability: Unstable
Infrastructure: Dirt Paths
Great Structures: None
Dacia
Player/Ruler: NPC
Government: Oligarchy
Capital: Bucharest
Religion: 80% Other, 10% Wealthism, 10% Rilism
Population: 6
Economy: Growing +1
Treasury:
Age: Iron Age
Education: Tolerable
Army: 2,500 men, 2,000 horsemen, 2,500 slaves, 3,000 mercenaries
Quality: 6
Navy: 20 Triremes, 20 galleys
Quality: 5
Stability: Stable
Infrastructure: None
Great Structures:
Troy
Player/Ruler: Xen/
Government: Monarchy
Capital: Troy
Religion: 60% Rilism, 35% Other, 5% Wealthism
Population: 8
Economy: Growing +3
Treasury:
Age: Iron Age
Education: Educated
Army: 9,200 men, 2,500 horsemen, 2,100 mercenaries
Quality: 8
Navy: 25 Triremes, 15 Galleys
Quality: 6
Stability: Relatively Unstable
Culture: Above Average
Infrastructure: Good
Great Structures: Monument to Priam (Troy), Great Walls of Troy, Temple of the Cube (Troy), Shrine to Impa (Troy), Great Ports of Troy, Oracle of Decision (Pylos), Great Temple of Zeus (Pylos), Gates of Corinth (Corinth), Highway of Priam (Troy to ______)
Empire of Hattasus
Player/Ruler: NPC
Government: Despotism
Capital: Hattasus
Religion: Paganism
Economy: Failing
Treasury:
Population: 4
Age: Iron Age
Education: Literate
Army: 6,400 men, 3,000 horsemen, 3,500 slaves, 1,500 mercenaries
Quality: 5
Navy: 25 Triremes
Quality: 4
Stability: Relatively Unstable
Infrastructure: Barely Tolerable
Great Structures: Great Fortress of Mani (East of Hattasus), Port of Tlatel
Pretsnez
Player/Ruler: a_propagandist/ King Druc Dreznekov
Government: Monarchy
Capital: Pretsnez
Religion: 80% Other, 15% Wealthism, 5% Rilism
Economy: Growing
Treasury:
Population: 8
Age: Iron Age
Education: Educated
Army: 6,200 men, 1,200 horsemen, 3,400 slaves, 3,000 mercenaries
Quality: 6
Navy: 15 Triremes, 10 Galleys
Quality: 5
Stability: Stable
Infrastructure: Tolerable
Great Structures: Palace of the Royals (Prestnez), Temple of Isis (Mercio), Harbor of Demetrios
Kingdom of the Danube
Player/Ruler: NPC – Vassal of Taverix
Government: Monarchy
Capital: Danube
Religion: Paganism
Economy: Stagnant
Treasury:
Population: 2
Age: Iron Age
Education: Dumb
Army: 2,500 men, 500 slaves, 2,000 mercenaries
Quality: 4
Navy: 25 River Triremes
Quality: 3
Stability: Stable
Infrastructure: Barely Tolerable
Great Structures: Harbor of Danube, Lighthouse of Deus (Danube)
Kalash
Player/Ruler: NPC/Oradas Family – Halash Vassal
Government: Monarchy
Capital: Kalash
Religion: Paganism
Economy: Failing
Treasury:
Population: 3
Age: Iron Age
Education: Illiterate
Army: 1,500 men, 4,000 Scythian Horsemen, 2,000 slaves
Quality: 5
Navy: None
Quality:
Stability: Stable
Infrastructure: Dirt Paths
Great Structures: None
Kingdom of Taverix
Lord_Iggy/Visitrunax
Government: Monarchy
Capital: Dunolaigh
Religion: 60% Other, 40% Anwellism
Economy: Growing
Treasury:
Population: 6
Age: Iron Age
Education: Literate
Army: 4,600 men, 3,300 horsemen, 2,500 slaves, 3,500 mercenaries
Quality: 6
Navy: 20 Triremes
Quality: 5
Stability: Relatively Unstable
Infrastructure: Tolerable
Great Structures: Hall of Menonax (Dunolaigh), Great Fortress of Adun (Dunolaigh), Temple of Tersus (Semomax), Anwellic Temple Complex of Dunolaigh
Halash
Player/Ruler: Justo/Oradas
Government: Monarchy
Capital: Lodz
Religion: Paganism
Population: 8
Economy: Stagnant
Treasury:
Age: Iron Age
Education: Educated
Army: 4,800 men, 2,200 horsemen, 3,000 slaves, 2,200 mercenaries
Quality: 6
Navy: 10 Triremes
Quality - 4
Stability: Relatively Unstable
Infrastructure: Barely Tolerable
Great Structures: Great Library of Lodz, Oradas Palace (Lodz), Mausoleum of Oradas (Praha), Monument to Victory (Lodz), Monument to King Oradas (Lodz)
Celtia
NPC/Oradas Family - Halash Vassal
Government: Monarchy
Capital: Telex
Religion: 80% Anwellism, 20% Other
Economy: Stagnant
Treasury:
Population: 3
Age: Iron Age
Education: Illiterate
Army: 1,600 men, 2,000 horsemen, 2,500 slaves, 2,000 mercenaries
Quality: 5
Navy: None
Quality:
Stability: Stable
Infrastructure: Pathetic
Great Structures: Anwellic Temple of the Sun (Telex)
Anwellic Empire
NPC/Arrg
Government: Despotic Theocracy
Capital: Parix
Religion: 99% Anwellism, 1% Other
Population: 5
Economy: Growing
Treasury:
Age: Iron Age
Education: Tolerable
Army: 4,000 men, 1,400 horsemen, 4,200 slaves, 1,400 mercenaries
Quality: 5
Navy: 15 Triremes, 20 Galleys
Quality: 5
Stability: Stable
Infrastructure: Pathetic
Great Structures: Anwellic Hall of God (Parix), City of Anwell (Parix), Temple of the Moon (Manal), Great Lighthouse of Parix
Republic of Londinum
Player/Ruler NPC/ King Hemanx
Government: Republic
Capital: Hevastia
Religion: Paganism
Population: 3
Economy: Growing
Treasury:
Age: Iron Age
Education: Illiterate
Army: 1,500 men, 1,500 horsemen, 3,500 mercenaries
Quality: 2
Navy: 25 Triremes, 30 Galleys
Quality: 4
Stability: Stable
Infrastructure: Barely Tolerable
Great Structures: Londinum Harbor
Malash
Player/Ruler: NPC/Oradas Family - Halash Vassal
Government: Monarchy
Capital: Petroa
Religion: Paganism
Population: 3
Economy: Failing
Treasury:
Age: Iron Age
Education: Illiterate
Army: 1,500 men, 3,000 horsemen, 1,100 slaves
Quality: 4
Navy: 10 Galleys
Quality: 3
Stability: Stable
Infrastructure: Dirt Paths
Great Structures: Palace of Oradas (Petroa)
Kurugea
Player/Ruler Yui108/ King Manak
Government Theocratic Oligarchy
Capital: Kuru
Religion: Paganism
Population: 7
Economy: Growing +1
Treasury:
Age: Iron Age
Education: Literate
Army: 3,100 men, 3,050 horsemen, 3,000 slaves, 2,100 mercenaries, 2,400 Amorak Riders
Quality: 6
Navy: 17 Triremes, 17 Galleys
Quality: 6
Stability: Stable
Infrastructure: Tolerable
Great Structures: Statues of Kuru, Pier of Kuru, Monument to Amorak (Kuru), Maosoleum of Amorak (Kuru), Great Walls of the Capital (Kuru), Palace Complex of Kuru, Mila Gardens (Kuru), Tri Gardens (Kuru)
Nordia
Player/Ruler NPC/ King Hagar
Government: Monarchy
Capital: Trodo
Religion: Paganism
Population: 4
Economy: Stagnant
Treasury:
Age: Iron Age
Education: Literate
Army: 1,100 men, 1,000 horsemen, 1,200 slaves, 2,700 mercenaries
Quality: 4
Navy: 35 Galleys, 33 Longboats
Quality: 6
Stability: Stable
Infrastructure: Tolerable
Great Structures: Great Lighthouse (Trodo), Harbors of Trondheim, Shipyards of Trodo
Middle East
Judean Egypt
Player/Ruler NPC/ King Hezekiah II
Government: Theocratic Monarchy
Capital: Jerusalem
Religion: Judaism (80%), Egyptian (10%), Rilism (10%)
Population: 8
Economy: Stagnant +1
Treasury:
Age: Iron Age
Education: Literate
Army: 6,500 men, 1,800 horsemen, 3,700 slaves, 4,200 mercenaries
Quality: 5
Navy: 36 Triremes, 10 Galleys
Quality: 5
Stability: Stable
Infrastructure: Tolerable
Great Structures: Temple of the Mount (Jerusalem), Solomon’s Temple (Jerusalem), Great Walls of Jerusalem, Temple of Karnak (Thebes), Library of Heliopolis, Citadel of Giza, Great Pyramids of Giza, Great Sinai Road
Assyria
Ruler/Player: ??/Head serf
Government: Absolute Monarchy
Capital: Assur
Religion: Paganism, Judaism (15%), Rilism (2%)
Population: 7
Economy: Growing +1
Treasury:
Age: Iron Age
Education: Illiterate
Army: 6,500 men, 3,000 horsemen, 5,200 slaves, 1,000 mercenaries
Quality: 6
Navy: 10 River Galleys
Quality: 2
Stability: Unstable
Infrastructure: Pathetic
Great Structures: Temple of Assur, Fortress of Imam (Assur)
Kingdom of Mittani *Vassal of Venice*
Ruler/Player: NPC
Government: Absolute Monarchy
Capital: Mitanni
Religion: Paganism
Population: 3
Economy: Stagnant +1
Treasury:
Age: Iron Age
Education: Tolerable
Army: 2,400 men, 500 horsemen, 3,000 slaves, 1,200 mercenaries
Quality: 5
Navy: 10 galleys
Quality: 5
Stability: Very Unstable
Infrastructure: Dirt Paths
Great Structures: Harbor of Mitanni
Persia
Ruler/Player: NPC
Government: Absolute Monarchy
Capital: Persepolis
Religion: Paganism
Population: 6
Economy: Stagnant +2
Treasury:
Age: Iron Age
Education: Tolerable
Army: 4,200 men, 2,000 horsemen, 2,500 slaves, 1,000 mercenaries
Quality: 5
Navy: 10 galleys
Quality: 4
Stability: Stable
Infrastructure: Pathetic
Great Structures:
Bactria
Ruler/Player: NPC
Government: Absolute Monarchy
Capital: Kerman
Religion: Paganism
Population: 5
Economy: Stagnant +2
Treasury:
Age: Iron Age
Education: Illiterate
Army: 3,200 men, 2,500 horsemen, 2,000 slaves, 1,200 mercenaries
Quality: 5
Navy: 10 galleys
Quality: 4
Stability: Stable
Infrastructure: Sparse
Great Structures:
Transoxiania
Ruler/Player: NPC
Government: Monarchy
Capital: Samarkand
Religion: Paganism
Population: 4
Economy: Stagnant
Treasury:
Age: Iron Age
Education: Illiterate
Army: 2,200 men, 3,500 horsemen, 3,000 slaves, 100 mercenaries
Quality: 5
Navy:
Quality: 4
Stability: Stable
Infrastructure: Sparse
Great Structures:
Khorosan
Ruler/Player: NPC
Government: Monarchy
Capital: Kabul
Religion: Paganism
Population: 4
Economy: Growing +1
Treasury:
Age: Iron Age
Education: Illiterate
Army: 1,500 men, 3,500 horsemen, 2,100 slaves, 500 mercenaries
Quality: 6
Navy:
Quality: 4
Stability: Stable
Infrastructure: Tolerable
Great Structures:
Harappan Empire
Ruler/Player: NPC
Government: Despotism
Capital: Mohenjo-Daro
Religion: Paganism
Population: 10
Economy: Growing
Treasury:
Age: Iron Age
Education: Illiterate
Army: 3,500 men, 4,500 horsemen, 6,100 slaves, 1,500 mercenaries
Quality: 6
Navy: 25 Triremes, 15 Galleys
Quality: 4
Stability: Stable
Infrastructure: Barely Tolerable
Great Structures:
Gujarat
Ruler/Player: NPC
Government: Republic
Capital: Gambay
Religion: Paganism
Population: 5
Economy: Stagnant +1
Treasury:
Age: Iron Age
Education: Illiterate
Army: 2,500 men, 1,500 horsemen, 2,500 slaves, 2,500 mercenaries
Quality: 6
Navy:
Quality: 4
Stability: Stable
Infrastructure: Tolerable
Great Structures:
Gujarat
Ruler/Player: NPC
Government: Republic
Capital: Gambay
Religion: Paganism
Population: 5
Economy: Growing, 6 EP
Treasury:
Age: Iron Age
Education: Illiterate
Army: 2,500 men, 1,500 horsemen, 2,500 slaves, 2,500 mercenaries
Quality: 6
Navy:
Quality: 4
Stability: Stable
Infrastructure: Tolerable
Great Structures:
Africa
Asia
Patwaris
Player/Ruler: NPC
Government: Conservative Monarchy
Capital: ?
Religion: Paganism
Population: 3
Economy: Stable
Age: Iron Age
Education: None
Army: 600 footmen, 300 archers
Navy: 20 river galleys
Stability: Stable
Infrastructure: None
Great Structures:
Harappan Civilization
Player/Ruler: Chief Nahmunipiya/NPC
Government: Loose chiefdom
Capital: Mohenjo-daru
Religion: Paganism
Population: 4
Economy: Stable
Age: Iron Age
Education: None
Army: 600 footmen, 250 archers
Navy: None
Stability: Failing
Infrastructure: None
Great Structures:
Gujarat*
Player/Ruler: King Ayunihari/NPC
Government: Monarchy
Capital: Gujarat
Religion: Paganism
Population: 4
Economy: Stable
Age: Iron Age
Education: None
Army: 550 footmen, 250 archers
Navy: None
Stability: Stable
Infrastructure: None
Great Structures:
Calicut
Player/Ruler: NPC
Government: Monarchy
Capital: Calicut
Religion: Hindu
Population: 2
Economy: Stable
Age: Iron Age
Education: Illiterate
Army: 400 footmen, 250 archers
Navy: 20 Galleys
Stability: Stable
Infrastructure: Some
Great Structures:
Cochin
Player/Ruler: NPC
Government: Monarchy
Capital: Cochin
Religion: Hindu
Population: 2
Economy: Stable
Age: Iron Age
Education: Illiterate
Army: 400 footmen, 250 archers
Navy: 20 Galleys
Stability: Stable
Infrastructure: Some
Great Structures:
Sinhala
Player/Ruler: NPC
Government: Monarchy
Capital: Cochin
Religion: Hindu
Population: 4
Economy: Stable
Age: Iron Age
Education: Illiterate
Army: 500 footmen, 250 archers
Navy: 30 Galleys
Stability: Stable
Infrastructure: Some
Great Structures:
North America
Atalamato Empire*
Emperor Allanao/NPC
Government: Monarchy
Capital: Talomato
Religion: 70% Talomatan Domism, 15% Orthodox Domism, 10% other (animism), 5% other (pagan)
Population: 16 (huge Cherokee minority)
Economy: Prosperous +2
Age: Iron Age
Education: Moderate
Army: 9,000 men, 3,500 horsemen, 5,600 slaves, 3,800 mercenaries
Quality: Very High
Navy: 65 triremes
Stability: Stable
Infrastructure: Well-Maintained
Great Structures: Palace of Talomata (Talomato), Mausoleum of Atalamato (Talomato), Great Temple of Dom (Talomato), Library of Masonry (Talomato), Great Port of Cocho (Cocho), Carcazi Market and Port (Tamano), Shrine of Renda (Fallo)
Choctaw Kingdom (vassal of Atalamato)
King Tatano/NPC
Government: Monarchy
Capital: Ulaan
Religion: 60% other (pagan), 35% Talomatan Domism, 5% Orthodox Domism
Population: 5
Economy: Stable
Age: Iron Age
Education: below-standard
Army: 4,500 men, 1,000 mercenaries
Quality: Low
Navy: 15 triremes, 20 galleys
Stability: Unstable
Infrastructure: Some
Great Structures: Palace of Tatano (Ulaan)
Ohio Nation
NPC
Government: Monarchy
Capital: Ohio Village
Religion: 70% other (animism), 20% Talomatan Domism, 10% other (pagan)
Population: 6
Economy: Stable
Age: Iron Age
Education: below-standard
Army: 5,000 men, 500 horsemen, 2,000 slaves, 500 mercenaries
Quality: Low
Navy: 20 river triremes, 10 galleys
Stability: Unstable
Infrastructure: Some
Great Structures: Great Canal of Ohio Valley (from Ohio to north)
Empire of Curantis*
Player/Ruler: TerrisH/Imperial Senate
Government: Imperial Republic
Capital: Thanto
Religion: 75% Orthodox Domism, 15% Other (pagan), 10% Talomatan Domism
Population: 7 (huge slave population)
Economy: Stagnant +2
Age: Iron Age
Education: Intelligent
Army: 7,000 men, 1,500 horsemen, 7,500 slaves, 2,200 mercenaries
Quality: Good
Navy: 130 Triremes, 20 galleys
Stability: Stable
Infrastructure: First-Class
Great Structures: Imperial Market (Thanto), Great Library (Thanto), Forum of Ninano (Thanto), Imperial Temple of Dom (Thanto), Great Citidel of Thanto (Thanto), Imperial Senate Hall (Thanto), Market of New Thanto (New Thanto), Carib Harbor (New Thanto), Monument of the Empire (Jaharo)
Mayan Kingdom
Player/Ruler: NPC
Government: Monarchy
Capital: Chichen Itza
Religion: Mayan Polytheism (70%), Orthodox Domism (15%), Aztec Paganism (15%)
Population: 10
Economy: Stable
Age: Iron Age
Education: Ignorant
Army: 4,000 men, 4,300 slaves, 1,200 mercenaries
Quality: Good
Navy: 25 Triremes
Stability: Stable
Infrastructure: Widespread
Great Structures: Temple of the Sun (Chichen Itza)
Zapoteca Empire
Player/Ruler: NPC
Government: Theocratic
Capital: Oaxaca
Religion: Mayan Polytheism (50%), Aztec Polytheism (35%), Orthodox Domism (15%)
Population: 12
Economy: Growing
Age: Iron Age
Education: Ignorant
Army: 7,500 men, 10,500 slaves, 4,300 mercenaries
Quality: Good
Navy: 15 galleys
Stability: Very Stable
Infrastructure: Some
Great Structures: Reed Palace (Oaxaca), Fort of Chianomax (Chianomax)
Chanton Tribe
Player/Ruler: NPC
Government: Chiefdom
Capital: Chanton
Religion: Aztec (45%), Orthodox Domism (15%), Talomatan Domism (15%), Other - Paganism (10%), Reformed Arlinism (10%), Other - Animism (5%)
Population: 5
Economy: Stable
Age: Iron Age
Education: Ignorant
Army: 4,500 men, 500 horsemen, 4,200 slaves, 5,200 mercenaries
Quality: Good
Navy: 30 galleys
Stability: Stable
Infrastructure: None
Great Structures: Port of Chanton (Chanton)
Aztec Empire
Player/Ruler: NPC
Government: Chiefdom
Capital: Chanton
Religion: Aztec (98%), Orthodox Domism (2%)
Population: 13
Economy: Stable
Age: Iron Age
Education: Good
Army: 8,000 men, 2,500 horsemen, 12,300 slaves, 1,000 mercenaries
Quality: 7
Navy: 25 galleys
Stability: Stable
Infrastructure: Well-maintained
Great Structures: Tiyanquiztli Market (Tenochtitlan), Temple of Quetzalcoatl (Tenochtitlan), Ulama Colosseum (Xochipala)
Wampanoag Tribe
Player/Ruler: NPC
Government: Tribal Chiefdom
Capital: Quinsigamond
Religion: 80% Talomatan Domism, 5% Wampanoagi Paganism, 5% Other (animism)
Population: 7
Economy: Stable
Age: Iron Age
Education: below standard
Army: 3,000 men, 1,000 horsemen, 4,400 slaves, 2,300 mercenaries
Quality: Okay
Navy: 10 triremes, 25 galleys
Stability: Unstable
Infrastructure: Some
Great Structures: Mound Temple of Dom (Quinsigamond)
Mohegan Tribe
Player/Ruler: NPC
Government: Tribal Chiefdom
Capital: Mohegan village
Religion: 95% Talomatan Domism, 5% Mohegan Paganism
Population: 5
Economy: Failing
Age: Iron Age
Education: Good
Army: 2,500 footmen, 500 horsemen, 3,600 slaves, 5,200 mercenaries
Quality: Good
Navy: 20 triremes, 15 galleys
Stability: Stable
Infrastructure: None
Great Structures: Great Hall of Dom (Mohegan), Palace of Shaha (Mohegan)
Delaware
Player/Ruler: NPC
Government: Chiefdom
Capital: Delaware
Religion: 40% Other (animism), 40% Other (paganism), 20% Talomatan Domism
Population: 5
Economy: Stable
Age: Iron Age
Education: below standard
Army: 3,000 men, 750 horsemen, 3,800 slaves, 2,000 mercenaries
Quality: Good
Navy: 20 galleys
Stability: Stable
Infrastructure: None
Great Structures: None
Powhatan
Player/Ruler: NPC
Government: Monarchy
Capital: Powhatan Village
Religion: Paganism
Population: 5
Economy: Stable
Age: Iron Age
Education: Illiterate
Army: 2,500 men, 500 horsemen, 3,000 slaves, 3,500 mercenaries
Quality: Bad
Navy: 20 galleys
Stability: Unstable
Infrastructure: None
Great Structures: None
Mohawk
Player/Ruler: NPC/ Enniska
Government: Tribal Chiefdom
Capital: Anu Doma
Religion: 80% Other (animism), 10% Other (paganism), 10% Talomatan Domism
Population: 7
Economy: Stable
Age: Iron Age
Education: Ignorant
Army: 4,500 men, 500 horsemen, 4,100 slaves, 2,000 mercenaries
Quality: Good
Navy: 10 triremes, 20 galleys
Stability: Stable
Infrastructure: None
Great Structures: Harbor of Winds (Anu Doma), La’ani Lighthouse (Anu Doma)
Algonkin
Player/Ruler: NPC/ Lalota
Government: Chiefdom
Capital: Algonkin Village
Religion: 90% Other (animism), 5% Talomatan Domism, 5% Other (Paganism)
Population: 5
Economy: Failing
Age: Iron Age
Education: Illiterate
Army: 2,000 men, 200 horsemen, 1,500 slaves, 1,500 mercenaries
Quality: Suffecient
Navy: 20 galleys
Stability: Stable
Infrastructure: Some
Great Structures: Great Hall of the Algonkin (Algonkin Village)
Seneca
Player/Ruler: NPC/ Cayuga
Government: Tribal Chiefdom
Capital: Seneca
Religion: 50% Talomatan Domism, 40% Other (animism), 10% Other (Paganism)
Population: 7
Economy: Growing
Age: Iron Age
Education: Good
Army: 4,500 men, 1,400 horsemen, 3,000 slaves, 2,000 mercenaries
Quality: Good
Navy: 25 triremes, 30 galleys
Stability: Stable
Infrastructure: Wide-spread
Great Structures: Temple Complex of Seneca (Seneca), Tri-Pillar Temple of Dom (Seneca), Tohunu Marketplace (Seneca), Fort Tirst (Southern Seneca)
Lakota
Player/Ruler: NPC
Government: Chiefdom
Capital:
Religion: 80% Paganism, 20% Animism
Population: 11
Economy: Failing
Age: Iron Age
Education: Illiterate
Army: 500 men, 9,500 horsemen, 4,600 slaves, 500 mercenaries
Quality: Ecstatic
Navy:
Stability: Stable
Infrastructure: None
Great Structures: None
Apache
Player/Ruler: NPC
Government: Chiefdom
Capital: Lipan
Religion: 35% Talomatan Domism, 25% Orthodox Domism, 25% Reformed Arlinism, 10% Arlinism, 5% Other (Animism)
Population: 14
Economy: Prosperous
Age: Iron Age
Education: Great
Army: 2,300 men, 5,500 horsemen, 6,700 slaves, 4,500 mercenaries
Quality: Great
Navy: 15 triremes
Stability: Stable
Infrastructure: Well-maintained
Great Structures: Palace of Lipan (Lipan), Great Stone Marketplace of Trisan (Trisan), House of Goan (Goan), Sun Marketplace (Lipan), Divine Temple of Dom (Fenekan), Central Marketplace (Wakan), Siman Roadhouse (Siman), Apache Canal (eastern Apache)
Taronlia
Player/Ruler: bestshot9/Mangar the Fierce
Government: Monarchy
Capital: Mangar
Religion: 95% Reformed Arlinism, 5% Orthodox Arlinism
Population: 9
Economy: Growing
Age: Iron Age
Education: Literate
Army: 4,500 men, 1,000 horsemen, 5,700 slaves, 3,400 mercenaries
Quality: Good
Navy: 10 triremes, 15 galleys
Stability: Stable
Infrastructure: Well-developed
Great Structures: Tower of Arlin (Mangar), Great Temple of Arlinists (Mangar), Palace of Mangar (Mangar), Taro Port and Market (Mangar), Temple of the Holy Saint (Anu), Great Whale Factory (Anu)
Armen
Player/Ruler: NPC
Government: Theocratic Absolute Monarchy
Capital: Jarash
Religion: 90% Orthodox Arlinism, 10% Reformed Arlinism
Population: 8
Economy: Stable
Age: Iron Age
Education: Literate
Army: 4,200 men, 600 horsemen, 7,200 slaves, 3,000 mercenaries
Quality: Okay
Navy: 25 triremes, 15 galleys
Stability: Stable
Infrastructure: Developed
Great Structures: Temple Complex of Arlin (Jarash), Great Wooden Solar Calender (Membot), Palace of Arlin (Jarash), Harbor of Whales (Jarash), Master Totem of the Arlinists (Jarash)
Asotin Tribe
Player/Ruler: NPC
Government: Tribal Chiefdom
Capital: Asotin
Religion: 50% Reformed Arlinism, 45% Animism, 5% Orthodox Arlinism
Population: 9
Economy: Stable
Age: Iron Age
Education: Good
Army: 3,800 men, 1,400 horsemen, 6,500 slaves, 3,400 mercenaries
Quality: Good
Navy: 5 galleys
Stability: Stable
Infrastructure: Some
Great Structures: Shrine of the Bear (Asotin)
Tongass
Player/Ruler: NPC/Eagle Eye
Government: Tribal
Capital: Tongass
Religion: 65% Reformed Arlinism, 25% Animism, 10% Orthodox Arlinism
Population: 5
Economy: Stable
Age: Iron Age
Education: Literate
Army: 3,000 men, 1,500 horsemen, 4,500 slaves, 2,400 mercenaries
Quality: Okay
Navy:
Stability: Stable
Infrastructure: Some
Great Structures: Marketplace of Terin (Terin)
Saskatchewan
Player/Ruler: NPC
Government: Tribal Confederation
Capital: Grasis
Religion: 100% Animism
Population: 4
Economy: Recession
Age: Iron Age
Education: Illiterate
Army: 1,200 men, 500 horsemen, 6,800 slaves, 2,300 mercenaries
Quality: Bad
Navy: None
Stability: Very Unstable
Infrastructure: Beginnings
Great Structures: Fortress of Grasis (Grasis)
Yakima
Player/Ruler: NPC
Government: Chiefdom
Capital: Yakima
Religion: 75% Animism, 25% Orthodox Arlinism
Population: 3
Economy: Stable
Age: Iron Age
Education: Illiterate
Army: 4,500 men, 1,200 slaves, 1,500 mercenaries
Quality: Okay
Navy: 25 galleys
Stability: Unstable
Infrastructure: Beginnings
Great Structures:
Inuit
Player/Ruler: NPC/
Government: Tribal Chiefdom
Capital: Askan
Religion: 98% Animism, 2% Reformed Arlinism
Population: 2
Economy: Stable
Age: Iron Age
Education: None
Army: 1,500 men, 500 mercenaries
Quality: Bad
Navy: 15 galleys
Stability: Stable
Infrastructure: None
Great Structures:
Ohlone
Player/Ruler: NPC/
Government: Tribal Chiefdom
Capital: Awaswas
Religion: 60% Reformed Arlinism, 40% Animism
Population: 6
Economy: Stable
Age: Iron Age
Education: Literate
Army: 3,500 men, 2,000 horsemen, 4,200 slaves, 3,900 mercenaries
Quality: Good
Navy: 20 triremes, 12 galleys
Stability: Stable
Infrastructure: Well-maintained
Great Structures: Temple of the Ragged Mountain (Awaswas)
Navajo
Player/Ruler: NPC
Government: Oligarchy
Capital: Window Rock
Religion: 40% Reformed Arlinism, 60% Animism
Population: 6
Economy: Stable
Age: Iron Age
Education: Literate
Army: 3,900 men, 2,200 horsemen, 4,500 slaves, 3,500 mercenaries
Quality: Good
Navy:
Stability: Stable
Infrastructure: Well-maintained
Great Structures:
South America
Azuro
Nailix/?
Government: Monarchy
Capital: ?
Religion: Paganism
Population: 3
Economy: Stable
Age: bronze age
Education: Illiterate
Army: 550 footmen, 400 archers
Navy: 5 galleys
Stability: Stable
Infrastructure: Beginnings
Great Structures:
Magdalena
NPC
Government: Tribal
Capital: Magdalena
Religion: Paganism
Population: 2
Economy: Stable
Age: bronze age
Education: None
Army: 450 footmen, 300 archers
Navy: 15 galleys
Stability: Stable
Infrastructure: None
Great Structures:
Tequendama
NPC
Government: Monarchy
Capital: Tequendama
Religion: Paganism
Population: 2
Economy: Stable
Age: bronze age
Education: None
Army: 600 footmen, 300 archers
Navy:
Stability: Stable
Infrastructure: None
Great Structures:
Carib Peoples
NPC
Government: Tribal
Capital: Carib
Religion: Paganism
Population: 2
Economy: Stable
Age: bronze age
Education: Illiterate
Army: 300 footmen, 200 archers
Navy: 25 galleys
Stability: Stable
Infrastructure: Sparse
Great Structures:
Chibchan
NPC
Government: Monarchy
Capital: Chib
Religion: Paganism
Population: 3
Economy: Stable
Age: bronze age
Education: None
Army: 700 footmen, 300 archers
Navy: 2 galleys
Stability: Stable
Infrastructure: Beginning
Great Structures: