Jotnar - Giant Civ for Fall from Heaven. Download Here.

Arctic Circle, thank you for your great work. Look forward for Jotnar joining FF official release.
 
Haven't posted here before because I didn't want to nag - but I'm also looking forward to the new race! Just to let you know your efforts are appreciated! :goodjob:
 
I can't wait to try it!
 
Have you added it to the Jotnar's civilization info as a buildable unique unit?

It sounds like you have qunie set to 1 in the unitinfos but not listed as a unique unit for the jotnar in civilizationinfos.
 
Setting <bUnique> in UnitClassInfos makes it neccessary to set the CivilizationInfos <UniqueUnits> array to contain an entry for that unitclass which assigns them the standard default unit back again. You want to do this even for units which aren't buildable just so the auto-documentation lines up nicely.
 
Next weekend? Most likely yes. But you might have to do a simple copy-paste. Me and my wife are working on fixing the 'last things'.

Thank you Xienwolf and Icecero, please help with one more thing. Jotnar slaves, I have a vague memory that I solved this - but it doesn't work at all now. Have things changed?

Basically I have a Jotnar Slave unit, that should be unbuildable and invisible in all sorts of ways, but if you enslave a 'Giantkin' unit - you should get a Jotnar Slave unit. This doesn't work. Please advice? :coffee:

It is more or less only that and the merging of the 'Jotnar Hill Giant' and the 'Default Hill Giant' (and three similar units) like Vehem wanted me to do, and I'll get an download online for you.
 
I would use python to check during "onUnitCreated" for a slave promoted to Giantkin. If found, replace with your special unit.

Something about it is too special to have Giantkin naturally modify a slave? (ie - need more than a modifiedworkrate and graphic)
 
I would use python to check during "onUnitCreated" for a slave promoted to Giantkin. If found, replace with your special unit.

Something about it is too special to have Giantkin naturally modify a slave? (ie - need more than a modifiedworkrate and graphic)

Hmm, how can I use a promotion to change graphics and size? Think I prefer your first idea.
 
Is the release imminent? I've been checking this forums four times a day this weekend mainly in anticipation of the Jotnar :lol:
 
Lemminkäinen;7949279 said:
Is the release imminent? I've been checking this forums four times a day this weekend mainly in anticipation of the Jotnar :lol:

Sssh! Times taken to answer you is time not finishing up Jotnar!

Quick, back to our lurking perches, be quiet as owls...
 
Right now there are only two bugs holding me back. One is python, and that is not being able to replace the 'slave with Giantkin promotion' with a 'Jotnar Slave' unit. It just refuses to work. Its irritating, how hard should it be to take one unit and replace with another? Where is there any python code that does this?

The other one is an old bug, that I solved once. It is the Giantkin subpromotions, 'Renowned' etc. If you move the mouse over the darn icons, the game crashes. And I do not remember how i fixed it the last time it occured or what it was.. :mad::cry::mad:

But I will not have any time to work on this until mid-next-week.

This is most of the changes..

Changelist:

- Thrall Militia can be used to Hurry production with 2 hammers, they have a build cost of 10 hammers.
- Instaed of starting game with two Thrall Militia, Jotnar begins game with two Thrall Militia and one Jotnar Worker.
- Removed Crazed and Sentry from Wild Troll, Removed Loyalty and Sentry from Troll Hunter, Added Estranged to Wild Troll. Increased cost for Wild Troll to 150.
- Hill giants changed from beast to melee units.
- Giant Staedding no causes 'no civic anger' - ignores unhappiness caused by for example Republic civic used by neighbours.
- Giant slaying (+30% vs Giantkin) and Divine Rivalry (+50% vs Avatars) promotions created.
- Given Titans the Divine Rivalry promotion.
- Remodeled the Giantkin promotion
- Uxol, that have the Barbarian promotion, have a different relationship with Barbarians then most other Barbarian leaders. Can attack barbarian units
and wage war - but not take barbarian cities until the Barbarians declare war themselves.
- Removed medic 3 from jotnar archmage, and medic 2 from jotnar mage.
- Made sure all appropriate Jotnar units can bombard cities.
- Evened out the tier four units, Berserker, Troll Elder and Triton strengthwise.
- Created a new unit, the Thrall Cultist, a fanatic human unit. Requires Evil alignment and Mystisism.
- Jotnar Event, 'The search for lost children' Automatically triggered at Armageddon counter 20 - loose 3 population in all cities, 10% chance per city to
gain a Jotnar Adult.
- Remade Hill giant, Sea Serpent and Giant Tortoise.
-
 
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