JSNES 2: A House Divided

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JSNES2:States NES Redux

Welcome to the second JSNES. This NES will be based around the very early United States of America. However, to make things interesting for more than one player, the states are now much more powerful than they were in real life. The storyline goes thus:

In the year of 1788, the Constitutional Convention was in essence a failure. The goals it set out to meet; a strong, federal government, were not quite abandoned entirely, but not much good happened either. The new Constitution of the United States only achieved three new things: a new law required a simple majority of the legislature to agree upon, there were two branches of Congress, and a new, independent executive branch was created to enforce the laws. Also a decentralized Judicial branch was created, though this had little power. States, however, retain most of the power, and rivalries have grown to the brink of civil war between the most powerful. Tensions are now high in the states, and many have fled to the frontiers, which hold promise of a new life...

In this NES, you take the reigns of one of those states, and lead it through war, peace, trade, and diplomacy. There are many new innovative rules, so pay attention closely. Though they are complex, they will actually make it simpler to play. The year is 1800, or 1799 going into 1800.

Economy:

Stolen From North King's States NES

Income:

Income is earned by the thousands of dollars. Some states start out with a large income, some with a small income. The ways you increase economy are: by expanding into new territory (must this be explained?), trade (more on that later), passing new internal bills in your states (like one that increases taxes, or encourages businesses or farmers or immigration), exploiting natural resources (like a bill to allow mass logging of your states forests), and through random events, which some naturally with each update.

Expenses:

These are vast, naturally. The areas of spending are: armed forces maintenance, education, projects, transportation, interest on loans, social welfare, internal security, etc. There is no way to stop this monster unless you curtail your expenses.

Deficit Spending:

Don’t have enough money to increase the army more? Can’t afford supporting new industries? Deficit spending is the answer. Basically, all you really need to do to go into deficit is to order your minions to spend more than you earn. Every turn you spend more money than you earn, the debt grows by the amount you are losing.

Now this sounds like a miracle cure–except there is one problem. There is a ten percent interest on your national debt. This represents the fact that what you are doing is essentially borrowing from your banks. What this means is that for every ten thousand dollars you are in debt, you are adding one thousand a turn to your expenses every turn. You can, of course, merely spend even further into the deficit to cover these costs, but don’t spend too far into debt: the banks may just not allow you to take out any more. This will be hinted at in the updates before it happens, so you will have advanced warning.

Of course, you can pay off your debt. That will just be added to the expenses for that turn.

Treasury:

Represents your current cash reserves, possibly a surplus from the year before.

Military:

This is your states militia. It is in numbers. An increase is one division each, subject to change. Each division costs 1 income to raise, but that is not the end of the cost of military. Your army eats up a certain amount of money, depending on their level.

If you want your army to be of conscript level, then allot 1 income for every five divisions every turn.

If you want your army to be of regular level, then allot 1 income for every 2 divisions every turn.

If you want your army to be of elite level, then allot 2 income for every 1 divisions every turn.

(A note on these: this is rounded up. So if you want it to be at militia level, then 5 divisions would cost 1 income, 6 would be 2).

And that is it. One up front cost, then an ongoing cost. It is pretty simple.

Naval forces are the same, except levels are of 1 division (10 ships) each.

Note-Divisions = about 1,000 men, I don’t care how big they are in real life.

Transportation:
For every 1 ship division you have, you can transport 1 division. After that, it costs 1 economy/3 divisions to transport those troops for 1 turn.

Education:

On a scale of 1-10, represents literacy and overall entrepeneurism in your state. Larger population-needs more invested before it can go up. As a general rule the smallest states will need to spend 10 eco per turn to get to a level of 10, while larger state may need to pay as high as 20. Just say how much you want to appropriate to it, and I will raise the stat accordingly. As population increases, so does the cost to support.

Format: X/Y (ex 3/4)

X=current level (in this case, 3)
Y=Upkeep per turn (in this case, 4)

Infrastructure

If you invest heavily into here, your armies will move faster, your trade will go better, population grow faster, and your expansion faster. 1 income per level to support, takes the current level +1 to raise. It may be easier (and cheaper) to invest in large products, such as roads and canals and whatnot. (and someday railroads). Though very expensive, the benifits are well worth the investment, its probably the only direct economic investment way to improve economy save projects. A bigger country in terms of land pays more for upkeep in general.

This is also represented by the same X/Y formula as education.

Projects:

The local equivalent of wonders. They cost money. Tell me what it is and what it does. I will tell you how much it costs. In your budget, order to spend money on these (a certain amount per turn), or nothing will happen.

Elections!:


You can be elected president! Or you can simply influence elections. How?

Announce your candidacy, generally you will get alot of support within your home state (unless you are a socialist abolitionist in south carolina, or something of the extreme distaste).

The beginning I will just run through some historical people, but as time goes on and men distinguish themselves (through stories especially, and just actions) they can gain a standing and truely be able to reach a national level of appeal.

Confidence
Basically a subjective synopsis of the people’s confidence in their Governor, effects popularity throughout the country in elections and bad confidence can lead to unrest.

Congress:

Congress is your place for diplomacy to come into action. Just introduce a bill (it can be whatever you want, just keep it realistic. It can be deliberately aimed to hurt your enemies production and trade, or it can be a declaration of war on another nation, etc.) in your orders. Then it will be announced in the newspaper that following year. Then, states can vote. You can either vote yes, no, or abstain. A bill needs a majority to pass. If you want others to vote for your bill, either make it attractive to them or bribe them. Your choice.

Remember the power of congress and the federal government is limited, so choose what you attempt to do wisely.

I think I have touched everything.

DC is not represented on the map, and is federal territory, and current location of the federal army of about 10,000 souls (10 divisions), which is all they can't support without donations for the states... that is, you.

Example:
State: New York
Capital: Albany
Ruler/Player: Governor _______/Grandmaster
Economy:
>Income: 17
>Expenses: 15 (5 military, 6 domestic, 4 projects)
>Balance: 2
>Treasury: 0
>Debt: 0
>Interest: 0
Army: 6 Regular Divisions
Navy: 10 Conscript Ship Divisions
Education: 3/3
Infrastructure: 3/4
Confidence: Good
Projects: Ellis Island 5/5(+immigration, 2 income/turn), Eire Canal 5/10 (+3 infrastructure, 2 income/turn)
 
Stats
State: Washington DC (Federal Government)
Ruler/Player: President Thomas Jefferson
Vice President: Aaron Burr
Party: Democratic-Republican
Economy:
>Income: 3
>Expenses: 8
>Balance: -5
>Treasury: 0
>Debt: -8
>Interest: 1
Army: 6 regulars
Navy: 7 conscripts
Education: 1/0
Infrastructure: 1/0
Confidence: Good
Projects:
Notes: The capital and always mod controlled (unless a player is elected president), gets its income from various taxes on its citizens, and a large slave trade within, as well as state donations.

State: New York
Capital: Albany
Ruler/Player: Governor John jay/Grandmaster
Economy:
>Income: 13
>Expenses:11
>Balance: 2
>Treasury: 0
>Debt: 0
>Interest: 0
Militia: 6 Conscripts 2 regular, 5 volunteer
Navy: 9 Conscript
Education: 3/3
Infrastructure: 4/3
Confidence: Really Great
Projects: Hudson Valley Program 15/31 2/2 (+3 eco per turn, +2 infrastructure, +immigration, +quality of life, 2 upkeep/turn) Defenses of New York 6/24 1/1(12 forts all around New York, +expansion +++defense) De Ruyter 0/15 0/2 (Secret)
Note: Exports Grain, Timber, and has a growing industry sector. NYC is a vital national trade hub, and has massive future potential.

State: Vermont
Capital: Montpelier
Ruler/Player: Governor _______/
Economy:
>Income: 7
>Expenses: 5
>Balance: 2
>Treasury: 0
>Debt: 0
>Interest: 0
Army: 8 Conscripts
Navy:
Education: 2/1
Infrastructure: 4/2
Confidence: Good
Projects:
Notes: Exports Timber, maple syrup

State: New Hampshire
Capital: Concord
Ruler/Player: Governor _______/
Economy:
>Income: 6
>Expenses: 5
>Balance: 1
>Treasury: 0
>Debt: 4
>Interest: 1
Militia: 4 Conscripts, 1 volunteer
Navy:
Education: 2/1
Infrastructure: 3/2
Confidence: Good
Projects:
Note: Exports Timber, Maple syrup

State: Pennsylvania
Capital: Harrisburg
Ruler/Player: Governor Thomas Mckean/Storm Rider
Economy:
>Income: 24
>Expenses: 14
>Balance: 10
>Treasury: 0
>Debt: 0
>Interest: 0
Militia: 6 Conscripts, 3 regulars, 4 Volunteers
Navy: 5 Conscripts
Education: 4/4
Infrastructure: 4/4
Confidence: Great
Projects: Iron Mining project COMPLETE! (+3 eco/turn, +1 upkeep/turn), Coal Mining (8/16 3/4) (+3 eco/turn, refining coal with iron to make cheap), Philadelphia Canal Complete! (+2 eco/turn, +shipping speed), Washington (0/26 3/7)
Notes: Exports grain, coal, emerging industries especially metal working.

State: Virginia
Capital: Richmond
Ruler/Player: Governor James Monroe/Warman17
Economy:
>Income: 22
>Expenses: 18
>Balance: 4
>Treasury: 0
>Debt: 0
>Interest: 0
Militia: 9 Conscript, 6 regular, 1 Elite, 2 volunteers
Navy: 5 regulars
Education: 3/5
Infrastructure: 3/5
Confidence: Great
Projects: Norfolk Naval Project 5/18 2/2 (+2 eco/turn, +immigration slightly, +harbor capacity of Norfolk), Virginia Military Institute COMPLETE! ( upkeep for elites 1/division, upkeeps for regulars 1/3 divisions, 1 upkeep/turn), Cotton Production 5/20 2/2 (+cotton production, +slaves, 3 eco/turn)
Notes: Massive Area, Population, and agricultural boons of grain, cotton, and tobacco allow Virginia to surpass the other states in economy. It is however, mostly undeveloped and lacks any sort of proto-industries, how long can it hold its lead?

State: New Jersey
Capital: Trenton
Ruler/Player: Governor _______/
Economy:
>Income: 8
>Expenses:7
>Balance: 1
>Treasury: 0
>Debt: 0
>Interest: 0
Militia: 3 Conscript, 1 regular, 1 volunteer
Navy: 5 conscripts
Education: 3/2
Infrastructure: 4/2
Confidence: Good
Projects: A well developed state with a decent population, what it lacks in resources and area it makes up for in trade and industrial development. Very closely tied with NY economy.

State: Delaware
Capital: Dover
Ruler/Player: Governor _______/
Economy:
>Income: 3
>Expenses: 2
>Balance: 1
>Treasury: 0
>Debt: 0
>Interest: 0
Militia: None
Navy: None
Education: 3/1
Infrastructure: 3/1
Confidence: Good
Projects: There is some potential for a Atlantic trading hub, especially of southern goods, but being almost totally overshadowed by Maryland and others, there is little potential for this tiny state.

State: North Carolina
Capital: Raleigh
Ruler/Player: Governor _______/Blackheart
Economy:
>Income: 11
>Expenses: 10
>Balance: 1
>Treasury: 0
>Debt: 5
>Interest: 1
Militia: 11 Conscripts, 1 volunteer
Navy: 4 Conscript, 2 Regulars
Education: 2/2
Infrastructure: 4(1)/3
Confidence: Good
Projects:
Notes: Decent Population, agricultural potential, North Carolina stands in a good position to gain power in the south. Exports Grain, Cotton, Tobacco, Indigo, and Rice.

State: South Carolina
Capital: Charleston
Ruler/Player: Governor _______
Economy:
>Income: 17
>Expenses: 12
>Balance: 5
>Treasury: 7
>Debt: 0
>Interest: 0
Militia: 17 Conscript, 4 Regular, 3 volunteers
Navy: 5 Conscript
Education: 2/2
Infrastructure: 4(3)/3
Confidence: Great
Projects:
Notes: A massive Cotton industry makes South Carolina incredibly wealthy, but one must remember the population is actually a majority black slaves, and fear of slave rebellion is constant in the minds of the South Carolinian people. As such, a large military must be maintained to preserve a level of confidence.

State: Georgia
Capital: Savannah
Ruler/Player: Governor _______/Grandmaster
Economy:
>Income: 6
>Expenses:3
>Balance: 2
>Treasury: 2
>Debt: 3
>Interest: 1
Army: 5 Conscripts 3 volunteers
Navy:
Education: 1/0
Infrastructure: 1/1
Confidence: Good
Projects:
Notes: Hardly settled, the economy is already imitating the slave-based cotton industry of South Carolina, a state which holds a strong influence over them. Potential for growth is great with the state mostly unsettled.

State: Connecticut
Capital: Hartford
Ruler/Player: Governor John Trimbull Jr/Contempt
Economy:
>Income: 16
>Expenses: 10
>Balance: 6
>Treasury: 4
>Debt: 10
>Interest: 2
Army: 1 conscripts, 4 volunteers
Navy: 5 conscripts
Education: 4/2
Infrastructure: 4/2
Confidence: Worshipping
Projects: Great Lumber Mill of Haddam Complete!(+1 eco/turn, -1 shipbuilding cost (can build 5 ships for 4 eco)) Neptune 9/30 2/2 Bank of the Northeast COMPLETE! (Creates the bank, 1 upkeep) Stock Market (+2 eco/turn, 1 upkeep, other bonuses that arent conveyed in stats)
Notes: A potential trading hub and industrial center, Connecticut could makes up for its small population and land size with emerging industry and trade.

State: Massachusetts
Capital: Boston
Ruler/Player: Governor Caleb Strong/Insane_Panda
Economy:
>Income: 16
>Expenses:14
>Balance: 2
>Treasury: 0
>Debt: 0
>Interest: 0
Army: 2 regulars, 6 volunteers
Navy: 9 Conscripts 1 Regulars
Education: 4/5
Infrastructure: 6/4
Confidence: Good
Projects: Greater Boston Harbor 4/15 2/2 (+2 eco/turn, +immigration)
Notes: Emerging as the leader in American Industry, boston’s shipbuilding, textile mills, and a small but successful farming and timber sector allow Massachusetts to lead New England in terms of power.

State: Rhode Island
Capital: Providence
Ruler/Player: Governor _______/
Economy:
>Income: 5
>Expenses: 4
>Balance: 1
>Treasury: 0
>Debt: 5
>Interest: 1
Army:
Navy:
Education: 3/1
Infrastructure: 4/2
Confidence: Good
Projects:
Notes: A potential trading hub, the tiny province of Rhode island has pretty much maxed out its potential for any sort of economic growth, save a bit of room for some industries.

State: Kentucky
Capital: Frankfort
Ruler/Player: Governor James Garrad/Karl Marxxx
Economy:
>Income: 11
>Expenses: 9
>Balance: 1
>Treasury: 4
>Debt: 0
>Interest: 0
Army: 4 conscripts, 1 elite “Fightin’ 1337th“Division, 1 volunteers
Navy:
Education: 1/1
Infrastructure: 5/5
Confidence: Good
Projects: Slavedustrialism 2/15 2/2 (+2 eco/turn, +slaves)
Notes: A frontier state, Kentucky has an emerging tobacco farming industry, decent untapped coal mines, as well as some grain and liquor distilling. Overall, there is plenty of potential, but still very underdeveloped.

State: Tennessee
Capital: Nashville
Ruler/Player: Governor _______/
Economy:
>Income: 5
>Expenses:3
>Balance: 2
>Treasury: 3
>Debt: 0
>Interest: 0
Army: 5 conscript, 1 volunteer
Navy:
Education: 1/0
Infrastructure: 3/2
Confidence: Good
Projects:
Notes: A tad of cotton, and some grain, Tennessee basically relies on agrarian labor for its economic livelihood.

State: Maryland
Capital: Baltimore
Ruler/Player: Governor _______/Conehead
Economy:
>Income: 7
>Expenses: 7
>Balance: 0
>Treasury: 7
>Debt: 0
>Interest: 0
Army: 2 conscripts, 3 volunteer
Navy: 3 conscripts
Education: 2/2
Infrastructure: 4/3
Confidence: Good
Projects: Tobacco and grain are king in Maryland, surrounding the federal capital it also holds the Chesapeake bay, putting it in a decent trade position. Also note that it is the only state in the union with a significant Catholic population. Potential for growth isn’t too great, as most of the land has been settled and farmed as one of the oldest colonies in the new world.
Ohio
Capital: New Albany
Ruler/Player:
Economy:
>Income:2
>Expenses: 1
>Balance: 1
>Treasury: 0
>Debt: 0
>Interest: 0
Army: 3 conscripts
Navy:
Education: 1/0
Infrastructure: 1/0
Confidence: Decent
Projects:
Notes:
 


New York (grandmaster)
Vermont
New Hampshire
Pennsylvannia (Storm Rider)
Virginia (Karl Marxxx claimed VA when he put me up to remaking this NES, dun worry he'll be active enough)
New Jersey
Delaware
North Carolina (Alex)
South Carolina (MjM)
Georgia
Connecticut (contempt)
Massachusetts (israelite9191)
Rhode Island
Kentucky
Tennesse
Maryland (madviking)
 
Congressional Legislation:

Norfolk Naval Act: DEFEATED IN SENATE 28-4 The federal navy will be based from the port of Norfolk.

Reasoning: It's in the middle between the Caribbean and the Northeast, allowing the best place to stage warships in case they must quickly sail to one of the two.

Ordinance of 1800:-DEFEATED IN SENATE 17-16 Slaveowners who move to the NW keep the right to own the slaves they bring with them. Slavery is otherwise still unavailable. Once they become states they may change these laws.

Reasoning: it would be against American values and the bill of rights(right to property) for the slaveowners to lose their property just because they move from a state where they're allowed possession of property into an area which has yet to become a state and make local laws governing these activities

South Carolina Bill-1-Failed in House: In order for a free state to be admitted to the union, a slave state must also be admitted, and vice versa.

Reasoning: In order to preserve the balance of free and slave states in the Senate.

Cherokee Nation-Failed in HouseEstablishing the Cherokee nation in Georgia, Mississippi territory, and Tennesee.

Reasoning: To establish fairly the rightful land of the Cherokee nation.

State Tariff Act-Passed in Senate, 20-12: Allows state to enact their own tariffs in relation to foreign powers.

Reasoning: In accordance with states rights, states should be allowed to set their own tariffs.

Judiciary Act of 1801- Failed in Senate, 21-11: Establishes State courts as supreme within states, the supreme court as supreme in cases between the states.

Reasoning: A fair division of judicial power between state and federal courts.

National Bank of America:-FAILED IN HOUSE A national bank that will be partially owned by the government, and allow a federally protected bank for individuals to place money, and also control the volatile economy of the United States.

Indian Removal Act-Passed: 25-7 All Indians must be moved West beyond the Mississippi by 1810.

Reasoning: The Indians are a menace and have only proven a hassle to our rightful settling of the continent. By removing them, we will mercifully solve our problem.

Northwest Reorganization & Settlement Act-PASSED 18-14

WHEREAS the Northwest Territory presently suffers from disputes regarding the authority of existing States to extend their authority over Federally-mandated lands; and

WHEREAS the Northwest Territory presently suffers from disputes regarding the legal status of Slavery and Servitude, and from its extralegal presence in violation of the Northwest Ordinances enacted by this Congress; and

WHEREAS a resolution to the problems of the Northwest Territory is essential to the maintenance of peaceful and amicable relations between the States of this Union;

We, the Representatives of the several United States, in Congress assembled, do hereby resolve that:

1. The Northwest Territory shall be reorganized into several smaller Organized Territories, governed by local constituent assemblies and by an appointed and duly approved Governor, and subject to all Federal laws and regulations.

2. The Michigan, Indiana, Illinois, Jefferson, Wisconsin, and Superior Territories shall be constituted as Organized Territories.

3. Persons currently held in bondage who shall enter into the aforementioned Territories shall remain unchanged in status.

4. The sale, purchase, or exchange of enslaved persons shall be forbidden in the aforementioned Territories.

5. Upon applying for Statehood, the population of each Territory shall select, by popular referendum, whether they desire that their State should permit or forbid Slavery and Servitude. In those States which choose freely to forbid Slavery, all enslaved persons remaining in residence within that State within one year of its achieving Statehood shall be emancipated and granted immediate freedman status.

6. That portion of the Northwest Territory not defined within the borders of the aforementioned Territories, and corresponding to the country bounded by the Ohio River and the borders of Pennsylvania and the Michigan and Indian Territories, shall be admitted to this Union as the State of Ohio, with its capital at New Albany. Slavery shall be prohibited in the State of Ohio, and all enslaved persons remaining in residence within the State within one year of its achieving Statehood shall be emancipated and granted freedman status.

7. No State shall be permitted to annex, occupy, or otherwise lay claim to Federal land falling within the defined boundaries of an Organized Territory.

United States Military Acadamy Bill PASSED 20-14: The United States will designate the Virginia Military Institute (the only military acadamy in America) as the national military acadamy to train officers for the armed forces. (shares the benefit with the federal government)

Reasoning: The US army needs strong officers to lead the troops, and the current generation of officers are either revolutionary veterans or are not; in which case they are generally lacking in military discipline etc. We need an acadamy to create a corps of officers who will lead our soldiers in the future.

Army/Navy Act of 1805: In time of war states may voluntarily submit coast guard ships and/or troops to be put under federal command. these troops will then be the ones responsible for waging war on foreign lands/waters, or in the defense of the nation as a whole. States retain the right to call back their militia/coast guard from their voluntary service.

Resoning: The disorganized use of state militias in the current war has caused quite a mess, and putting them under a single command, the federal governemnt, will be able to gather them together much better in order to fight wars.
 
Pre-Update: Update -I, 1799

Election 1800, Jefferson victory!
Americans celebrated the coming of the 19th century by flocking to the polls to vote for their new executive. There was a heated campaign between John Adams and Thomas Jefferson, both strong candidates who co-wrote the declaration of independence in in 1776. Initially it seemed like Adams could continue to use the legacy of association with George Washington to continue to carry him to victory, but the diplomatic blunders and seemingly non-neutral diplomatic stance (contrary to Washington's warning of neutrality) and an increasingly tumultous Europe (See article: "France") pushed many voters to Jefferson's promises of neutrality and to further strengthen state's rights which seemed somewhat endangered by Adam's more federalist policies.

Jefferson will assume the presidency on inaguration day, 1800.


Breakdown of the 1800 Election
Jefferson-Teal
Adams-Green
Split Electors-Black

MD-5 Jeff, 5 Adams
PA- 8 Jeff, 4 Adams
NC- 8 Jeff, 7 Adams

Total- 73-65 Jefferson

France Adopts new leader, Napoleon Bonaparte
Futher adding the confusion which is the recent series of revolutions in France, a new leader has seized power from the former corrupt directory, Napoleon Bonaparte. Appointing himself "First Consul for life", Napoleon has used his unlimited power in an effort to restore order to France and claims to "support and foster Republicanism not only in France but across the entire world". His ascension to power has made many other European powers, including Great Britain, apprehensive to negotiate with France. Eager for peace but wary of a potentially even greater threat than France under the directory, no European power has yet reassessed its war status with France (with the notable exception of Russia, who mourns the death of its Tsarina Catherine and has withdrawn its armies). It remains to be seen how this will effect French Relations with America, but one thing is sure- a strong Napoleon Bonaparte could forever change the shape of both North America and Europe.

Cotton Production continues to boom-Cotton Gin hailed
Cotton production in the United States, especially in the southern states, has increased dramatically in the last decade since the invention by Eli Whitney of the Cotton Gin, a device which seperates the seeds of cotton allowing it to be used for textiles. Economies of southern states have quickly transformed to suit this new cash crop from the former dominance of tobacco, and is helping facilitate both the preservation of slavery and expansion in the deeper southern states such as South Carolina and Georgia.

This has also effected the Northeast however, where textiles are increasing in both popularity and productivity, especially in the state of Massachusetts. With large supplies of cotton available, the textile industry is slowly becoming a dominant factor in the New England economy.

Wagons West!
The people of America are moving West of the Appalachains at a faster rate than ever before, and already large portions of the Ohio river valley are becoming settled and may apply for statehood within the next year or so.

Indians Restless in NW, Georgia
The indian tribes of the Great Lakes have recently been stirred up by a series of leaders, most notable "Prophet" of the Northwestern tribes. In Georgia the Cherokees too have become restless, fearing encroachment by the ever-increasing settler prescence, especially the constantly growing and land-needing tobacco and cotton plantations. There have yet to be any large clashes by the Indians against whites, but militias are on the ready and some are eager to bring the fight to the Indians before they can threaten our rightful expansion and way of life.

Also making this situation more complex, the British STILL have not withdrawn from their forts in the Ohio river valley and Northwest, preventing much action by local militias to avoid a potential break-out of hostilities between British and American forces.
 
I'll take Kentucky, with governor James Garrad, a democrat-republican.

Though grandmaster did say I could have new york...
 
Confirming Massachussetts with Governor Caleb Strong (know he was a little later then the start, but he was the first one since Samuel Adams to serve a decent term length).
 
Conneticuit Herald, January Edition

Re-election!

Jonathan Trumbull Jr. takes another term in office as the Governer of Connecticut for the 3rd consective term. The beloved former Connecticut state senator, who formerly served as George Washington's personal aide and as a post master in the War for Independance ran for governer once more and won a crushing victory.

The newly re-elected governer announced his plans to continue his transformation of Connecticut from its small roots into a political, and trading power house. There has been resistance in the State senatorial House to his ideas about focusing solely on trade, while Connecticuts farming roots lie forgotten. The governer assured his oppenents in the House that Connecticut will not sway one way or the other, but will continue to be a place of choice for all peoples.

Trumbull promised to transform Saybrook harbor from its current state into a port city that European trade will flow into. Currently, plans are in development to transform the city into a massive port of trade, and wealth. The preliminary bill is in development, and will be proposed to the House soon.

A New Party!

A party has been formed by Pennsylvania Governor Thomas McKean taking the name the Federalists in homage to the great Hamiltons federalist papers in his honorable, but misguided attempt to force states to give up rights in the Constituational Convention.

The parties main views have been cited as being industrialist, and commerce focused, but it has not been made clear just what direction the party will head in. As of now, the majority of the House has converted to this new party, and are already making plans to throw Connecticuits support behind a Federalist presidental nommine.

For the moment, the parties main focus seems to be commerce and industry, but it will become clearer in the coming months.

New Addition to Hartford

A new addition has been planed for Hartford square....
 
Posted a mini-update up a bit higher, I chose to go with a Jefferson victory because of a reaction to Adam's non-neutrality and jefferson's more state's rights support.

Remember that the federal government has drastically reduced power, so don't expect presidents to have a significant effect on the direction of the nation as historically....
 
In response to update:

What no Jefferson-Burr incident?
 
No, I'm refering to the 1800 in which at that time electors had two votes - one for Prez and one for Vice-Prez in order to avoid the 1796 fiasco with Jefferson as VP. One Democrat-Republican elector was supposed to abstain from the voting to allow Jefferson to become Prez and Burr VP. But he must have forgot and voted anyways so there was a tie. Congress was forced to decide who won the election. Burr who was supposed to just step aside saw his chance at power and ran with it trying to convince congress to elect him, but of course they wouldn't want that, so they appointed Jefferson.
 
Conneticuit Herald, February Edition

Proposed Agreement with Britian Passes through the House!

The Federalist party has been busy this past month, proposing several new bills dealing with a decrease in tariffs against British made goods in an attempt to garner more trade to and from Britian. The details aren't yet clear, but it appears the charismatic Jonathan Trumbull Jr. managed to offer a satisfactory deal to the British in return for the lower Connecticuit tarrifs.

Already rum, molasses and sugar traders from the Caribbean and lumber mills are beginning to increase production in an attempt to sell more of their goods to incoming British Textile traders. The merchant population of Connecticuit has looked favorably on the foggy deal so far, but much of the population are unsure as of yet if dealing with Britian, who opressed the States before, is the best idea. It is unclear so far if the population will support the new Federalist moves, but it is expected that the increase in trade will favorably effect most of Connecticuit.

The farmers of Connecticuit, the majority of the population, are still on the border line if the increased trade with Britian will be good for the State of Connecticuit. Only time will tell.

Lumber Mill planned!

A new lumber mill has been announced, as the Governer of Connecticuit recently entered into agreement with known Lumber trader Colin Huntsman to subsidise Government land and produce a large Lumber mill processing and production plant. Already this move by the governer has been met with support from the Federalist party in the House, and many traders are looking for Government subsides to increase Connecticuits trading output.

The proposed lumber mill will be made in Haddam, along the Connecticut River. The lumber mill will be chopped and processed in the large, advanced mill and then be transported from the mill to the river trade to be shipped for trade at the Saybrook docks. Already work crews have begun to set up in Haddam to begin construction of the mill.

Speculators and investors have already expressed interest in investing into the project, expecting the large, technologically advanced mill to provide large profits with the prospect of more British trade on the horizen. Noted business speculator, Andrew Cowdery expressed his interest early on, shortly after the announcement.

"With such a large area of woods to work with, and such a large mill, the profits will take care of themselves after its up and running. As long as we don't bleed the forest dry, we'll be making profit from British trade for years to come..."

The prospect of increased trade in Connecticut has already boosted the Governers standing with the population, and the House itself has made its support of the Governer astoundingly clear by voting through his bill to allow the Mill unanimously. It is already clear a mere one month into the year, that Jonathan Trumbull Jr. will win the Governship of Connecticut if only his name is on the ballot.

Governer's Popularity on the Upswing!

The Governer, Jonathan Trumbull Jr., has recently made public appearances in several Connecticut towns to increase public support for the Government. His charismatic, and rousing speeches called for the people of Connecticut to begin supporting the new federalist party of Connecticut.

Already, thanks to his speeches, there have been many converts to the Federalist Party of Conneticut. Donations, both small and large, from wealthy businessmen have flooded into the new parties treasury. The Governer, with his numerous apperances, has gained popularity for both himself and his new party with his speeches and words.

It is likely that the Federalist party will become the main stay party of the Connecticut Legislature thanks to the enourmous support it gets from both its name, and Trumbull's support.
 
Warman17 said:
No, I'm refering to the 1800 in which at that time electors had two votes - one for Prez and one for Vice-Prez in order to avoid the 1796 fiasco with Jefferson as VP. One Democrat-Republican elector was supposed to abstain from the voting to allow Jefferson to become Prez and Burr VP. But he must have forgot and voted anyways so there was a tie. Congress was forced to decide who won the election. Burr who was supposed to just step aside saw his chance at power and ran with it trying to convince congress to elect him, but of course they wouldn't want that, so they appointed Jefferson.

He actually remembered this time ;)
 
Warman, I don't recall ever saying you could have New York. I remember facetiously challenging you to an Upsate/Downstate out-governoring match. ;)
 
North Carolina!
 
[size=+2]The Independent Journal of New York[/size]
January, 1800

Jay Unveils Proposal for Development of Hudson

Governor John Jay has released details of his plan for developing industry in the Hudson Valley. Jay's proposal, which supporters have called a "forward-thinking and progressive plan for New York", involves promoting the growth of important industries along the Hudson River by providing low-cost government loans to entrepeneurs, investing in new industrial ventures, increasing tariffs to reduce foreign competition, and promoting immigration. Jay's plan aims to create an industrial corridor from New York to Albany, providing the State and the northeastern United States with textiles, lumber, paper, iron products, and military equipment. While most of Jay's plan seeks to foster private enterprise in the area, the proposal also involves the establishment of a new New York Armory & Foundry at Troy, New York, to provide the Militia and the newly-proposed Fleet (see below) with muskets, cannons, and munitions, and the establishment of the New York Navy Yard in New York City build ships of war for the State fleet. It is estimated that the proposal, if successful, will bring thousands of new industrial jobs to upper New York, and substantial wealth along with them.

Governor, Mayor Propose Defensive Emplacements

Governor Jay, in conjunction with New York Mayor Richard Varick, has petitioned the Legislature for funds to construct a system of fortifications for the defense of New York Harbor and the Hudson River. These forts will defend strategic points around New York City and on the Hudson River. In his petition, Governor Jay stated that New York is the most probable target in the event of a foreign invasion, and that control of the Hudson would be decisive in any future war on American soil, as its occupation would divide New England from the middle and southern States. It is expected that the Legislature will authorize the expenditure, and it is predicted that these emplacements will form the strongest system of defenses ever constructed on the American continent.

Constitutional Unionist Gain Seats in Assembly, Senate

Members of Governor Jay's Constitutional Union Party have won a number of additional seats in the State Assembly and Senate, strengthening their hold over the seats representing Manhattan and lower New York, and defeating the Democratic-Republican incumbents in several "swing" districts Upstate. Many have attributed the victory of the Constitutional Union Party in the decisive Hudson Valley districts to their vocal support for Governor John Jay's new industrial development proposal. With the Union Party now holding an unquestionable majority of nearly two-thirds in the Assembly and Senate, it is probable that Governor Jay will face no meaningful opposition to his plans.


--------------------


Constitutional Union Party

The Constitutional Union Party is a political association dedicated to the ideals of republicanism, nationalism, and industrious enterprise. The Constitutional Union Party represents a wide variety of interests, including merchants, bankers, industrialists, urban mechanics, farmers, soldiers, and sailors. The Union Party believes that a strong and prosperous republic can best be maintained by national unity, a strong central executive, urban and industrial development, the strengthening of internal trade, territorial expansion, and the maintainence of a strong defensive military at all times.

Chairman of the Constitutional Union Party: Alexander Hamilton (NY)
State Chairman of the Constitutional Union Party for New York: Governor John Jay (NY)

Affiliated with: Federalist Party (national)

Platform of the Constitutional Union Party:

FOR a strong and united republic
FOR a strong central executive
FOR industrial development and economic growth
FOR the growth of metropolitan cities
FOR protectives duties to reduce foreign competition
FOR internal improvements
FOR westward expansion
FOR a resolute and amicable armed neutrality
FOR a strong Navy and standing Regular Army

AGAINST a weak and divided confederation
AGAINST a powerless central government
AGAINST agrarian aristocracy
AGAINST economic stagnation and the discouragement of industry
AGAINST foreign entanglements
AGAINST reliance on foreign powers for defense
AGAINST a week Navy and irregular peacetime militia
 
Grandmaster said:
Warman, I don't recall ever saying you could have New York. I remember facetiously challenging you to an Upsate/Downstate out-governoring match. ;)


I remember you surrendering to the might of the upstate, thats what I remember.
 
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